Batman: Arkham Asylum

Batman: Arkham Asylum

4.6 from 12222 votes

There are a maximum of 47 Batman: Arkham Asylum achievements worth 1,655 (1,000)

120,150 tracked gamers have this game, 11,517 have completed it (9.59%) | 65 want to boost

Achievement Details

Freeflow Gold in Batman: Arkham Asylum

Freeflow Gold156 (50)

Offline Game Mode - These achievements require play in game modes that do not require a connection to any live services, such as Xbox Live.Single Player - These achievements can be obtained by a single player. Achieve 24 medals on combat challenges

Achievement Guide for Freeflow Gold

114,381 (72,547)
Achievement won on 28 Aug 09
TA Score for this game: 1,655
Posted on 28 August 09 at 20:52
This solution has 89 positive votes and 4 negative votes. Please log in to vote.
This achievement is won by gold starring or getting a three batarang rating on all of the freeflow challenges. There is no specific way to get this achievement therefore I'm going to give tips and advice. A bit of warning, this achievement is a controller smashing, screen breaking, anger inducing achievement that should only be attempted by the brave and the bold. This achievement is pretty much 50% skill and 50% luck so it's not gonna be a walk in the park. Another warning, to make getting this achievement easier have the upgrade that gives you critical hits 2X, the combo takedown, the throw upgrade, and the upgrade that lets you use combo takedowns at a 5X multiplier instead of 8X.

Intensive Treatment Challenge: 18,000

This one is the easiest of all the challenges seeing as it has very few enemies compared to the others. The enemies here are all standard thugs who will occasionally grab pipes to bash you with. Counter, combo takedown and ground takedown them to get a nice multiplier.

Sewer Bat: 18,000

This challenge is a bit more difficult than the previous because you have more enemies to deal with. Starting in second round you have to deal with thugs with knives. Probably the most key thing to remember when facing them is to never attack them when trying to rack up a combo because they'll stop it dead in it's tracks. Try to combo takedown them as soon as possible so that they're out of the way. If you can't do that then stun them first and start your combo (Note: Jumping over them and trying to attack them from behind is pointless because they'll instantly block it, destroying your combo in the process). Knocking out the knife thug should be your first priority in later stages seeing as they can pretty much destroy your combo. In the fourth round you encounter thugs who pick up cinderblocks (or something) and throw them at you. Just hit them or grab them before they can throw it at you so you won't lose your combo

Shock and Awe: 30,000

In this challenge you have to race against time to beat all the thugs in each round (Note: You have to beat them within the time limit or you automatically die within a few seconds). To make matters worse in the second round you'll face off against a thug a with stun rod. The strategy for these thugs is the same as with the ones with knives. The only difference is that you can jump behind the stun rod thugs and hit them to continue your combo. In the third round you face two knife thugs so rack up a combo and use your combo takedown to dispose of them. In the fourth round you have a big group of enemies with a knife thug and stun rod thug as well. Use the other to make a combo and take out the knife thug, then go after the stun rod one.

Rumble in the Jungle: 30,000

This challenge has you facing off against a lot of enemies including knife thugs and stun rod thugs. This is also the first time you encounter a thug who a gun off the wall. If you ever see a thug with a gun, take them out as soon as possible. Not only will they destroy your combo from afar but they can also deal a lot of damage Batman if left unchecked (Note: Even if you take out the gun thug, be wary of other thugs picking up the gun and using it). Once you get to the fourth round you'll fight a bunch of thugs and one titan. When it begins charging at you throw your batarang at it's head and dodge him. Begin attacking him and counter any thugs who try to attack you. Once you weaken him enough you can ride him and whack the thugs, increasing your multiplier. To this until the beast and all the thugs are out of the picture.

Intensive Treatment (Extreme): 30,000

The same as the normal version, just more thugs, and the occasional cinderblock thug.

Sewer Bat (Extreme): 50,000

This again is much like it's normal version but with a lot more thugs. You have to really be careful here because there are a lot of thugs who will pick up cinderblocks and guns to try and wreck your combo. You'll also have to face knife and stun rod thugs, use the strategies I mentioned before to bring them to their knees... or break them.

Shock and Awe (Extreme): 30,000

This challenge by far I think is the hardest of them all. In this challenge you have to face off against more stun rod and knife thugs then ever before. On top off that you still have the timer and getting your flow messed up makes it harder to win within the time limit. My biggest advice is combo take down every knife thug you see to make your life easy because if you don't, they'll make it a living hell.

