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Detour the Great Journey achievement in Halo Wars

Detour the Great Journey

Complete the Campaign on Legendary Difficulty

Detour the Great Journey0
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How to unlock the Detour the Great Journey achievement

  • TrickgizmoTrickgizmo
    15 Jun 2009 17 Jun 2009
    The best way to do this is solo with skulls on. The skulls make the game much less hostile and allow you to fare better. While co-op is good because it allows you to split your attention to different areas, such as base management and attack and defense, playing on solo gives you an invaluble component in the save game feature. If you are doing well in a mission you can save so that it all goes to hell, you can reload and try again instead of starting over.
    As far as strategy goes I would just recommend to build fast, defend your base and don't attack until your force is strong enough to both attack and possibly defend if the situation presents itself.

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    IKSUJust to confirm that skulls can be used to unlock this achievement. Also, this playlist was helpful to me: https://www.youtube.com/watch?v=zWkmgz0cWFE&list=PL9n2PK...
    Posted by IKSU on 08 May 21 at 17:06
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  • RhyoliticRhyolitic
    06 Nov 2009 06 Nov 2009
    A handy tip for Mission 5: Arcadia Outskirts.

    Turn on the skull that gives a 5% chance for non-player units to explode. It can easily wipe out a grouping of infantry in the early part of the mission, which is a godsend considering the sheer numbers that get thrown at you. I had the Spartan Laser using guy garrisoned in the overturned Warthog to the side of the broken down highway by the crater. He would laser a group and the explosion would take out 2-3 separate squads.

    Once Omega Team shows up, the mission is essentially done. Take out the remaining attackers, head on over to the Mega Turret, build the second base and get some Vultures to take out the Covenant base.

    Of course, the problem is surviving to get to the point where Omega Team shows up. I can't believe that both this Mission and Mission 4 made it through QA.
    Showing most recent comments. View all comments.
    The funny bit is you are doing it so wrong, there is 2 garrisonable covers(?) near where the mega turret will spawn slot in 2 Spartans before its being constructed.

    The mega turret dies before it even gets built

    Then it's just patience to kill the base and end the mission.

    As soon as the Turret is dead and the base can be claimed there you can Retrieve the spartans toss them in a Scorpion or Cobra (Cobra Spartan combos are so insanely strong VS bases try it) and build AA turrets around the 2nd base

    In the beginning of the mission just B-line where your base should be and stick your ODST's into the garisonable warthogs and towers and they should basicly cover you forever also they are fairly strong VS hunters and since they have a medic they usually regen to full after the battle

    When you are pushing the last base make a pincer attack send a couple 5-6 scorpions through the middle with spartans inside and send the rest over the highway this way the middle forces keep the majority of covenant busy whilst you take out the base with your other army of tanks

    If you have issues with 4 arcadia city, save before choosing a transport, the thing you want to look for is if the Gaia spartans (yellow) chill around one of the transports, if they are in a Wraith you should be golden as they will distract locusts basicly forever

    When I had like 3 spartans big chilling at 2 there was basicly no enemies as they have to come over the whole map to attack you.

    Big tip aswell is try taking the northern base for yourself, and stick it full with Supply pads. This increases the base overall health and give you a stream of res to replace hornets and get techs

    The base will fall eventually but how longer the stall the better your odds at survival also stick 3-4 wolverines to the right of whichever transport you wish to protect
    Posted on 26 Sep 21 at 12:10
    SYst3M0FAd0WnzzI just put the spartan with the spartan laser garrisoned next to where the big gun spawns. If spartan is down, then I sent a group of warthogs to revive him and put him back in garrison. It would take about 15 min for the spartan to destroy the big gun alone, but I did this because I needed more support to capture the first base and fortify my defenses. I eventually captured 2nd base after I cleaned up a lot of enemies near base 1 with a lot of upgraded scorpions with Spartans in them.
    Posted by SYst3M0FAd0Wnzz on 03 Dec 22 at 07:48
    WholyFrijoleFor mission 5: All grounds units were pretty much a huge waste for me, the only unit that I found to be anywhere near worth a damn, was the Vultures. Those things especially with the barrage upgrade, they can take a huge amount of damage and they take out hunters, wraiths, banshees, and ghosts out with ease. The spartans are good when it's not too many enemies, but once they throw 3 wraiths and 6 hunters, they're going to fall no matter what you do.

    I managed to do it by sending my group south, then quickly manually selecting the Rocket and Spartan laser spartans over to the cover where the turret eventually spawns. If they don't make it, restart. Keep them in cover, they should survive and take out the turret which is a huge help.

