| Author | Solution |
The Nerevarine
207,627
Achievement won on 10 Aug 11TA Score for this game: 2,724
Posted on 10 August 11 at 22:22, Edited on 13 April 12 at 15:02
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This solution has 42 positive votes and 3 negative votes. Please log in to vote. |
Ok, first off, don't even bother trying to get this legitimately. I won two games by knockout with randoms that started at full tables with 5 dice left and didn't get it. Some research suggests you need all six players present at the end... and that just isn't going to happen with randoms who quit more often than not.
So I hate to provide a solution suggesting you boost, but it's likely your only chance at this unless you have a posse of 6 people who want to play more than a few games of Liar's Dice. I will therefor first provide a solid strategy for doing this against randoms just in case you want a go at that first, followed by the most thorough boost method possible.
----------------------------------------------- Liar's Dice Strategy
People refer to the game as luck-based but, it's really not luck at all. The game will consist of two parts, the full table and the empty table.
At a full table, the odds are not in your favor. Whenever possible pass the burden of making a bid onto someone else by bidding low. Anything over 5 is risky unless you're sitting on 3-of-a-kind.
If you can't bid low, compound on another player's bid. If someone bid 4x5 and someone else bid 6x5 before you, they probably at least have a few between them. Go ahead and bid 7x5 even if you're sitting on 3x1 since they probably aren't sitting on a wealth of 1s between them so 7x1 is a bad bid.
The basic rule when the table is full is not to call attention to yourself. Don't make yourself out to be a big bluffer or hot shot early in the game.
At an empty table, meaning, when 3 players have been knocked out, the odds are much more in your favor. If you're still sitting on 5 die you have an upper-hand and can start hustling and playing smart bluffs and counting dice.
Rule #1: Don't ever bid spot-on! If you have 3x2, bid 1x2 or 2x2 to play it safe and check the others to see if they compound your bid or switch to different values.
Rule #2: Don't call spot-on bids! It's not worth it. Unless you're out of moves and in a heads-up situation, it's a bad gamble.
Rule #3: Assume players bids are true when they have 2 or more die. Unless it's a mathematical impossibility that the bid be true (based on your 5 die and the number of remaining die on the table) don't call a bluff.
Rule #4: People with one-die almost always lie. Instead of trying to guess what their die is, figure out what it isn't and how you can play them into a trap. If they bid 1x2, and you don't have at least 3x2, do not bid on 2 again! Instead, bid something you don't have, say 1x5 and then when they go to 2x5 you know they're bluffing.
Rule #5: Sometimes you have to bluff in small table scenarios. When you do, make it believable and make it put the next player in a safe position to build on. Make your bet quickly to inspire confidence (instead of letting the timer run down) and make sure it's in the die value that the next player previously bid on if at all possible.
Survival is key! Winning with all your dice requires quick defense and some mathematical cunning. You'll have to observe the behaviors of other players and watch out for Wild Cards: people who randomly call Spot-Ons or make extremely large or strange bids, as they're more trouble than skilled players due to their unpredictable styles. You'll also have to reverse some smart plays by other players using these (or similar) tactics.
----------------------------------------------- The Boost: Play-by-Play
- Go to a private free roam. Invite your party of six microphoned people and posse up. You are now the posse leader. - Choose Liar's Dice from the menu. - Identify the player who will get the achievement and ready-up to begin the game. - Before any bets are made, players coordinate and count the number of sixes on the table by saying how many they have in turn and totaling the result. - Until the player before the winner is up, players make the smallest bid increments possible. The first bid is 1x1, the second 1x2, and so on. - When the player before the winner is up, the player bets the exact number of sixes that the table has agreed there are. - The Winner then calls Spot On and everyone loses one die.
Now on the next turn the player preceding the Winner will start the bid. If your party is fast enough, they can identify how many sixes there are before the timer runs out and the player can offer another spot-on bid. If not, you'll have to work your way around the table again and waste a lot of time, but it is safer to waste a bit of time confirming the number then to be hasty!
The process repeats until the winner eliminates all players and unlocks the achievement just before the results screen.
Making Errors When six people are trying to add up numbers it can get confusing and you'll make errors.
- If someone bids the wrong bid before the winner calls a Spot On, simply have the winner make another bid, then the next person makes an absurd bid (20x6) and the following player calls the bluff. Do NOT let your winner lose a dice to a mistake!
- If your winner loses a dice don't panic, simply have the posse leader select "Liar's Dice" again from the multiplayer menu and you'll all instantly be returned to the lobby.
If you coordinate and communicate you can knock out a game in 6 minutes or less, and get a full table the achievement in well under an hour. |
Timutimu
122,526
Achievement won on 08 Oct 11TA Score for this game: 2,724
Posted on 08 October 11 at 12:59
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This solution has 12 positive votes and 0 negative votes. Please log in to vote. |
The key to this is co-ordination. If you follow this guide, it shouldn't take you longer than 7 minutes (Not including set up)
Set up: - 5 other boosters with Mics. - Private free roam / Liars dice.
