Dynasty Warriors: Gundam 2 achievements

Dynasty Warriors: Gundam 2

3.8 from 368 votes

There are a maximum of 30 Dynasty Warriors: Gundam 2 achievements worth 2,145 (1,000)

3,663 tracked gamers have this game, 173 have completed it (4.72%)

Achievement Details

Secret Achievement in Dynasty Warriors: Gundam 2

Secret Achievement142 (50)

Continue playing to unlock this secret achievement. (Secret)

  • Unlocked by 456 tracked gamers (12% - TA Ratio = 2.83) 3,663  

Achievement Guide for Achieved 500 Ace points

288,762 (152,880)
Achievement won on 06 Nov 12
TA Score for this game: 2,146
Posted on 01 November 12 at 19:38, Edited on 06 November 12 at 15:15
This solution has 3 positive votes and 0 negative votes. Please log in to vote.
As the description says, you have to achieve 500 Ace points by playing online multiplayer. If you win the match, you get the most points, second and third receive less, and whoever's last loses a few points. You can check your point total for each game mode on the Leaderboard, through the Multiplayer main menu. Your Ace points are NOT cumulative for the three game types. You have to pick a mode a stick with it, but more on the game types later.

Each game mode has four players, but you only need two human players to start. The remaining two are just easily stomped AI. At the end of each match, you see the final score, but it doesn't tell you how many points you're awarded. Again, you can check your total on the three game types' leaderboards, and the game displays it when you're in the lobby. For two human players, the winner gets 48 points and the loser gets 2 points. However, if both of you tie, both of you get 40 points, making that one the preferable outcome. This is true regardless of game type, map, or time limit; so just pick a mode, pilot, and mobile suit you like and hash it out.

The online community is pretty much dead, just like everyone knew it would be, and this means you'll need a boosting partner. It also means you'll find each other almost immediately. Go to your desired game type, and have one player create the match and the other person do a quick search. You'll both be in the lobby and the game will start automatically. You only get points in Ranked Matches, and there are three game types to choose from:

Sudden Death Mode, AKA You're a Redshirt
Time limit: 5 or 10 minutes
Conditions: Hyperboost permanently on Overheat
This mode has all four players duking it out in a small area. Your health bar is incredibly small, and you'll kill or be killed in two or three hits. If you're shot down, you'll respawn almost immediately and continue until time runs out. There is no spawn protection, but generally you land far enough away that no one is immediately hacking you to pieces. If you shoot someone down, you gain 10 points, and if you're shot down, you lose 10 points. You can see everyone's score at the top of your screen, which makes this the best mode. Because of the simple scoring system, it's easy to balance the points. You only have to worry about evening out both your scores in the last minute or so, and until then you just play normally to make sure the AI doesn't rack up more points than either of you. When you and your partner have even points, just run around the edges of the map. The AI should never catch you, making it one big game of follow-the-leader.

Hunter Mode, AKA Tag, You're It
Time limit: 5 or 10 minutes
Conditions: Hyperboost permanently on Overheat
Three players are the "hunters" and one player is the "target." The hunters gain points by taking down the target, and the target gains points as long as he's alive. Hunters don't gain or lose points for killing other hunters, and taking down the target makes that hunter the new target. It's pretty hard to tell who exactly is the target, but everyone's score is at the top of the screen. Since balancing points is pretty difficult, I wouldn't recommend this mode for boosting.

War Mode, AKA Multi-Single Player
Time limit: 10 or 15 minutes
Conditions: Get power-ups by completing objectives
In this mode, every player has an objective, such as defeating a particular NPC, shooting down a certain number of enemies, or racking up a set hit combo. It's a lot like the various sub-objectives in single-player. Beating the objective gives you a certain amount of points, and failing the objective (either by being shot down or timing out) loses you points. Success or failure, you're immediately given another objective. Whoever has the highest score at the end of the game wins, but you can only see the overall ranking, not everyone's score until the end. So even though I enjoy this mode the most, it's almost impossible to balance points. Therefore, I definitely don't recommend this game type for boosting.

In total, if you're trading off wins (50 points every 2 games) or trying to tie games (40 points every game), you'll need to play between 13 and 20 games of any three modes, equaling out to between 1.5 to 3.5 hours on Hunter and Sudden Death, or 3.5 to 5 hours on War, assuming fast connection and search times. Ultimately, it's up to you and your boosting partner to decide how you want to play it.
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