The Harvest (WP) achievements

The Harvest (WP)

3.8 from 308 votes

There are a maximum of 20 The Harvest (WP) achievements worth 358 (200)

2,615 tracked gamers have this game, 348 have completed it (13.31%)

Achievement Details

Juiced Up in The Harvest (WP)

Juiced Up5 (5)

Fill an NTS to 100% and use it.

  • Unlocked by 2,441 tracked gamers (93% - TA Ratio = 1.03) 2,615  

Achievement Guide for Juiced Up

408,246 (212,450)
Achievement won on 31 May 11
TA Score for this game: 358
Posted on 08 June 11 at 17:02, Edited on 08 June 11 at 17:09
This solution has 2 positive votes and 0 negative votes. Please log in to vote.
Here is a more detailed explanation for those who weren't sure what to do for this. As you progress through the first map you find 3 NTS units which are special powers for your Mech. There are 3 different types: Strength, Endurance and Agility. They are coloured Orange, Blue and green respectively.

When you kill an enemy they usually release small coloured balls that are actually energy spheres for your NTS units. Each coloured ball powers up the same coloured NTS unit. The NTS icon fills up as you collect these. You can also pick up Power Orb's from fallen enemies that come in the 3 types as well as a Super version which adds power to all your NTS's.

When an NTS unit is powered fully it begins to pulse or glow to let you know. When you use that ability at fully power: Ding your achievement pops! Swapping between these powers and using them at full strength is also an important tactic to help you through the game.

The NTS you have active also gives you a bonus to the same stat but a penalty to another stat so keep that in mind. If memory serves me correctly Strength NTS reduces Agility, Agility NTS reduces Endurance and Endurance NTS reduces Strength. Keep that in mind when fighting.

Additionally using the same colour NTS as the enemy armour gives you a bonus multiplier and adds additional damage. The multiplier stacks up to 5x and the extra damage is shown as the same colour as the NTS you are using. IE attacking a Blue (Endurance) enemy with your Endurance NTS active shows damage in white and a bonus damage number in blue for each attack.

Killing an enemy with the incorrect NTS active or with a special ability of the incorrect NTS type resets the multiplier to zero.
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