Record of Agarest War achievements

Record of Agarest War

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There are a maximum of 50 Record of Agarest War achievements worth 2,807 (1,000)

3,868 tracked gamers have this game, 91 have completed it (2.35%)

Achievement Details

The Third in Record of Agarest War

The Third110 (50)

Clear Generation 3.

  • Unlocked by 804 tracked gamers (21% - TA Ratio = 2.19) 3,868  

Achievement Guide for The Third

49,702 (29,235)
Achievement not yet won
TA Score for this game: 317
Posted on 08 May 10 at 05:43
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Here is a good walk through for unlocking CG's dialogue, and picking your path and options before going through the whole Generation and missing something. Good luck.
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163,759 (84,575)
Achievement won on 23 Jan 11
TA Score for this game: 2,807
Posted on 30 January 11 at 17:09, Edited on 31 January 11 at 17:53
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Without any spoilers, the final Boss of the Third Generation can be an utter nightmare to take down if you are ill prepared and he is definitely the biggest hurdle to getting this achievement. At the level you face him (generally around level 50) he will KO anyone he targets and has a couple of area of effect attacks that can wipe a party if they are close enough, at least on a fresh Hard run. (one attack focuses mostly in front on him, another all around)

Ex skills will be you friends in taking him down but first and foremost make sure you have a full party at minimum level 50 all with Proofs of Valour used (you can get these from chests and completing titles, without following any guides I had around 10 by this point of the game). These are crucial as they 'upgrade' your characters giving you a big boost in, most importantly, AP/max AP and Move (as well as stats and HP.) If you have to grind a little to reach this point then battling in quest zones won't raise your turn counter.

At the start of the battle send out your main tank to stand off against him and have your other characters hang back 4+ squares without any being directly behind your tank as the boss has a move that will hit them also. Try to have the Tank in the extended area of one of the characters at the back (many have a single spot far forward) but only as an outlier to your main formation, not as the lynchpin. You may find you have to place a character directly behind your tank to get this set up, if so make sure you have a good few fragments of life and a character with lower agility than your tank (i.e. moves after him) in a position to revive this 'off tank' character. It's useful to have Ellis in the party both for her Ability to resurrect (healing is of little importance in this fight and you'll generally be KOed when hit) and total field coverage thanks to her 2nd Ex skill (even without the SP/AP to use it).

Begin the action phase and the boss will KO your tank giving your party members 25SP, if the boss doesn't attack first simply stand-by until he does as if you run your characters in you won't be able to do enough damage to finish him off in one turn without Ex attacks and he'll destroy you with AoE attacks in the next action phase. Once your tank is down use one of your mages to resurrect him (with the rest of your party so far back this is where Ellis helps in having full field range, if you don't use her the 'Issen' power move with a 4 square range can fill in). Your mages should have low enough agi that they will go after the boss even when on full AP. At the very least you need someone slow enough to able to send a mage up to resurrect your tank after the boss hits (hence it;s a good idea to use a character with decent agility as the tank, other stats don't really matter as they'll be KOed anyway)

Now in the move phase run your mage back into formation and simply repeat the process until you have 150-200 SP. When you're ready unleash a full turn of EX 1 and 2 attacks making sure to pull off any Specials you can. You should be able to easily take the boss out in one one action this way, even on hard, and will likely overkill him. If you have spare AP then use this to run the combo counter as high as you can before launching the Ex attacks as it a higher combo adds a multiplier to damage. Alternatively if you have few decent combo attacks, which is likely at this stage of the game, perform high damage attacks after the Ex attacks break the boss.

My party at the time: (All around level 50, fresh hard run)

(Minor spoilers)

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