    Halfway down the highway on the path towards base 1, Forge fell and lost his warthog, this always happened. Put your remaining spartan and ground troops in cover, so they can stay alive as long as possible, If you manage to make it down with just 1 spartan, that's good enough. Anyway make your way down slowly, always trying to fight while in cover. Pick up forge, then send him to pick up a couple supplies nearby if able to, and then send him to the reactor near where Base 2 will eventually be, this is near the 2 spartans you sent out. Keep him there, he should be fine, but if he falls you can revive him later.

    Build a base, I like putting the spartan by the blownup warthog. Build supplies, capture the supplies by the base using 1 or 2 spare troops, rest deploy to the defense.

    The only thing I build is supply pads, 1 field armory, turrets as quickly as possible, and maybe 1 reactor once the base is fully upgraded to 7 slots. Upgrade the turrets, I like to keep 1 anti-air the one farthest from the action. The other 3, 1 is anti-vehicle, the remaining 2 anti-troops. Horde supplies, most likely this base will end up falling. If you can keep it afloat do so, but if not, start recycling your buildings manually to regain as much of the value as possible. Keep it alive until Base 2 is up and running! I like to research Turrets and Mac cannon here. Use the Mac cannon if you see a large concentration of wraiths/hunters attacking your base.

    Once base 2 is going, build 2 reactors and upgrade 1. Build 1 field armory, research whatever you see fit in it, 1 air base, and the rest supply pads. Upgrade the vulture and build vultures. At this point you should be fine for completing the mission, the danger should be over, they don't really attack base 2 except the occasional banshee or small squad of ground troops, which your turrets can take care of. The turret closest to the enemy base, I put anti-troop upgrade on.

    If they took down base 1 and you lost a spartan there, I like to build about 6 vultures fully upgraded, and once they're all together push into Base 1 and use the barrages strategically. Also use MAC rounds as you see fit, if it's upgraded for you then please do use them it's worth it. I was able to clear that whole mountain of enemies and didn't lose a single vulture. Rebuild base 1, and just build supply pads.

    Horde supplies, once Omega squad arrives have them immediately push down to Base 1 as enemies will attack them. Once defeated, heal your army up to full health, save some supplies for MAC rounds, and then push confidently to take out the enemy base with ease using your 9 spartans and 6-8 vultures. Again use MAC rounds as needed.

