Ben 10 Ultimate Alien: Cosmic Destruction achievements

Ben 10 Ultimate Alien: Cosmic Destruction

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There are a maximum of 45 Ben 10 Ultimate Alien: Cosmic Destruction achievements worth 1,309 (1,000)

3,395 tracked gamers have this game, 1,586 have completed it (46.72%)

Achievement Details

Electric Slameroo! in Ben 10 Ultimate Alien: Cosmic Destruction

Electric Slameroo!71 (50)

Find all of the hidden Sumo Slammers in the game

  • Unlocked by 1,669 tracked gamers (49% - TA Ratio = 1.42) 3,395  

Achievement Guide for Electric Slameroo!

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Sumo Slammers

1) At the first save spot the is a noticeable crack in the wall the tha
you can break down with Humungosaur. Inside is just a couple of pots though. What you want to do is face that crack and turn 180 and break down the wall in front of you that looks slightly worn. Enter the hole and follow the short path to the blue glowing object.
2) After jumping over a set of retracting spikes and fighting the robot mini boss, pan the camera to the right and you will see a glowing red object. Jump over the gap and pick it up.
3) After being introduced to the Spartan enemy and fighting a couple of them you will enter another puzzle room. Before doing anything, head downstairs and turn 180 to see a glowing yellow object. Walk through the opening and pick it up.

Eiffel Tower
1) At the very beginning of the level spin the camera around 180 degrees and you will see the glowing blue object so go and grab it.
2) After being introduced to a crab type enemy that carries a shield and club you will exit to the outside. The floor will be wet. BEFORE you drop the large container to make a bridge, make your way to the left along the bottom level and you will see the glowing red object around the corner. It is lying below the hanging container.
3) When you are moving through the house that's on fire you get to a point where you make a small bridge with the fire escape. As you are walking from one house to the next you can see the yellow glowing object in the back right corner of the very first room in the new building. A portion of the roof will collapse but just walk around it to claim your prize.

Devil's Tower
1) After going across the 2 grapple points, fall off the right edge to
land near two barrels. Destroy the barrels and grab the blue glowing object.
2) You enter a cottage and learn how to use your drill in a hole to rotate a portion of the water channel. Right after this point you go down stairs. When you get to the bottom head behind the stairs and break through the wooden wall for the red glowing object.
3) After running downhill and avoiding the rolling boulders, you will
come to a flat area. Kill the enemies and you will see some stairs that you need to climb up. Instead of going up the stairs just yet, go down the small walkway just to the right of them. In the back you will find a wooden wall that you can break for the yellow glowing object.

Great Wall
1) Shortly after beginning the level, you will be prompted to use Big
Chill to drift into an air current. Glide into the first one and float all the way to the top for the blue glowing object.
2) After maxing out the generator and going through the large door, you will float up through the ceiling on an air current that is coming out of a stone face. Before gliding down to the exit turn around and you will see the glowing red object in the background.
3) When you finally get to the end of the area where you had to turn on fans and open doors you will break down a hallway and create a ramp leading up. At the top of the ramp is a fan so turn it on and float up and to the left. You will land on a ledge that has some finger holds that you can jump to and hang from. Work your way to the right and you will end up on top of an arch. Cross the arch for your yellow glowing object.

Tokyo Nights
1) Near the beginning of the level you will need to jump from one yellow scaffold to the next. The one you are jumping to will have a hand rail around it. Once you land you will be able to go up or down. Drop down through the hole to the lower level and follow the path around to the blue glowing object.
2) Eventually you will come to a part where you use Armodrillo to ride a track down. You have to stop and take a short detour because the track is not lined up correctly. As you work your way over to the switch to align the track, you have to shimmy across a yellow scaffold. Drop down on the bottom right side for the yellow glowing object.
3) You'll get a message about needing to clear a path to get across. Before doing anything walk off the edge in front of you and drop down to the ground floor. Now up ahead on your right is the glowing red object.

1) After the glide from the plane and as soon as you get in the first
room, you will find this in the top of the entrance to the walkway you need to go through next.
2) Once you take out the sniper and the other enemies inside go back
3) When you get to the first save point you will also see a drawbridge. Charge it up and then run to the middle. ride the bridge to the top and jump onto the platform above you for the red glowing object.

1) After the circular room, you will jump over some gears and then get attached by a bunch of guys. BEFORE doing anything, run across the room and head downstairs for the blue glowing object. Then clean out the sniper and other guys.
2) You will get to a part where there is green gas coming from a tank that you will to detonate. It will punch a hole in the side of someone's house. Now make your way through and jump to the other building. Before heading inside, peak to the right and you will see the red glowing object on the ledge. Use Terraspin to float over and grab it.
3) You will get to a section with a circular room and a locked door in the middle. To open the locks you need to go through the wing corridors and drill the holes to open the locks. The is a breakable wall near one of the holes. This is the hole where you needed to burn branches that were on top of small square platforms. Looking at the hole, turn 180 degrees to see the crack. Use Humungosaur to break the crack and collect the item.

Final Battle
1) Continuing along, you will need to break down a wall with Humungosaur.
Afterwards swing across with Spidermonkey to grab the blue glowing object.
2) In the same room where you find the 3rd set of people to save you will find the red glowing object in the right hand corner. Just smash the crates to see it.
3) You will eventually come to a puzzle using 2 blocks and a rotating crane. Once you make it to the other side there is a save point. In that same room there is a wall safe hidden behind a crate. Smash the crate and melt the safe with NRG for the yellow glowing object. That's the last one.

Special Thanks to Scrapdaddy for the help with this list.
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