SMITE achievements


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There are a maximum of 218 SMITE achievements (59 without DLC) worth 13,956 (3,015)

39,074 tracked gamers have this game, 26 have completed it (0.07%)

4.9 from 4 votes

5,326 tracked gamers have this dlc pack, 411 have completed it (7.72%)

There are a maximum of 6 achievements worth 337 (70)

There are no reviews | Estimated completion: 1-2 hours

Achievement Details

Watch your Step in SMITE

Watch your Step36 (10)

This is a rare achievementUnlock the Smite Award "Watch your Step."

  • Unlocked by 3,078 tracked gamers (58% - TA Ratio = 3.56) 5,326  

Achievement Guide for Watch your Step

TEK5c Reginald
146,572 (82,311)
TEK5c Reginald
Achievement won on 08 Jun 16
TA Score for this game: 13,273
Posted on 08 June 16 at 17:16
This solution has 11 positive votes and 0 negative votes. Please log in to vote.
Watch Your Step – “As Janus make your opponents fall through fifteen different portals in one match.”

This achievement is earned by using Janus’ Portal (1st ability/ cn_LT on Savage). Janus may place a portal at a ground location which if hit by an enemy will cause them to fall into it and be teleported into the air taking damage upon landing. You must successfully use this ability on fifteen enemies in one match. You do not have to hit a single enemy fifteen times, any combination of successful attempts counts towards meeting the requirement.

This achievement is very straightforward and will be obtainable in any game mode. I suggest playing arena due to the large grouping of enemies throughout the entire game. You can be sure that an attempt is successful if you see the damage number from the fall appear. Portal is considered Crowd Control and therefore enemies may use the Relic/Active Purification Beads to become immune to Portal. Purification is on a 180 second cooldown and should not pose any threat to earning this achievement. Additionally, enemy Gods in their Ultimate can become CC immune, example Thor, Scylla, Quan Yu; you should not use Portal until their Ult has ended. Lead moving targets as there is a slight animation delay.

If you have any corrections, tips, or tricks comment and I will be sure to edit/ add them.
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