Killer Instinct achievements

Killer Instinct

3.8 from 4925 votes

There are a maximum of 422 Killer Instinct achievements (94 without DLC) worth 26,357 (4,485), and 27 challenges

99,225 tracked gamers have this game, 69 have completed it (0.07%)

4.3 from 20 votes

4,174 tracked gamers have this dlc pack, 36 have completed it (0.86%)

There are a maximum of 22 achievements worth 4,171 (215)

There are no reviews | Estimated completion: 20-25 hours

Achievement Details

Secret Achievement in Killer Instinct

Secret Achievement200 (5)

This is a rare achievementContinue playing to unlock this secret achievement. (Secret)

  • Unlocked by 64 tracked gamers (2% - TA Ratio = 39.98) 4,174  

Achievement Guide for The Hatchery's Secret

Arcane Insanity
551,546 (190,425)
Arcane Insanity
Achievement won on 04 Sep 16
TA Score for this game: 26,357
Posted on 05 September 16 at 01:22, Edited on 26 September 16 at 15:19
This solution has 25 positive votes and 1 negative vote. Please log in to vote.
Please note: As of the official release of shadow lords, various mission names and options have changed; please see the comments for more details.

This is a very time consuming achievement that will span multiple playthroughs. I would recommend that you have a decent amount of experience in Shadow Lords--and accumulate a respectable amount of resources--before attempting this achievement. You do not want to fail this quest at a pivotal moment, and subsequently need to procure quest items again--this much I promise you.

I'd recommend having Riptor in your party, and use her to initiate any missions that pertain to this quest. Doing so will allow you to start battles with positive outcomes. Other than that, bring whomever you can use proficiently.

I can confirm that difficulty does not matter for this achievement, so just play on Normal.

The first thing you need to do is find the mission "Village under attack". Before starting this mission there are 2 things that I've seen happen. The first is something about a shaman performing a ritual; this is of no relevance. The second is a village being attacked by stalkers; this is what you're looking for. Note that you can see "Village under attack" happen in the first few days--it's pure RNG. However, any time that I've seen it early on, it has always been the shaman. You can have multiple "Village under attack" occur in the same playthrough, and the earliest that I've seen the one with the stalkers, is day 8.

Because of this, it would be in your best interest to keep the corruption under control. Always doing all 3 battles, and doing them in the regions that are conducive to this goal. A high priority should be placed on battles you can deploy for. The less actual fighting you have to do, the better. But don't go sending your fighter out with garbage probability; anything that isn't 100%, you do so at your own risk. Anything in the 90's is generally fine. And it should go without saying, that if you're going to simulate a battle pertinent to this achievement, deploying a fighter without 100% chance of success would be extremely foolish.

It has since been noted in the comments, that repeatedly restarting to get the correct version of "Village under attack" on day 1, is a viable--and more efficient--method.

Anyway...stalkers! As I mentioned earlier, sometimes when starting "Village under attack" it will tell you of stalkers attacking a village, or something to that effect. You will be given a few options, one of which is "Command the stalkers". With Riptor undertaking the mission, the text will be in orange, and will result in a positive outcome to the start of battle. When you've defeated the opponent, you'll want to pick the option "Agree to help". Doing so will initiate a new quest entitled "Search for stalkers". This quest--or these quests, seeing as there are 2 of them--will appear on the following day. When starting one of these quests you'll be given the option "Sneak up on the stalkers", or something like that. With Riptor, the text will be in orange, and result in a positive outcome to the start of battle. With anyone else, this may, or may not have something negative happen that handicaps you in the battle.

After both of these quests are concluded, you should pick the option "Search the corpse", and you will be given a transceiver. It is an item that you can find in your storage--in the emporium; it persists between playthroughs. Now you will have obtained 2 of these; you'll need 5 in total... Which means a minimum of 2 more playthroughs. Fun! Upon obtaining the fifth transceiver, a new quest will appear on the following day, entitled "The hatchery". Be warned that your 5 transceivers will be taken from you shortly, and I would imagine that failing a quest after this happens, but before you receive the next quest item, would necessitate acquiring them all over again! What a terrifying thought, so try not to screw it up.

Anyway, if I recall correctly, "The hatchery" is a battle against 3 Riptors--that aren't to be trifled with when encountered late on in a playthrough. Bring all 3 of your characters, as corruption at this point won't matter; once you've gotten what you need from the hatchery, it will be time for another playthrough. Before the battle starts, you will be given the options "Call in an airstrike" and "Search the facility"; you should choose the latter. When the opponents are defeated, you'll want to pick the option "Search the incubators". You'll be given a new quest item that will again appear in the storage of the emporium; it's called "WYVERN-X".

As noted in the comments: if you accidentally skip "The hatchery", it will appear on subsequent playthroughs. The transceivers are not actually consumed until initiating the quest. This could potentially make "The hatchery" battle much easier, as you could have it appear on a much earlier day, and as such the Riptors will be much weaker.

Having acquired WYVERN-X, on all following playthroughs you'll be looking for any mission entitled "Mimics occupying the outpost". There are many things that can happen as a result of starting this mission. With RNG on your side, one of the possible outcomes upon finishing the mission, is that you will be presented with the options "Listen to the commander" and "Ignore the commander". With WYVERN-X in your storage, you will also be given the option to give this to the commander, which you should do. In return, he will give you a new quest item: "Security codes".

I'm sorry to say this, but upon acquiring the security codes, you will need to go through the whole process of obtaining 5 transceivers and entering the hatchery again. I know...just typing this puts me in a bad mood. Upon defeating the Riptors--and with the security codes in hand--there will be a new option written in orange text--"Activate security console". This will gain you access to the rebellion's hidden cache! A bunch of crappy items that pale in comparison, to the plethora of spoils you will have accrued, whilst attempting this achievement.

And that's it. If there are any inaccuracies, then leave a comment and I will amend the solution accordingly. Keep in mind, that a lot of this is typed from memory and so there might be some minor discrepancies, but as a whole, following this wall of text will get you the achievement.
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