Deus Ex: Mankind Divided achievements

Deus Ex: Mankind Divided

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There are a maximum of 58 Deus Ex: Mankind Divided achievements (50 without DLC) worth 3,114 (1,180)

12,989 tracked gamers have this game, 195 have completed it (1.50%)

Achievement Details

Data Disciple in Deus Ex: Mankind Divided

Data Disciple88 (15)

This is a rare achievementBreach: Complete all servers in the Tier 1 Network.

  • Unlocked by 374 tracked gamers (3% - TA Ratio = 5.88) 12,989  

Achievement Guide for Data Disciple

315,486 (164,345)
Achievement won on 29 Aug 16
TA Score for this game: 2,615
Posted on 30 August 16 at 17:22, Edited on 14 September 16 at 17:27
This solution has 9 positive votes and 3 negative votes. Please log in to vote.
Updated with more info 9/14/16.
Someone will likely come along and provide walkthrough videos & better tips, what I want to do is just clear up that you don't need to 100% the servers. In fact, I only had 25-30% on the first tier.

You only need to complete the nodes that are labeled "Server Map." When you hover over a node you'll see a check mark indicating that you've completed it.

Darknet files are not required. (Thanks to Momie)
Reward nodes are not required.
The hyperlinks are not required. They can still be useful in some cases, as they will point to new node clusters that aren't noticeable right away (this helped me on Tier 3).

Tier 1 is divided up in "Network_1A" and "Network_1B" (I forget the exact way they are named and I'm guessing from memory) so it is actually two network maps to complete. You'll see that when you get to the hyperlink node at the start/end of the map that it says "Move on to Network_1x"

If you're certain you've found every node on one of them, the node you're missing might be over on the other map.

If you've made it through both halves of Tier 1 and are moving on to the Tier 2 Network but still haven't popped this, you should hold down cn_RT and move around to make sure you find all the server nodes. There was one small cluster I had missed which isn't connected to any of the others.

For the other achievements, Tiers 2 and 3 are both one map apiece.
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205,350 (141,325)
Achievement won on 16 Sep 16
TA Score for this game: 3,114
Posted on 23 September 16 at 00:10, Edited on 12 October 16 at 18:01
This solution has 6 positive votes and 0 negative votes. Please log in to vote.
Breach is a mini-game that accompanies Deus Ex: Mankind Divided. The mini-game is introduced in the latter half of mission 9 when you earn the following achievement:

Deus Ex: Mankind DividedSecret AchievementThe Secret Achievement achievement in Deus Ex: Mankind Divided worth 57 pointsContinue playing to unlock this secret achievement

When: Breach can be played at any time—before, during, or after you play the main game. Technically, you earn this achievement for clearing the 19 servers that comprise Tier 1. However, you cannot get to Tier 1 until you clear the four servers in Tier 0 so, actually, you have to clear 23 servers. Some of the servers are off the beaten path. You can find them by roaming using cn_RT. The following video shows the servers you have to clear.

Bottom Line up front: Be systematic. Do some trial runs to learn the maps, enemies, data stores, hazards, unstable blocks, etc. Backwards plan. In other words, work from far to near so as to be close to the exit point (same as entry point) when you acquire the data or enemy kill that satisfies the mission requirement. Unless the mission requirement is to kill enemies, avoid combat where possible. It is time consuming and our goal for the achievement is to simply clear servers as efficiently as possible. Conserve consumables—ammunition, curatives, mines, grenades, etc. Save your premium ammunition for when you really need it. Standard ammunition is refilled (to a point) whereas premium ammunition is not.

This Data Detective guide includes videos that show how to clear the Breach servers and illustrate the principles stated in the preceding paragraph:

Solution for Data Detective in Deus Ex: Mankind Divided

What: You do not have to clear the Darknet servers, hyperlinks, reward nodes, and firewall nodes. Breach challenges you to replay nodes to better your personal bests and to advance in the online leaderboards. However, there is a penalty to increased play. The server difficulties increase every time you replay a node and the increased difficulties apply to every server on every tier. You gain money and experience for replaying nodes which leads to advanced levels and, with each level, an additional Praxis. Nevertheless, you may find the increased challenge outpaces your leveling.