Rumble in the Jungle (Extreme): 50,000

This challenge to me seems easier then most people believe. By now you know what to expect, lots of thugs, knife and stun rod thugs, cinderblocks in the air, bullets flying. But what makes this challenge special is the fourth round where you face off against two titans and a sizable group of thugs. The most important thing here is to use the titans against each other. Once one of them is stun and primed for riding, attack the thugs first and then the other titan. The main reason being that you get a bigger combo and that after hitting the other titan three times, you get throw off. If you did it right the other titan should now be on the ground in the stun stated and you should be able to continue your combo and repeat the process. By doing that I was able to get to the number 2 spot on the leaderboards... no bragging intend just wanted to show it's an effective strategy. (Note: If a thug gets a gun while you're riding a titan, take them out as soon as possible because they are the only enemies that can stop your combo as you ride.)
There are 22 comments relating to this Solution | Please log in to comment on this solution.
235,734 (153,225)
Achievement won on 10 Sep 09
TA Score for this game: 1,655
Posted on 30 August 09 at 05:17, Edited on 03 November 11 at 08:29
This solution has 62 positive votes and 11 negative votes. Please log in to vote.
Below are all of the Combat Challenges. Watching them may help give you an idea of a pattern which works.

Credit goes to DualWielderDotCom for the videos.
There are 11 comments relating to this Solution | Please log in to comment on this solution.
272,618 (157,093)
Achievement won on 08 Sep 09
TA Score for this game: 1,655
Posted on 08 September 09 at 12:44, Edited on 08 September 09 at 12:45
This solution has 31 positive votes and 2 negative votes. Please log in to vote.
Having played through on hard it was only when I started on the combat challenges that I really learnt and understood the combat.

I've listed a few simple tips below..

Bonus points:
The following can be achieved in combat challenges
• Dark knight bonus - not getting hit
• Freeflow - kill all enemies in one flowing combo
• Variations - getting in all of Batman’s moves nets 5k

If you get the dark knight bonus on all rounds you also net 5k

To do well in combat challenges you have to get big combos 7-9 moves will really boost your points.
It's worth practising the perfect combo to really get a grip on this.

When fighting remember that getting hit and breaking your combo doesn’t mean it’s game over, quite often I would start a new combo mid round and get it into the 7+ range.

Fighting itself is not button bashing if you do you'll probably lose. Think about where the enemies are and who you plan to hit next and with what. Hit x once with just a direction will normally result in a critical hit (worth a few points more). When doing a ground takedown you can pan the camera around this really helps when planning the next move.

Finally you can sort of cue up a move so when doing a ground takedown you can press X once and batman will automatically hit the guy in that direction. Don't worry about getting over to him batman will do the distance no matter how far off they are.

Otherwise counter often and jump around to clear some space this will help out a lot.

I start each round as follows if this helps...
• Batclaw to pull them in
• strikes to knock them down
• either a counter and the aground take down or just a ground take down depending on the situation.
• allows you to pull of the special takedown
• then jump over and bat cape and you’re only missing the throw and the baterangs for a full combo.

As mentioned above you do need the upgrades to Succeed
Please log in to comment on this solution.
Krystman DE
39,866 (24,095)
Krystman DE
Achievement won on 28 Dec 11
TA Score for this game: 1,655
Posted on 31 December 11 at 02:37
This solution has 18 positive votes and 1 negative vote. Please log in to vote.
The most difficult challenge in this achievement is the Shock and Awe Extreme one. Here is a detailed strategy walk-trough on how to make this one a bit easier.
There are 3 comments relating to this Solution | Please log in to comment on this solution.
Scab Designer
67,688 (21,854)
Scab Designer
Achievement won on 14 Nov 09
TA Score for this game: 1,655
Posted on 26 September 09 at 21:37, Edited on 24 November 09 at 19:45
This solution has 16 positive votes and 2 negative votes. Please log in to vote.
it's only a little tip, as i'm still working on this achievement, but a few helpful things i've found along the way. but these things helped me score this achievement.

ring outs get a little point boost, plus if you do the throw combo you can sometimes get a vip (stun rod or knifed thug) out without actually having to fight them. but i will say remember to do the B button stun at some point in the round to get the variation bonus. i just think it's insult to injury to stun them then immediately throw them out of the ring. haha.

using the triple batclaw at the beginning of a round can buy you a few seconds if the pack of thugs is led by a vip. you can batclaw and immediately varial over them to fight less threatening thugs.

and my favorite thing to do is to go for the unarmed thugs and get a 5x multiplier and then do the Y + B takedown combo on a vip. i almost avoid vips entirely unless i'm doing a combo attack.

so most of my rounds start off with triple batclaw, overhead varial, punch a couple unarmed thugs and get a 5x combo, if i'm close enough to a vip, go for the takedown combo or throw combo for the ring out. the fewer knifed thugs or stun rod thugs there are, the less chance they'll break your multiplier, as when you attack them face to face, they block or stun you (plus they do mega damage, and their attacks can't be countered).

also, in later challenges keep an ear out for gun locker alarms. i usually try to do the takedown combo on a thug if they manage to get a gun from the locker because even if you disarm them, sometimes they'll jump up and immediately grab the gun again. :(
Please log in to comment on this solution.
Infamous Geezer
159,692 (95,380)
Infamous Geezer
Achievement won on 07 Nov 09
TA Score for this game: 1,655
Posted on 27 April 11 at 02:18
This solution has 11 positive votes and 2 negative votes. Please log in to vote.
Here are some videos of the (Extreme) stages all complete with zero damage! Spamming batarangs and using throws every time your combo counter turns yellow is what I did to achieve this. Good luck.
Please log in to comment on this solution.
22,514 (13,422)
Achievement won on 09 Oct 09
TA Score for this game: 1,655
Posted on 17 October 09 at 15:06
This solution has 10 positive votes and 7 negative votes. Please log in to vote.
Everyone has pretty much covered eeverything in earlier guides so i will provvide a few key tips that got me the achievement.

