Record of Agarest War achievements

Record of Agarest War

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There are a maximum of 50 Record of Agarest War achievements worth 2,807 (1,000)

3,867 tracked gamers have this game, 91 have completed it (2.35%)

Achievement Details

Secret Achievement in Record of Agarest War

Secret Achievement90 (25)

Continue playing to unlock this secret achievement. (Secret)

  • Unlocked by 300 tracked gamers (8% - TA Ratio = 3.58) 3,867  

Achievement Guide for For Real This Time

256,629 (157,928)
Achievement won on 16 Jul 10
TA Score for this game: 2,684
Posted on 21 July 10 at 23:59
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This achievement is called "For Real This Time." (It's achievement #6.)

The description is "Saw the true ending."

You need to either follow the perfect path (suggested HIGHLY) at the following link

This concerns the choices you make when moving through the 5 Generations of the game. Each response gives your meter a nudge (or big push) towards either light or dark. In order to access the true end, you need to stay in the neutral range. If you mess up... and dont have good save files... you just wasted a LOT of time.

The agarest Wikia is VITAL at this point to the game. My purpose for writing this is to let people know what achievement this is.

I am copying and pasting the true end requirements from the True End page on the Agarest Wiki. I cannot top perfection, and i take no credit in coming up with any of this. Also, you can get this achievement on easy or normal, but once you beat storyline chaos, it will not let you go further unless you play on hard. You can complete this game on one playthrough on Hard.

- At the start of the 5th generation, be low-NEUTRAL - there are a lot of enforced LIGHT boosting events that you only want to push you back to NEUTRAL and not into LIGHT.

- When taking over bases in the 5th generation, go in the order Southwest (path towards Lingen) -> North (path towards Centan) -> Northwest (short path to Vol Tuanor)

- Do not get a dark alignment on any of the previous forts mentioned above

- Ensure all 5th generation characters join you.

Dyshana: Conversation event on Marena Highway. Must be NEUTRAL.
Murmina: Joins on the southwest route to Karunikara.
Vashtor: Do not do anything to him for 7 turns during his fight.
Beatrice: Joins in a conversation event at Limberg.
- Forbidden books 1-4 are needed. You do not need to actually create all the marionettes.

- Have under 500 turns on the counter; the suggestion is that going over 100 in a single generation may block True End.

- After the Summeril Battle, if the gauge is NEUTRAL, you should move to the True Ending.


Once you have done this you will unlock the boundary plane. There is a God on each of the 5 main continents (you can press "X" on the map screen to travel to previous continents), that you must kill. Once you do this a fight named "Sealed One" will appear in the boundary plane just above where you begin. This is the enemy Chaos. Defeat this enemy for the achievement.
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