| Author | Solution |
dropK1CK ninJA
207,951
Achievement won on 21 Jun 09TA Score for this game: 1,774
Posted on 18 June 09 at 16:17, Edited on 24 June 09 at 17:01
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You must successfully complete each job type on their respective locations. Failure in the job mission does not count towards this achievement.
EDIT:
After experimenting another booster and I determined the win conditions. You MUST meet these to clear the stage (you will get "Victory!" and not "Round Over" or "Failure". If you do not get Victory you did not clear the map successfully).
Containment: You must clear all the ghosts. The number of ghosts to clear is determined by number of players times 5 plus 5. So for example with two players you need to capture 15 ghosts. It's best that both players equip the slime blower and tether the first 10 ghosts into the traps. (Edit: I'm getting some messages that some people 4 with players only need 20 ghosts. I'll do some experimenting to verify.)
Containment maps: reading room, basement stacks, twisted stacks, streets, office, rooftops, Rotunda, Mayan, Egypt, cemetery, altar, and Lost Island.
Destruction: You must destroy EVERY spawning totem. Once the last one clears the round will end. Time running out means you failed.
Destruction maps: reading room, office, Rotunda, Mayan, cemetery, and Lost Island.
Protection: You must allow all three PKE towers to extend (100%).
Protection maps: streets, office, rooftops, Rotunda, Egypt, and cemetery.
Slime Dunk: Earn first place over all.
Slime dunk maps: basement stacks, twisted stacks, rooftops, Egypt, altar, and Lost Island.
Survival: Clear all 10 waves of ghosts/ghouls/baddies. The icon in the upper left corner of your screen displayed the previously completed wave. Remember, with later waves you want to go after the big guys (i.e. golems). They spawn the little creatures. Destroy the golem and all its spawnlings go away too.
Survival maps: reading room, basement stacks, twisted stacks, streets, office, rooftops, Rotunda, Mayan, Egypt, cemetery, altar, and Lost Island
Thief: You need at least ONE artifact to remain when time expires.
Thieves maps: reading room, basement stacks, twisted stacks, streets, Mayan, and altar. |