Initial: Ensure you're all in a party, and then you'll need to get the host to set up a posse for all 6 (Boosters plus yourself) and then teleport to a liars dice mode. 6 people are REQUIRED for a full table.
Everyone will need to be assigned a number, and you'll be counting 6's. Person going for the achievement will be calling Spot on calls to bust everyone out of the table quickly.
Game: a) Commit low bids until you reach the person before (We'll call him P1) the one that is going to get the achievement. (We'll call him P2). b) Everyone will go around in order and say their number and then the number of sixes. eg: GaMeRtAg123: "Number 1 has 2 sixes" Cheevo_Hunt3r: "Number 2 has 3 sixes" xX_360_Xx: "Number 3 has zero sixes" etc... It is important to follow this procedure, or else everyone will be trying to talk over each other and get confused. c) P1 should be listening carefully for the sixes, count them up and then bid that number. d) P2 will spot-on call. e) everyone else should lose a dice. f) process repeats until P2 wins the table.
Done right, it won't take you long.
Now, I'm not claiming credit for this guide, that goes to Mama Berry who filled us in during our hunt for this. So i hope others will find this beneficial. |
Lockyz75
226,685
Achievement won on 20 Jul 11TA Score for this game: 2,724
Posted on 21 July 11 at 00:08
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This solution has 11 positive votes and 2 negative votes. Please log in to vote. |
this is how i did it
You will need a total of 6 people for a full Liar's Dice game. The fastest way to have everyone lose their die is to make spot-on calls. Have whoever is going for the achievement to make the Spot-on call. If the call is made correctly, everyone BUT the player going for the achievement will lose 1 die. Repeat this 5 more times, and the person will earn the achievement after everyone is beaten.
If the person going for the achievement is far along in the group then go back to private free roam and let them host continue to make fake bets until one player before whoever is going for the achievement.I found it easiest to get the 1st player to call 1 1s the 2nd 1 2s and so on round the table. At this point, everyone will need to communicate to GUARANTEE that the correct amount is on the table. (Every player should call out the number of say 6s they have when its there turn to make a bid to avoid everyone shouting out at the same time.) Once it is correct and i advise that at least 1 player is noting it down on paper and everyone is counting to avoid mistakes, have the player going for the achievement make the Spot-on call. If correct, everyone will lose 1 die. once you have one player get it you will get into the swing of it and it will go faster.I also advise that once everyone is down to 2 dies let the achievement getter call out if he has more than 1 die of any number and use that one to make the bid as i found you could get round the table and no-one would have number die you agree to use at the beginning of the game and as everyone has a certain time limit to make a bid you need to be fairly quick or you have to take an automatic bid |
x1001x Puppys
277,777
Achievement won on 18 Aug 12TA Score for this game: 2,724
Posted on 19 August 12 at 03:38
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This solution has 1 positive vote and 0 negative votes. Please log in to vote. |
Alright everyone, I am not adding anything to this achievement that hasn't been said in one form or another, just making some things a bit more clear. Our boosting group FLEW through this because we had supreme co-ordination. Here was our play-by-play:
1. Obviously you'll need a grand total of 6 people, all need to have mics (do not try this with someone without a mic, it just doesn't work).
2. Join in a liars dice game. Now before you start going around the table, have somebody be the designated counter. This person is to grab a pen/notepad and tally up everybody's dice of choice. DO THIS WITH PAPER. I was trying to count without paper, and if somebody speaks out of line, you could forget the dice count, and have to recount quickly or risk messing up the flow.
3. Establish an order of who speaks, and have them talk in third person. this eliminates ANY confusion. the designated counter will be able to clearly get the right amount of dice. (John has 2 SIX, Killer has no SIX, etc). Using numbers might mess up a count of dice, so use your gamertag or real name!
4. Shuffle around the table by bidding 1 ONE, 1 TWO, 1 THREE etc. until the player sitting next to the achievement receiver is bidding, and the designator will give him/her the total dice count for the designated die (everyone seems to like SIXES). P1 will make the bid, and then the achievement receiver (P2) will call spot on.
5. One major change we made, is that when it gets down to everyone having one die left, sometimes there won't even be a SIX on the field, therefore causing a recount, possible failed attempt, etc. HERE IS WHAT TO DO. the Designator (die counter) will look at his/her die, and tell the playing field what it is. Then, the playing field, in their respective order, will tell the Designator how many they have of that particular die, and then P1 can call it and P2 can get their achievement. This guarentees that there is at least one dice on the field so their does not have to be a recount.
6. If somebody makes a mistake, just back out and restart by shuffling around the table to the P1. If the bid accidentally autos in and it is the achievement receivers turn to bid, have him raise it and the next guy bid ridiculously, so that the fourth guy can call bluff (P2 will not lose a dice). Mistakes happen, however we made no mistakes using third person acknowledgement and a Designated dice counter for our group.
using this method it took us no more than 30 minutes for every single person to get their achievement.
hope this helps in addition to the above guides! |