Space Ark achievements

Space Ark

3.0 from 80 votes

There are a maximum of 12 Space Ark achievements worth 765 (200)

764 tracked gamers have this game, 12 have completed it (1.57%)

Achievement Details

Icicle in Space Ark

Icicle76 (15)

Complete 100% of Planet Ice.

  • Unlocked by 30 tracked gamers (4% - TA Ratio = 5.04) 764  

Achievement Guide for Icicle

309,294 (162,670)
Achievement won on 31 May 12
TA Score for this game: 765
Posted on 31 May 12 at 14:13, Edited on 02 June 12 at 10:27
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What you need to do to obtain 100% on a planet is to get a perfect rating on all levels, which entails not dying and not dropping any fruits (powerups are okay to drop). If you fail a level within a mission, you can pick to start from that level by pressing Y on level select. Keep in mind that after you perfect a level and move on to the next one, you can quit out and the game will save your perfect.

Fairly easy as this is the first "real" planet. The only levels that might give you trouble are level 6 in both the Brrr and Polar Bear Express missions. For Brrr, you can activate the button on each side of the level without taking a single brick, then go up to the powerups above the launch pads and after letting them loose, sticking your animal to the launch pad and using the "all red" and machine gun powerups to just shoot out all the bricks. Stop halfway through and wait for the 2nd "all red" powerup before you keep shooting. You basically don't have to use your animal at all on that level.

Polar Bear Express is harder to give tips for, since that mission contains the game's first bunch of "true puzzle" levels. Before this, the game was mostly an action game where your success is based on how well you jump your animal around, while on Polar Bear Express, it's more about looking at the level and figuring out the correct path. I found that for level 6, it helped to do the level in "stages," as opposed to activating the entire face at once and jumping in. Like I said, hard to give tips for, but just keep in mind that these levels are more about thinking than jumping skills.
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