G.I. JOE: The Rise of Cobra achievements

G.I. JOE: The Rise of Cobra

2.4 from 436 votes

There are a maximum of 43 G.I. JOE: The Rise of Cobra achievements worth 1,865 (1,000)

5,070 tracked gamers have this game, 521 have completed it (10.28%)

Achievement Details

Strike Commander in G.I. JOE: The Rise of Cobra

Strike Commander110 (50)

Defeat every wave in all Satellite Strike mini-games (P1 only)

  • Unlocked by 1,046 tracked gamers (21% - TA Ratio = 2.19) 5,070  

Achievement Guide for Strike Commander

60,332 (38,692)
Achievement won on 04 Feb 12
TA Score for this game: 1,865
Posted on 04 February 12 at 19:00
This solution has 5 positive votes and 0 negative votes. Please log in to vote.
This one is not overly difficult. I did all of mine on casual difficulty. I also used this as an opportunity to play back through the levels with the different pairs of people that netted me additional achievements (Arishikage Attack, Combat Rock, Lovers' Quarrel, etc.). All you have to do is play all three Satellite Strike mini-games and defeat all waves in each. The three satellite mini-games are located in the following levels:

Arctic: Cliff's Edge (found in the Checkpoint 3 portion)
Desert: Rise (found in the Checkpoint 2 portion)
Jungle: Primal Shrine (found in the Checkpoint 3 portion)

For all of the levels, the key is to just spam the right trigger. You never run out of shots for it, so it doesn't matter. If you are playing alone, I found that it was easiest to just keep spamming it the whole time, even before the enemies would appear. The explosions that resulted from the blasts often would take out enemies as they spawned/landed/ran in.

For Arctic: Cliff's Edge, play past the first two checkpoints. Once you start the Checkpoint 3 portion of the level, you will be able to do this one. There are 5 waves in this one, and you just have to kill all of the guys that land in front of you. Towards the end, two tanks will roll out of the building to the front right. Focus everything you have on them, and you will take them out.

For Desert: Rise, play past the first checkpoint and all the way to the end of the second checkpoint. When you get to this one, you might have a little more trouble. The idea of this one is to prevent more than 5 enemies from crossing the line in front of you. All of the enemies will be B.A.T.s to begin with, but tanks will come at the end. The start with, move your targeting locator to the top of the screen and spam the crap out of the left trigger, all while moving from left to right and back again. You will be able to wipe out most of the enemies in the first couple of waves before they even fully appear on the screen. However, after the first wave or two, some B.A.T.s will start hot-dropping in the middle of the screen. From this point, I started doing little figure 8s on the screen with my locator. In the last few waves, you will get a ton of tanks coming across the screen. Do your best to blast them. If you focus on the tanks, you will take out any of the B.A.T.s that are around them. You can kill the tanks even after they cross the line, as long as you get them before they disappear from the screen. If you are playing with a friend, a double blast will just about take out the tank in one go. Sometimes it does, and sometimes it does not.

For Jungle: Primal Shrine, play past the first checkpoint, and you will come to this one at the very beginning of the Checkpoint 2 portion. The enemies will form a semi-circle around the front of the thing you are protecting. The first couple of waves is as easy as spamming the right trigger while moving in that semi-circle pattern. The last few waves will have you seeing 6 or 7 tanks. Focus a handful of shots on them when they appear, and you will take them out. When I saw one, I would hover over it, fire 5 or 6 times, and then move on. Most of the time it would take it out (likely because of the AI maybe getting a shot in). Whatever the case, you should get this one easily enough.

Once all three are done, you will have this achievement.
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