    That worked for me, nothing else did. I tried using footsoldiers, tanks, hornets, all of them quickly get torn to shreds and simply cannot take down the wraiths and hunters and hold base 1. The vultures is the way to go, they pack a wallop. Hope this helped! :)
    Posted by WholyFrijole on 05 Jun 23 at 04:20
  • xepaxepa
    27 Apr 2009 29 Apr 2009
    I did this co-op, with skulls on. The advantage of co-op is one of you can be incharge of the base and the other guy concentrate on doing objectives, you can keep building units and transferring them to the other person, the Hunters can be a real pain so on missions where you can, use Hornets if not I'd use Flamethrower men to take out the Hunters, plus you can both use heal and Mac at the same time. If you need any advice/help on a mission, send me a message and I'll try and help :o)
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    xepaI sold the game a while back so I can't help you out, You could try posting a gaming session and see if anyone else needs to team up to get this too
    Posted by xepa on 03 Feb 10 at 01:47
    DKong27if you do not have the game anymore, you should edit your solution so people don't think you do. (not attacking you, just trying to help)
    Posted by DKong27 on 09 Feb 10 at 22:31
    WhiskeyCharlieAny tips for mission 4 Arcadia city Legendary coop? My buddy and I keep getting smoked every time we attempt this one
    Posted by WhiskeyCharlie on 26 Dec 12 at 00:55
  • RedHusky226RedHusky226
    04 Aug 2010 25 Aug 2010
    .Mission 4: Arcadia City
    For this mission, co-op is preferable simply because it is very hard to multi-task in this level, and this level requires alot of it. However, in solo, you get four hornets instead of two.
    The first thing you should do is turn on the skulls that make the game easier. DO NOT turn on boomstick, because sometimes they will send engineers directly to your transports and if they just so happen to be the 5% that blow up, you lose that transport instantly.
    Now when they ask you to clear the subway, take your hornets in and make them do all of the work. Send Forge around the map to gather supplies. You will need plenty because you will need to be able to build up your base as fast as possible when the time comes. Once you have cleared the subway, send the hornets directly to cargo one. Ignore cargo 3 because it dies no matter what you do.
    Your main threats in this level will be Assault Beam Hunters, Locusts, and Sacrifice Banshees. Your hornets can normally make short work of Hunters and Locusts. Try to use the healing circles sparingly and only when the hornets really need it. Again, you want to reserve most of your resources for your base. Have forge wait by the grassy base spawn so you can build there as soon as Cargo 3 decides to kill itself. The other base is much too dangerous to protect since it is very close to the enemy base. Once your base finishes building, there should be just about 15:00 left until the EVAC. Build two supply pads, then a reactor to quickly get resources incoming. Expand your base to a station, and make another reactor. Upgrade to heavy supply pads as soon as possible, then make a vehicle depot. Then upgrade to a fortress and make another supply pad, and a field armory. Keep checking on cargo one because it frequently takes fire. At this point most of your hornets should have one star, which makes them much more valuable in battle. If you happen to lose forge in battle, and he comes back as a foot soldier, put him in the tower next to cargo one. He will not fight while he is in it, but he will draw alot of fire before he dies, which buys you valuable time to counter attack any incoming forces. Once you have enough resources, upgrade one reactor and pump out two wolverines. This will become the most valuable unit later in the game once they start to bring sacrifice banshees. Park them near the tail of the cargo ship and they will attack any banshees that threaten the cargo. Also use them to destroy vampires, since your hornets are highly succeptible to them. Make sure to fully upgrade the wolverines, since single launchers isn't enough to quickly take down a group of banshees. Many times, if you are lucky, the wolverines will take the hit of the banshee's sacrifice instead of the cargo ship. At the field armory, purchase Reserves, and recycle the building to make room for an Air Pad.
    Now there should be about 5 or less minutes left in the game. Pump out more wolverines, preferably to have about four or five guarding cargo one, and get wingmen for the hornets. If you still have the hornets, they should have two stars by now. Many times assault hunters will ignore your defenses and head straight for the cargo ship. If this happens, use a carpet bomb and try to get your hornets to finish them off as quickly as possible. They can take down a cargo ship fairly easily if left unattended. Keep pumping out more wolverines and hornets to defend the cargo ship and when there is about one minute left, a large mega turret will come online and wreck everything. I tried to destroy it with any forces I had and I got destroyed every time. So the best thing to do is hope it doesn't hit your cargo ship for the remaining time, and you will win.
  • YaziteYazite
    03 Jun 2017 03 Jun 2017
    Legendary Solo Guide

    Most levels can be completed with the following base setup. Some other levels will not let you use this setup and I will talk about them individually.

    Optimal base setup is:

    - Build a fortress (max base slots)
    - 4 Heavy supply pads (can be 3 on some levels)
    - 2 reactors, 1 of which must be advanced
    - Vehicle depot
    - Cannister shell ability (this ability absolutely destroys most units, really powerful when used simultaneously)
    - Tanks, Tanks and more tanks. Be generous and create one cobra and a wolverine.

    The order for the build is: Fortress, SP, SP, SP, REACTOR, SP, HSP, HSP, HSP, HSP, REACTOR, ADVANCED REACTOR, VEHICLE DEPOT, CANNISTER

    Once you have this setup, most missions will be super easy. Make sure all negative scoring skulls are enabled. Also, remember to save after building the setup as it takes around 7 minutes to do.

    The following levels will require alternate strategies:

    Mission 4: Arcadia City

    This mission is quite brutal at times if done incorrectly. The base strategy is the same as the optimal one, but instead replace the vehicle depot with airplane depot. As soon as the cargo ships are marked, head your troops over to cargo 1 and eliminate as much resistance as possible. Many people suggested heading straight to cargo 2, but this did not work for me as the covenant would push before my base was ready. When your base site is ready, build as much as possible at send your rally point at cargo 2. Then when things get hairy at cargo 1, move to cargo 2. I think one of the most important tips is to keep your ships behind the cargo, not infront. This will allow you to kill banshees must faster and reduce damage on the cargo. Remember to use the heal ability on the cargo as much as possible, but only if it is below 75% health.

    Mission: 7 Scarab

    You can start with the optimal base strategy, but this level is very difficult because the scarab's weapon is incredibly powerful and you will be under pressure to take it down otherwise the scarab will annihilate your base. The best thing to do is take out all power nodes. Recruit a scout hog and send them to each node, then use the mac ability on the nodes. Another problem with this level is that huge waves of enemies will come to attack your base, so you will either need to retreat your troops, or divide them between defend and attack. I personally thing retreating is better because you need to put as much damage on the scarab as possible.