Tip: The difficulty increases do not start until after you leave Tier 1A. So, if you don’t mind grinding, you can replay Tier 0 and Tier 1A servers as many times as you want gaining funds and experience. It is worthwhile to gain a few levels and acquire the associated Praxis before you start to play in earnest. If you are able to start Tier 1B with the high jump, triple jump, and cloak augments; you will have a great head start. There is a 1400 credit daily completion bonus the first time you clear a server for that day. So, if you spend your first week to ten days replaying the four easy tutorial servers in Tier 0, you will have a healthy nest egg. Buying an Elite Pack for 50,000 credits should give you some top class weapons and items to start out with. Note that once you advance to Tier 1B and the server defenses increase every time you clear or replay a node they will also increase if you go back and replay Tier 0 and Tier 1A servers. So, it is only at the very beginning of Breach—before you leave Tier 1A—that you can replay servers with no difficulty penalty.

Consequences: This is a key feature of Breach. You can’t start over. Your actions have permanent consequences. So, if you are just beginning, here are some tips that will help you to clear all three tiers.

Controller configuration: I recommend you go into options, select the Breach control scheme for your controller and disable the aug & inventory wheel by pressing cn_LS. Breach requires much more hand and eye coordination and quick reactions than the more deliberate play of the main game. The Breach configuration allows you to sprint by pressing down cn_LS. You must clear each server quickly so the ability to seamlessly shift from walking to running is of benefit. You will be doing a lot of jumping and do not want to inadvertently bring up the augmentation wheel when you sprint and triple jump. It is for that reason that you disable the Aug & Inventory wheel forcn_LS although you still have it when you press cn_RS.

Augments: During the tutorial, you are required to spend Praxis to acquire the double jump augment. I recommend acquiring high jump and triple jump as your next two augments. They are the most valuable augments. The jump augments stack with one another so the combination of high jump and triple jump gives the avatar considerable vertical and horizontal range. Cloaking should be a priority after acquiring the jumps. The jumping and cloaking augments are all that you need to clear tier 3 so other augments are at your discretion. Icarus Dash is nice to have for getting to hard to reach places and escaping tight situations. Sometimes (but not often) you can reach inaccessible areas by punching through walls. Some people like focus. Increasing health and making energy consumption more efficient have obvious benefits and so on.

Tactics—Avoid combat
! Early on, enemies are easy to kill. Later on, they are robust and require significant time and ammunition to put down. Wherever possible, avoid them rather than engage them. For the achievement, we are not playing for score. We just want to clear each server as quickly and safely as possible with no desire beyond satisfying the minimum requirement. Killing for score is for leaderboard climbers and not achievement hunters.

Plan your exit: Most servers require you to download data and a few require you to kill enemies. The server is not cleared until you reach the exit point which is always the same as the entry point. In the case of data download, it is best to plan for your last download to be the one closest where you enter. So, do not download it at the beginning. Make note of it and its size so that downloading it meets the server goal. Similarly, where you have to kill enemies, try to stay close to the entry point and have the enemies come to you. If that is not feasible and you must venture out, leave the enemies that are close to the entry point alone so you can come back to them and use them to meet the kill count. Some servers require you to kill a boss or prime enemy. There may be other enemies. Focus only on the prime enemy while trying to stay close to the entry point. As soon as you kill the boss, the exit appears at the entry point and you can clear the server. The above video includes some sample play to illustrate this point.

Engagement: Although the main game as a whole emphasizes stealth, Breach is more a combat shooter. The exception is the few servers that require stealth play. If you are detected, the mission fails. Cloaking is invaluable for the stealth servers. The stealth servers always require a download. Make sure you leave the data download closest to the entry point as your last download so you can quickly escape.

