Major League Baseball 2K10
2,429
(1,000)

Major League Baseball 2K10

3.5 from 522 votes
 

There are a maximum of 50 Major League Baseball 2K10 achievements worth 2,429 (1,000)

6,197 tracked gamers have this game, 51 have completed it (0.82%) | 29 want to boost

Achievement Details

Don't Call it a Comeback in Major League Baseball 2K10

Don't Call it a Comeback57 (20)

Online/Offline - These achievements can be obtained in either an online or offline mode.Single Player - These achievements can be obtained using a single controller.Versus + - These achievements can be obtained in a face off game mode using one or more controllers.Difficulty Specific - These achievements require that the game be played on a certain difficulty level. Win after being down by 4 after the 6th inning on Pro or higher, in a non-simulated game.

Achievement Guide for Don't Call it a Comeback

AuthorSolution
SGT Impaler
79,194 (49,065)
SGT Impaler
Achievement won on 12 Jun 11
TA Score for this game: 1,228
Posted on 13 June 11 at 12:02
This solution has 2 positive votes and 0 negative votes. Please log in to vote.
If you are purely interested in boosting this achievement, here is a method that may prove more reliable and controllable than some of the previously mentioned solutions.

Use the Create a Player and Create a Team function to create four players and two teams. You will need two fielders and two pitchers. Create one fielder and one pitcher with maxxed out stats. Create the other fielder and pitcher with minimum stats.

On the minimum pitcher, remove the third, fourth, and fifth pitches from his arsenal and lower the tendency on the second pitch to 0 before settting the first pitch fastball to 100. I recommend giving him a speed of 85-88 for best effect. You should give him some control but no movement. This will give you a pitcher who will throw a batting practice fastball over the middle of the plate most of the time.

Create the two teams and assign the two maxxed out players to one, and the minimum players to the other. Repeat this process choosing the same player multiple times. You will end up with a roster full of 9 copies of the same pitcher and 13 copies of the same fielder. This gives you an insanely deep lineup while also ensuring you will see the exact same pitcher for 9 innings. You could also take the time to make individual players. Your choice!

Go to Play Ball and use the left trigger to cycle down past the LA Angels and you will come to the custom teams. Put your sad-sacks as the visitors and your power team as home. I normally use Polo Grounds, but for these achievements, its a little much. Try AAA East as its very uniform and even. Gusty Winds helps too, but watch the flags to see which way the wind is blowing. If its blowing in, Quit and Rematch until you get favorable winds.

Now, play the game, however you wish. It is easier on you later if you keep it close early. In the top of the 6th inning, record two outs, then throw the ball at the head and chest of every batter you face until the visiting team has 4 more runs than your home team. Make sure you score no runs in the bottom of the sixth inning, so you begin the 7th with a 4-run deficit.

After that, go back to mowing down their batters and get your team back to the plate. You can just sit and wait for fat pitches down the middle, or you can swing at high pitches that enter the zone. Dont be afraid to push your runners all the way to home on a hit to the gap or the wall. The arm strength of the defense vs your runner speed should end up in your favor. On the other hand, dont waste outs. You need as many at-bats as you can get.

You can combine this achievement with the "Time to Run for Mayor" and "We came, we saw" achievements. If you run the score tied so you can get into the bottom of the ninth inning, swing for those fences and limit your basehits to singles and hopefully one of those balls will go long.


Side note... using the method above for creating easy pitching, it makes no difference if you are a left-handed batter or a right-handed batter. The ball has minimal movement, and with your heightened stats you know where its going anyway! To that end, if you make your power hitter a switch hitter, you can opt to choose the stance that gives you the best advantage toward a shorter wall or if you are a pull- or opposite-field swinger.
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