Super Street Fighter II Turbo HD Remix achievements

Super Street Fighter II Turbo HD Remix

3.7 from 1917 votes

There are a maximum of 12 Super Street Fighter II Turbo HD Remix achievements worth 384 (200)

21,020 tracked gamers have this game, 2,228 have completed it (10.60%)

Achievement Details

Super Finisher in Super Street Fighter II Turbo HD Remix

Super Finisher12 (10)

Get one Super Finish in Arcade Mode.

  • Unlocked by 15,592 tracked gamers (74% - TA Ratio = 1.15) 21,020  

Achievement Guide for Super Finisher

Q Smith
123,044 (72,875)
Q Smith
Achievement won on 03 May 12
TA Score for this game: 59
Posted on 04 May 12 at 16:41
This solution has 13 positive votes and 2 negative votes. Please log in to vote.
The "Super Finisher" achievement unlocks after defeating an opponent in the single player arcade mode using a "Super" move. This solution is for people like myself who don't play fighting games very often and are looking for an easy way to get this achievement. I played it on easy in HD remix mode.

The key to this achievement is using the character Blanka. In order to be able to use the Super Move you must first charge up the Super meter at the bottom of the screen. For Blanka, hit the punch button quickly three times. This will activate his electricity attack and charge the meter. Do this a few times to charge the meter until it says super. Don't constantly hit the punch button to try and charge the meter because it won't work. After the electricity wears off, activate the move again. Don't worry about attacking or getting attacked. At this point the super move can be executed. Look at the move list in the pause menu to see how to execute the super move. When it says charge, it means hold the stick in that direction for a full two seconds. The great thing about Blanka's super move is that you don't have to be close to your opponent. He will do a roll that will automatically target your opponent. I was able to charge up the meter twice in one round and finish off my opponent. You can fight your opponent until half of his/her health bar is gone and then only do one super move but it is not necessary.
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