2,443
(1,000)

## Pinball Hall of Fame The Williams Collection

There are a maximum of 25 Pinball Hall of Fame The Williams Collection achievements worth 2,443 (1,000)

2,303 tracked gamers have this game, 74 have completed it (3.21%)

# Funhouse™ Wizard Goals.143 (50)

### Complete all Wizard Goals for Funhouse™.

• Unlocked by 280 tracked gamers (12% - TA Ratio = 2.86) 2,303

## Achievement Guide for Funhouse™ Wizard Goals.

Solution
This guide is for what i found to be the hardest of the wizard goals. If you're struggling with another one, leave a comment and I'll attempt to help, but I think you'll have all those by the time you try and tackle this one.

The goal is "Earn 3,000,000 points on the million plus shot" - This is the hardest of the goals in my opinion and the one you will be working on after all the other goals are achieved. To even attempt the million plus shot you need to be in midnight multi-ball, so you start off every game by attempting to get to that. I found that with good timing i could endlessly launch the ball back into the wind tunnel until it was 11:30.

I'm hoping that if you're attempting this you are fairly competent at trapping the ball and passing it between bumpers. If not, you'll have to work on that, but this table is pretty easy to do both. Any ball coming out of the eject on the right side can be trapped with the right bumper and passed to the left. Which is exactly what you want to do to master the shot from the left bumper up the hidden hallway for the final 30 minutes. There are other ways to hit it, but this shot becomes more important later on.

SO, you've finally hit midnight, and now you've started the multiball. To earn the goal, you need to shoot the trapdoor ramp, relight it via the long ramp, and then shoot it again. The following is how I eventually got it:

Ignoring the ball Rudy shoots out of his mouth, you need to hit the trapdoor ramp with one of the two balls that are released from the hidden hallway. Provided you do that, attempt to trap any balls left, and quickly shoot one from the right flipper up the ramp to relight the trapdoor. At this point you'll have your first ball coming out, which you can trap at the right bumper. The ball you shot up the ramp will be released by the left bumper, where you *cannot* trap it - you have to go for the hidden hallway shot here. You aren't going to make it the first time and that's fine, but after practicing isolating the balls and making that shot, it will release right by the upper flipper for an easy trapdoor loop shot.

I apologize for the length of the solution, but I found this strategy to be much more effective than just attempting to keep both balls in play, which failed miserably for me. Every time I failed the multi-ball part I would restart the game, because it's faster starting at 8pm in a new game than 5pm which your current game would reset the timer to.