2,009
(1,250)

Fable III

3.9 from 8479 votes
 

91,873 tracked gamers have this game, 6,165 have completed it (6.71%) | 432 want to boost

There are a maximum of 60 Fable III achievements (50 without DLC) worth 2,009 (1,250)

Achievement Details

If It Bleeds, We Can Kill It Achievement in Fable III

If It Bleeds, We Can Kill It25 (20)

Offline Required - This achievement requires play in offline game modesSingle Player - This achievement can be obtained in single player game modesCumulative - This achievement is obtained by gradually increasing one’s total number of experience points, kills, hours, or similar measures, over time to meet certain goals
Kill 500 enemies using melee weapons.

Achievement Guide for If It Bleeds, We Can Kill It

AuthorSolution
lll ROME
102,547
lll ROME
Achievement won on 30 Oct 10
TA Score for this game: 1,099
Posted on 27 October 10 at 19:53, Edited on 27 October 10 at 20:24
This solution has 10 positive votes and 0 negative votes. Please log in to vote.
This achievement is pretty self-explanatory. Just make sure to use melee weapons as often as possible. It definitely helps to upgrade your melee damage on the Road to Rule, because that will just let you dispatch your enemies more quickly. It's just personal choice really between swords/hammers/etc. so just pick a weapon that suits your play style. Some people like a weapon that allows for quick attacks, where others will find this achievement easier to come by with slower weapons that do more damage.
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Button Masher
142,686
Button Masher
Achievement won on 31 Jan 11
TA Score for this game: 916
Posted on 31 January 11 at 13:23
This solution has 7 positive votes and 0 negative votes. Please log in to vote.
****SPOILER***

In the main story, after you leave you friend because he has gone blind.

While walking in the desert you will see a ghost of him being attacked by the black ghost enemies.

You can keep on killling these black ghosts as long as you dont go near you friends ghost and stay back. The black ghosts will keep on respawning.
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