-start every round with a grapple hook andd use as many moves as possible.

-when <3 enemies are remaining, use a batarang and knock them all down. use ground takedowns on all of them. they are worth 100x your combo which could possibly be 30+. this is a really good way to score points

-try an use your takedowns on knife eenemies and taser enemies to get them out of the way and dont let them kill your combo.
Please log in to comment on this solution.
119,027 (70,300)
Achievement won on 17 Feb 15
TA Score for this game: 1,655
Posted on 16 February 15 at 00:27
This solution has 1 positive vote and 0 negative votes. Please log in to vote.
This solution assumes you have all the upgrades.

Most of these are pretty straightforward. Keep your combo going so you can take thugs down faster. If you don't get close to the first medal on the first round, you should probably restart unless you're feeling confident. Listen for thugs opening the gun lockers and stop them at all costs, if they open one it stays open for the rest of the challenge.

#1 MOST HELPFUL TIP: Don't underestimate the combo batarang. Use it as often as possible as it knocks down up to three thugs with practically no recovery time. If you're good, you can throw the batarangs even while a thug is attacking you from behind, and still have time to counter him.

One useful trick/glitch I figured out is this: if you spray explosive gel on the ground immediately after KO-ing the last guy, it will stay there for the next round. As soon as you get the closeup/slow mo, press A to skip, then hold LT and press RT the instant Batman is out of the animation. (You can spam RT, but occasionally it will quickfire the Bathook instead.) If you did it right, you can see Batman finish standing up just as the screen cuts to black. You can then get a headstart on the next wave. (Just don't stand next to it or you get stunned for a second.) This helped me immensely in the Shock and Awe (Extreme).

Shock and Awe (Extreme) is by far the hardest of all the challenges. In the final round you have 60 seconds to take out around 15 thugs.
This is what I did:

First stage: easiest but the most important. If you don't get at least 10000 points, you're not going to make it. Just beat it like you would normally.

Second stage: now it gets tough. For the next three rounds you're going to immediately run through all the thugs (they won't have time to hit you) and climb onto the upper right platform. Run straight towards the gun locker and spray explosive gel about halfway between the locker and the walkway behind you, spam A to dive toward the locker and fire the Bathook behind you. This is because there's a chance to stun more goons and also to put them closer to you so you can start the combo a little faster. (Note: Often, on the second wave only, a goon will climb the railing with you and run to the gun locker. You may want to hit him after spraying the gel.) Don't forget to use the above "extra gel" trick! Depending on where you land the final blow, it will either buy you more time to spray the gel next round, or can knock down a bunch of goons midway through, just in case you need some clear space. IMPORTANT: Many people will tell you to go for ground pounds after the initial explosion, but you must not do that this round or you risk not ending up with enough points.

Round 3: Mostly the same as #2, only more thugs. You want to obviously start trying to eliminate thugs as quickly as possible. The knife guys are always priority. Be cautious of using the Combo Throw and Combo Takedown unless you are going for more points as they are a bit slower than a normal attack. (Although if you do throw, try to throw them out of the arena!)

Round 4: I found the #1 most important thing was to keep as smooth a combo as possible. The ideal situation is to have the thugs spread out around the edge of the arena, most of them knocked down, while you dart back and forth across the arena delivering single blows to each enemy while they are getting up. This not only practically guarantees not getting hit but also gives you a wide view of the playing field, allowing you to plan your next strike. As long as you're fast and get hit less than 2 or 3 times, you should be alright.

Good luck! It took me over 5 hours to get this. With enough practice you can do it.
Please log in to comment on this solution.
30,623 (22,662)
Achievement won on 21 Apr 10
TA Score for this game: 1,546
Posted on 21 April 10 at 22:01
This solution has 2 positive votes and 4 negative votes. Please log in to vote.
One thing that helped me a lot in Rumble in the Jungle (Extreme) due to the large ring size, is combining the Throw move with Ground Takedown.

Throw an enemy into an empty section of the ring and immediately follow up with ground takedown. As metrodome934 said, you'll get 100 x (combo) for each takedown and combined with the throw maneuver you'll be clear of any enemy's trying to beat you down, and have a moment to breath.

Also, feel free to evade often. When things are hairy I evade between almost every strike to give myself a second to think. If you don't see an enemy nearby take a moment to evade and make sure you're clear before attempting a ground takedown or attempting to strike in an area where you're not sure enemies might be.
Please log in to comment on this solution.

Related Achievements and Trophies