| Author | Solution |
Blah1331
14,974
Achievement won on 31 Aug 11TA Score for this game: 1,733
Posted on 31 August 11 at 23:55
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This solution has 6 positive votes and 0 negative votes. Please log in to vote. |
I tried the solution by Lankey but found some of it wouldn't work for me. My happiness kept going up instead of down (I did every nasty thing I could think of and still had 55% happiness when I gave up).
I used Where's the Beef and also had very fast forward. Also, I upped my army pay and general pay (not as much as he did) from the beginning. I put on all "happy" edicts (food, pollution, social security, etc).
Where I differed is:
I kept open door policy throughout.
I played for 20 years with two fair elections before starting.
I had a huge economy (300+k), electricity, luxury homes, entertainment, worship, education, 300+ population, uneducated making 9 and others adjusted accordingly; it was like I was working on the Tropican Fiesta.
By the time 20 years had passed I was up to 56% happiness and an average of 80 respect between all factions.
Now was the time to strike. I demolished all homes, entertainment, churches/cathedrals, colleges/high schools. I lowered everyone's salary except military (who stayed the same) to 1. I removed all happiness edicts. I assassinated 3 people randomly. In 1952, two years later, the people asked for an election and I denied them (my happiness was down to 42% now) and voilà--uprising with 175 loyalists and 18 ticked citizens.
For me, my people didn't miss what I hadn't already given them in abundance but when I let them get happy and comfortable and took it away it was too much and they tried to fight back. |
Smoke Pr0
210,681
Achievement won on 07 Sep 12TA Score for this game: 1,733
Posted on 07 September 12 at 02:18, Edited on 07 September 12 at 02:19
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This solution has 6 positive votes and 1 negative vote. Please log in to vote. |
Ok let me just start by saying that the first two guides are not bad. I just tried so many times, I got fed up, so I began looking for another solution. And I did just that. This guide is from xbox360.org. IT IS NOT MY GUIDE, I COPY PASTED THIS. IT'S DONE BY JACKANAPE. But it worked first try. Cheers
An uprising is when the majority of your population turn on you. So deny them food/housing, give them rubbish wages and even kill them off. Be sure to have plenty of army bases to defend yourself though otherwise your palace will be destroyed and it will be game over. Try this (thanks to Macho M - I've edited it slightly).
*start a sandbox game with: Minimum political stability Max game length Minimum population (30) Average chance for random events Leader stats: War Hero, Installed by KGB, Athletic, Diplomatic, Paranoid, Womanizer.
First build your free Diplomatic Ministry (send over your avatar to speed this up) and once it is done immediately go to edicts (LT and A) and set up an alliance with the USSR. Then build an Immigration Office (again speed it up) and set it to Tropico First. Next up build a Fisherman’s Wharf. Now you can destroy both farms and all of the housing. Set all wages to 1 and then lock the worker spots in all buildings (press A on the building and go to the worker page then highlight to worker and press X to fire them and X again to block the spot – make sure even the unfilled spots are blocked too).
The only people you should keep (for now) are army guys. Now highlight random citizens with X and select the kill option. Keep doing this until you have under ten left. Now fire all the soldiers and block their spots too. When your people get down to about 4-5 you can open a couple of spots on the Fisherman’s Wharf so they do not starve. Monitor the build up of resources in the Wharf and when it gets over 400 you can fire and block these workers too.
In all of this time your reputation will be dropping. When it starts getting down to about 30% or less you will start getting reports of unrest. You can check the uprising threat level in the Almanac (LT and Y) under the Politics tab.
It will take some time for the uprising to occur, so watch out for your people ending up dead from starvation or ill health. If your population gets down to 1 just change the Immigration Office to Open Door until some more people turn up. Then close it again straight away.
To speed up the process do the following things: Refuse to have any elections (press X when the option for elections pops up), demolish Shacks the second they are built, never have any soldiers in the Palace after you have finished killing people otherwise a coup is likely.
Keep checking the Almanac and eventually the Uprising threat should be at High – a year or so after this happens the revolt will occur. I suggest saving before hand and reloading if you lose. |
Lankey
81,860
Achievement won on 26 Dec 10TA Score for this game: 1,733
Posted on 26 December 10 at 03:03
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This solution has 5 positive votes and 0 negative votes. Please log in to vote. |
i did this slightly different but used a few of the hints from the previous solution above. i loaded up an game in which i'd got to about 10 years after starting (i used the 'wheres the beef' map as this allows u a lot of time and gives u a good starting point).
i found it also useful to use very fast forward to speed this all up as any issues are flagged up.
population was approx 80 when i began this. i blocked off all positions in all the work places except the army, armoury, construction (wages put down to 1 for this) and palace. i then started to remove all the positive edicts i'd previously put in place (food for the people, social security, etc) and implemented a couple of negative ones i.e. conscription (which has the added side benefit of increasing the army size in preparation for the rebel attacks).
i increased the wages for soldiers to 20, and generals to 25 to counteract any increase in the rebel forces (which did grow but not anywhere as fast as the army). this also had the benefit of having more army guys join as the others were killed by the rebels ready for any future issues.
i allowed emigration to go ahead for those not happy. due to the lack of food and emigration policy the size of the populace gradually shrunk down. as the rebel threat diminished i reduced the size of the army to 0 to avoid any coup threat (use the almanac to make sure u have them all removed).
population was down to approximately 20. the uprising threat had reached high at this point and soon afterwards the citizens revolted. i thought this was going to be a loss for me as the group split 5 for the loyalists and 10 for the others. but i had nothing to worry about as my guys easily won this with only 1 of mine deaded!
save regularly just in case. |