4,074
(1,230)

F.E.A.R. 2: Project Origin

3.5 from 2755 votes
 

27,925 tracked gamers have this game, 285 have completed it (1.02%) | 205 want to boost

There are a maximum of 58 F.E.A.R. 2: Project Origin achievements (49 without DLC) worth 4,074 (1,230)

Achievement Details

Four Star General Achievement in F.E.A.R. 2: Project Origin

Four Star General563 (60)

Online Required - This achievement requires play in online game modesVersus - This achievement can be obtained in modes based on competition against other playersCumulative - This achievement is obtained by gradually increasing one’s total number of experience points, kills, hours, or similar measures, over time to meet certain goals3+ Players Required - This achievement requires more than two people to be participating in order for anyone to obtain itTime Consuming - This achievement requires at least ten hours of dedicated play time to obtain
Promoted to rank: Four Star General

Achievement Guide for Four Star General

AuthorSolution
ICoN xLeViAtHaN
223,188
ICoN xLeViAtHaN
Achievement won on 31 Oct 09
TA Score for this game: 3,593
Posted on 24 August 09 at 09:56, Edited on 24 August 09 at 10:00
This solution has 30 positive votes and 7 negative votes. Please log in to vote.
You will need 1 Million EXP for this achievement. This takes 100+ hours of boosting and is best done with 8 people however only requires 4. Each point earned is multiplied by 7 and you can make about 10000 EXP per hour.

How to boost: The team at control point 5 always runs to 1 to avoid confusion. They capture all control points along the way while the team at 1 waits. Then the teams take turns neutraling and capturing. The team nuetralizing gets 1 point and the team capping gets 6 or 7 depending on how much the point was overcapped. At 7:45 the teams switch and everybody runs to point 5.

The team with nothing to do can be killed along the way for some extra points but DO NOT kill anybody on the team converting the control points or you will just be hurting yourselves. You then repeat capping and nuetralizing at point 5 with reversed roles.

Your boosting team can decide if they want have an all out gunfight when it comes down to the last 5 or so seconds. If done well both teams should have around 400 points (2800 EXP).
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