Consumables—ammunition, grenades, mines, curatives, etc.—are consumed upon use. Although the basic standard ammunition load is replenished, for the most part, ammunition is consumed. Accordingly, although you can retry a server countless times, resources are consumed. Some tougher enemies require specialized ammunition or other consumables. You may be tempted to use curatives to replenish health and energy. It is best to avoid curatives until you are familiar with the server map and to use the most generic ammunition until you are ready to close the deal. I, personally, recommend that you do not use any curatives during Tier 1 so you can save them for Tiers 2 and 3.

Purchases: Finally, I recommend buying only the elite pack. It costs 50,000 credits. It will yield high grade weapons up to S, credits, curatives, nuke viruses, and premium ammunition. You get five items per pack. If you are judicious in your use of ammunition, you will get all you need from the elite packs. The Ripper pack that costs 200,000 credits is a waste of your funds. It only gives you five items. For the same 200,000 credits, you can buy four Elite packs and get 20 items. The odds are also in your favor to get more S weapons from 4 Elite packs than one Ripper pack.

If you get a duplicate weapon (or a weapon less powerful than one you have and prefer), you can dismantle it for parts. Parts are otherwise hard to come by and are necessary to upgrade weapons to their full potential. My experience has been that the Elite pack gives better premium ammunition than the premium ammunition packs. More importantly, for me, Elite packs have been the main source of Nuke viruses that reduce server difficulty. Luck is an important factor in what you get so your experience may be different from mine. My experience was that the Elite packs provide the best bang for the buck.

Ammunition: If you consume premium ammunition at a rapid rate, you might be forced to use some of your credits on premium ammunition. Try to conserve ammunition so you won’t have to. Standard ammunition in an S weapon is more effective than premium ammunition in a lesser weapon. So your first priority should be to get an assortment of S weapons. Do not underestimate the lowly pistol. It can fire EMP, Armor Piercing, and standard rounds. The sample play in the above video shows that a lowly B 10 mm pistol can take out a prime enemy. So, although your goal should be to acquire a couple of powerful S weapons, you can afford to be patient and make do with the hand you're dealt with until something better comes your way.

Weapon of choice: Your best weapon may be the stun rifle. As enemies get tougher, they require a lot of (premium) ammunition and time to defeat. However, they can be stunned with a single shot from a stun rifle. Stun rifles can be upgraded with the Splash Ability where nearby enemies are stunned as well. Although stunned enemies are not eliminated and recover, you rarely need to linger in an area where that becomes problematic. Of course, the stun rifle will not work for the servers that require enemies to be defeated. However, as depicted in the above video, even a Prime enemy can be stunned and then finished off with another weapon. In the above video, the humble 10 mm Pistol, a B weapon with standard ammunition, is used to take out a stunned Prime Enemy.

Be that as it may, there are countless ways to clear a node and your choice of weapon will depend on your personal preferences and the luck of the draw regarding the weapons and ammunition you purchase.

Reviving: Don't!!! If you have more than 10,000 credits, you may be given the choice to Revive. This is (IMHO) a waste of money. The money is much better spent on Elite packs. Simply replay the level if you fail to clear it. If you are systematic, you will learn the maps, data stores, and enemies of each level. Plan to finish each mission close to the entry point and you can make a quick exit as soon as you satisfy the requirements of the server.

Note on Micro-Transactions: Square-Enix would love for you to spend your hard earned real cash on Breach micro-transactions. IMHO, this is for hard core players who want to make their mark on the global leader boards. If you are, like me, a casual player who only wants to get an achievement worth 15 Gamerscore, the micro-transactions are of little value. This guide encourages avoiding combat. So, it is counterproductive to spend a lot of real money on an arsenal you will not use. Through normal play—clearing each server once—you will earn enough (game) money and unlock enough reward nodes to acquire all the weapons, ammunition, and consumables you will need to clear all three server tiers.
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