    Mission 12: Repairs

    This one I found very difficult and is the one I failed most. The strategy which works best is to immediately build the middle 4 turrets, then build 3 or 4 hawks and put all your troops (except the cyclops) in the middle area. This is far better than having all enemies by the reactor, as it will allow you to hold the line for much longer. Once the hawks are built, you will want to start recruiting cyclops and use them to heal the core. You want at least 9 healing the core. Also remember to use the healing ability on the core.

    Mission 13, 14 and 15

    You can use the optimal base strategy on these levels but they will be very long. Each one took me 40 minutes. Reactor was probably the hardest because the enemy bases will constantly spawn a scarab regardless of if you already destroyed one. On these levels, take it very slow and save regularly.
  • BWchief117BWchief117
    28 Sep 2010 25 Jun 2011 17 Jul 2011
    This isn't so much a guide as a very helpful tip (at least in my experience).

    While it may seem logical that having two people is better than one for this, it's NOT. The only reason for this is that you CAN'T SAVE whilst doing co-op campaign. And for that reason, single-player is by far better and easier.

    While doing this on single-player, by and large, it will be a trial and error game (even with guides, you can't always successfully predict the enemy moves). This is because, while playing through on single-player, if you feel like you're doing well, you should SAVE the game. I can't say how many times you'll have to restart from your saves, but if you've even tried this, you know that you will fail A LOT, and it is far better to start half way through the mission then to go from the start.

    Obviously you can do some of the levels in co-op (I did), but don't expect to do levels like Arcadia in co-op and win without having lost numerous times and lost countless hours of time in the process (unless you know an RTS god-player).

    So, moral of the story:

    Play single-player and SAVE if you're doing well.
  • Adz j74Adz j74
    30 Aug 2010 31 Aug 2010
    Mission 4 was the hardest for me,with all the missions i would advise turning on the 5 skulls that will decrease your score,these will help you in some way,for the rest of the missions you can play coop but when you get to 4,it is imperative that you use your save option,mid mission,which you dont get in coop so you must do it in single player and heres some tips on how i did it:
    First off,like above,make sure you have all the decrease score skulls on,there are 5 all together and they do help.
    Forget about carrier 1 and 3 cos 3 dies anyway and 1 is too close to the covenant base,and will be destroyed quite quickly so just look after 2 from the get go,as soon as you get ay base built,it happens at 17:30mins,you gotta save it,then ya gotta build in this order,Reactor,Reactor,Supplies-then upgrade ya base and build Airpad and supplies in extra slots and turrets on ya base,2 will do and save again,Upgrade turrets to flamers,just in case hunters come.they shouldnt,but it did happen to me a couple of times,i just reverted back to my last save and they never came that time,simply keep spawning hornets and send them to carrier 2,keep a big bunch of them on the side from which the banshees come from,over the water towards where carrier 1 was,as banshees were my main threat,You must remeber to keep saving everytime you get a slight chance,.
    This may not work for you but after trying for most of the day i tryed this way once and finally did it,getting an airpad is key and for that ya need 2 reactors.
    Hope this helps
  • Hazey FiascoHazey Fiasco
    12 Apr 2012 12 Apr 2012
    I am here to tell you that mission 4 is so difficult on legendary because it is glitched when the emperor skull is on. I tried this multiple times and the mega turret blew up my ships before I could get a decent base going, which confused me because the game was still giving me tutorial tips. After failing so many times I gave it another go, but I forgot to turn on my skulls on this attempt. I realized this about 5 mins into the mission. I turned the skulls on and was destroyed by the mega turret within seconds. I reset the level and this time I avoided the 5% chance of destroying and enemy and emperor skull and I beat it my first time without any problems. I hope that helps anyone who is stuck on that level.
  • ChubbyWiggins95ChubbyWiggins95
    07 May 2015 06 May 2015
    Mission 12 Tip:
    You can actually beat this mission by only creating cyclopes. As soon as the mission starts use the heal ability on the power core. Afterwards use all of the of remaining resources to build cyclops. Place the global rally point next to the power core so they head there after being made. Also make sure to have enough resources to heal the power core as soon as the ability recharges. If all of this is done, it's possible to beat it on Legendary without producing additional fighting units. Also make sure to distract any enemies who are attacking the core with the given fighting units. They can destroy the hull much faster than the cyclops can repair it.
  • KNIGHTF0XXKNIGHTF0XX
    24 Nov 2015 06 Dec 2015 11 Feb 2017
    I used "Tactical Warfare Gaming" videos which made this really easy.

    Just watched and follow. Took me 3 days to get this and the "MR punctual" achievement.

    Also put all skulls on that decrease score, except boomstick.



    Hardest was Arcadia city or Scarab.
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