Dragon Age: Origins achievements

Dragon Age: Origins

4.2 from 9355 votes

There are a maximum of 76 Dragon Age: Origins achievements (50 without DLC) worth 2,822 (1,750)

91,278 tracked gamers have this game, 7,636 have completed it (8.37%) | 56 want to boost


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24,293 tracked gamers have this dlc pack, 13,606 have completed it (56.01%)

There are a maximum of 8 achievements worth 370 (250)

There are 2 reviews | Estimated completion: 15-20 hours

Achievement Details

Secret Achievement in Dragon Age: Origins

Secret Achievement38 (25)

Continue playing to unlock this secret achievement. (Secret)

  • Unlocked by 19,827 tracked gamers (82% - TA Ratio = 1.54) 24,293  

Achievement Guide for Amaranthine's Last Hope

294,769 (168,880)
Achievement won on 27 Apr 10
TA Score for this game: 2,822
Posted on 27 April 10 at 20:05
This solution has 36 positive votes and 0 negative votes. Please log in to vote.
This secret achievement, "Amaranthine's Last Hope", is one of 5 secret achievements in the Awakening expansion pack. It is 1 of only 2 missable achievements (if you are planning on getting them all in 1 play-through a tactical save is required) and works in a similar choice system as all the main faction choices in the original game. When you have completed the three storyline quests, located in The Blackmarsh, Wending Wood (Silvrite Mine) and Knotwood Hills (Kal'Hirol) and you return to the Throne Room of Vigil's Keep the nobles will be gathered and Seneschal Varel will give you a typical 'point of no return' speech. Here you will be given 2 dialogue options:

1.) Assembe the men. We're going to war.
2.) There are some things i must take care of first.

If you choose the second option you are free to return to your game. If you select the first then you are tied in to finishing the game. When you choose option one you have the choice of choosing your end-game party and then it's off to Amaranthine.

When you arive you will fight a bunch of darkspawn and some grubs. Kill them and the city's defenders will start a conversation with you. As this is happening a talking darkspawn representing The Architecht will approach and inform you that The Mother's forces are marching on the Vigil. This is where your choice affects the achievement. Again you have 2 choices:

1.) So be it. destroy the city.
2.) I'm not giving up on Amaranthine.

Choose the second option and you will stay to fight in the city. Your first task is to clear the streets of darkspawn and save the friendly soldiers. When this is done you will fall back to the chantry to rest and then assault the Inn, killing a darkspawn general inside. When done here follow the Smuglers route to the cove beneath the city and kill a second general. Leave via the other opening on to the area outside the city walls and dispatch the third general and the Armoured Ogre Alpha and then the achievement is yours.
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