| Author | Solution |
x athiktos x
124,103
Achievement won on 05 Nov 10TA Score for this game: 1,559
Posted on 06 November 10 at 02:04, Edited on 12 June 13 at 13:51
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This solution has 65 positive votes and 2 negative votes. Please log in to vote. |
**Many seem to be confused or think this achievement is glitched so I will sum up Rythmetic's great solution and explain the achievement's "randomness" more here for the newcomer's who don't want to read through all 20+ comments.**
First, you must enter the Millfields through Bowerstone and follow the path towards the lake. Once you get to the lake go right and up the hill towards the rocks that represent the Stonehenge as Rythmetic stated. Pay the man by the broken brigde *5000 (see update) and return later to cross the new bridge. UPDATE ON BRIDGE COST (5/28/13): *It appears they have been continually changing the original payment of 5000; it was lowered to 750, it was FREE for a little while (credit: Zendozer), and now it seems to be BACK up to 750 (credit: Coinfrenzy, Nuka Cola Cap). I haven't played in some time so I'll keep adjusting it with the comments. Nothing major, but I wanted to include it in the solution. Thanks for the updates guys!
Once that is done, there are 3 quests you have to complete to obtain this achievement. Once you complete one, you will have to wait a little for the next to apprear.
1. Rid Driftwood of Hobbes. 2. Take a letter to the carpenter in Silverpine (lots of balverines there). 3. Escort gambler from the upstairs of Bowerstone Market pub to Driftwood.
NOTE: Upon arriving to Driftwood, the gambler speaks of building things in the new found area (a casino for one) so he is definately part of getting this achievement as he likely helps establish Driftwood into it's final stage.
Achievement explination: Having just received this achievement, I do not believe it is glitched like some think. It is simply about allowing time after you escort the gambler from the Bowerstone Market pub to Driftwood (3rd quest) to let the island "establish" into its final phase on its own - which is what unlocks the achievement. Much like when you rid Driftwood of Hobbes (1st quest), you have to allow time for the island to develop/establish into it's second phase (added bridges, shops, and lights) before the next quest appears.
EDIT: If it doesn't want to unlock, you may be able to sleep in a bed until morning to help the island progress...many commenting below have had luck with this and the achievement will sometimes pop when they wake up.
The random effect: It is likely that the earlier you are in the storyline when you complete the 3rd quest, the longer it will take for the "island to establish." If that is true, then it would make sense that the later you are in the game's storyline, the sooner the island will establish after completing the 3rd quest; thus, making it seem "random." I believe this because of others' comments; however, this may not be the exact same for you.
My personal experience I did not do the first quest until AFTER I became king. I finished the final escort quest at night and before morning came, the achievement popped when I was buying houses in the Millfields (maybe 15 min after finishing the 3rd quest). It will randomly pop after you finish the 3rd quest because you have to allow time for the island to establish into it's final phase.
ADDED NOTE: The automation design behind this achievement makes it so you have to wait after the 3rd quest for the achievement pop; i.e. wait for the island to "establish." SOME HOWEVER, have been sleeping until the next morning and that will sometimes force the island to progress/help the achievement pop if it is giving you trouble.
How far along you are in the game may, or may not, have a part in how fast the island establishes after you complete the 3rd quest, but that is not confirmed - more my belief due to others comments and my personal experience. Hope that helps! |
Rythmetic
47,617
Achievement won on 30 Oct 10TA Score for this game: 1,026
Posted on 30 October 10 at 22:03, Edited on 06 November 10 at 02:02
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This solution has 40 positive votes and 7 negative votes. Please log in to vote. |
During your playthrough of the game you will enter Millfields through Bowerstone, once entered you may have to wait some time to find the required individual however if you go to the area that slightly represents stone henge there will be a guy stood at the top next to a wrecked bridge.
Speak to him and give him 5000 gold for the repairs for the bridge and return here later.
*SPOILER*
Once the bridge is fixed you now have access to a small caravan fleet, there will be another man on the first island of Driftwood and he asks you to clear the islands of Hobbs, once complete you will have to return to him and finish this quest, a while later if you return to Driftwood you will see that things have greatly improved, locate the quest giver here and he will ask you to take a letter to a carpenter in Silverpine, take the letter to the carpenter and complete the quest.
There is a total of 3 quests to complete and the last quest can be found in Bowerstone a little while after completing the Carpenter quest, its best you just check your quest list and find it. The quest requires you to escort a gambler to driftwood so he may start a new life, its a fairly simple quest and can be achieved with little to no effort with the occasional bandit fight here and there.
Also you may need to become ruler of albion before the third quest is available however the achievement will not be unlocked unless you progress this far.
The key to this achievement is giving driftwood the chance to progress, so time in key, once the gambler makes it to driftwood there will be a brief period of time which it will take for driftwood to advance to its last stage, resulting in your achievement.
Recommended that you visit Driftwood as it is a very interesting place to explore. |