Pinball FX2
10,421
(2,200)

Pinball FX2

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There are a maximum of 100 Pinball FX2 achievements (0 without DLC) worth 10,421 (2,200)

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Core Collection
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There are a maximum of 12 achievements worth 1,290 (200)

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Achievement Details

Cookie Jar in Pinball FX2

Cookie Jar319 (30)

Offline Game Mode - These achievements require play in game modes that do not require a connection to any live services, such as Xbox Live.Single Player - These achievements can be obtained by a single player. Breach quarantine after completing all missions and escape on Biolab! (Single player only)

Achievement Guide for Cookie Jar

AuthorSolution
CarlW89
28,286 (14,896)
CarlW89
Achievement won on 06 Sep 11
TA Score for this game: 6,653
Posted on 06 September 11 at 18:57, Edited on 15 October 11 at 17:41
This solution has 21 positive votes and 0 negative votes. Please log in to vote.
The Cookie Jar achievement like most 30g achievements requires you to complete the Wizard Mode on the Biolab Table. In order to get to the wizard mode stage you must complete four upgrade modes which evolve around your creature in the pressure tank. The modes are "Wisdom", "Reflex", "Brains" and "Muscle". These modes are not particulary hard, although some may struggle with Wisdom or Reflex mode. Once the four modes are complete it will unlock the "Perfect Organism" mode. This mode being the final Wizard Mode, which is the hardest part of the achievement.

Press X on your gamepad to analyze the table in more depth, so you can point out each ramp and lane. There are a total of 5 lanes and 2 ramps.

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Key:

•Rototargets - the three moving targets within the mission hole, they a represented by colours which change the features of the creature when the ball hits one of the targets.

•Professor's Gumbler -- The yellow creature's head in the middle of the table. The creature contains 3 eyes. The left eye, when hit will activate you a chance to gain a left kick back. The middle eye when hit will trigger you a chance to earn a mulitplier. The right eye when hit will activate you a chance to earn a right kick back. The eye of Gumbler has to be open when hitting the eye in order to activate the rewards. T o gain a reward you will need to hit a sequence of ramps or lanes to complete a formula.

•Vial - The glass vial is what the ball enters through when lauched in to the playfield. It contains three holes; top hole is a skill shot, if the ball lites the two x4 multipliers the skillshot is worth four times the score.

•Flux Wheel - can be used to gain a multiball when completing flux wheel mode or performing 5 perfect combo hits in a row. Though when playing wizard mode it's not used as a wheel but an anti-esape method (magnet) to stop you from hitting lanes and ramps.

•Escape - Escape is a mini game which allows your creature to escape from the biolab. This can be activated by hitting the two green filled flasks near entrance of the lane. Once hit, you will need to hit the ball in to escape lane to start the mini game. The escape method is used in the final phase of the wizard mode.

•Pit Hole - the pit hole is a small black hole on the far right of the table next to the "charge magna save", this can activate Mutation multiball, Nursey Mode or grant you an extra ball. The ball is required to hit this hole in phase 2 of the wizard mode.

•Pressure Tank - the tank that your creature will be contained in, during the modes; "Wisdom", "Reflex", "Brains" and "Muscle".

•Upgrade Score - The bonus score that is rewarded for completing each of the upgrade modes; "Wisdom", "Reflex", "Brains" and "Muscle". The upgrade score can be increased by hitting the red bumpers containing the number "08671" on them.
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A mission can be started by hitting the rototargets 3 times, this will will add a leg structure, body structure and head structure, completing the creature. This will allow you then to select a mission. If all colours are matched, you will gain a "cute" bonus.

What I like about this table in particular unlike most tables if you get to the wizard mode and loose a ball the "Perfect Organism" will remain unlocked untill you complete it or untill you loose all balls.

I will explain each mode in more depth;

Wisdom Mode
The wisdom mode requires you to hit a skill shot from launching the ball in to the vial. The vial contains 3 holes. The top hole is what you need to hit in order to gain a skillshot. What I used when doing this was the tilt. I'm not sure whether you're actually supposed to use the tilt feature, but the table will not warn you if you tilt the ball whilst the ball is active in the vial. What I do is press a to launch the ball, and as it comes around past the x4 on the right, I nudge the table to the left. This can be done by using the left anologue stick on an XBOX 360 controller. Simply just pushing the anologue stick to the left. It may take a few tries in order to get this right, but once you get used to it, the maneuver is very simple. You are required to hit the ball in to the skill shot area 3 times. if you miss a hole and the ball exits the vial, you have ten seconds to hit it back in to the mission hole or the mode ends.

Reflex Mode
Reflex mode requires you to hit any ramp or lane on the playfield twice within a specific amount of time. Although time is not stated you are given a fair amount of time. The mode starts in multiball with 2 balls, which makes it slightly difficult if you find juggling two balls on a table hard.The pressurize lane (second lane on the right, or press x on your xbox controller to view the table in detail) is possibly the easiest to aim for (if you find a different lane or ramp easier to aim for, use that), you will need to hit a total of 6 ramps/lanes in order to complete this mode, 2 for each reflex awarded. The same ramp can be used to complete all 6 shots. Each reflex is worth 1 million points. You are not timed for this mode, although you are timed in order to gain a reflex award.

Muscle Mode
This mode does not really give any hints out on what you're supposed to hit, i generally just hit Professor's Gumbler (the yellow monster head that has 3 eyes) a numerous amount of times and once you gain athletic status, you have completed the mode. You are timed for this, but the time may vary depending on your upgrade score. Your upgrade score will increase when hitting the 3 red bumpers that have "08671" labled on them.

Brain Mode
This is possibly the easiest, the ball will leave the playfield and enter a mini game. All you have to do is guide the ball through the maze. The maze never changes unless you complete the wizard mode. Therefore you will remeber where to go, if you've done this plenty of times. Even still, you may be able to manage it on your first try. This is timed based on the score awarded, your awarded score will countdown untill it hits 0, if that happens the mode will fail. The awarded score can vary depnding on your upgrade score.

Perfect Organsim
This mode is the final mode, this is split in to four phases, i will explain each phase in more detail.

Phase 1
Phase One will start with your creature leaving the pressure tube, sirens will be alerting you of your creature escaping. This will activate warning signals, one of the signals is the flux wheel used as an anti-escape mechanism. Everytime it flashes it will use a siren and the ball will be drawn to the flux wheel, it's like a magnet, and it will interupt anything your doing whilst on the playfield, unless the ball is in the mission hole or moving through a lane or ramp.

This requires you to hit all the designated lanes. This is generally all the lanes on the playfield. There are 5 lanes in total and they are lit when when the mode starts. The only thing that will make this hard is the flux wheel will activate. The red area within the flux wheel act as a magnet everytime the wheel starts to flash, a noise will also be signalfied (very similar to meltdown alerts used in nuclear power plants). When the flux wheel becomes active the ball will immediately move towards the flux wheel instantly interrupting anything you're doing on the table. If you're ball is moving at significant speed the ball will be thrown all over the table untill it steadys itself at the flux wheel. hit all 5 lanes.

Phase 2
This mode is a lot more simple, although the flux wheel is still active as a magnet. You are required to hit the Pit Hole, the hole that is used for the "Mutation", "Nursey" and "Extra Ball". This hole is situated on the right side of the table, next to the "Charge Magna Save". This hole can be difficult to hit, as you have to be precise on hitting it in there. The hole is merely the same size as the ball which makes it slightly difficult if your hitting it at high speed.

Phase 3
On this phase you are required to hit the 2 only ramps The left ramp is the professor's ramp and the right ramp is the assistant's ramp. By hitting these ramp am guessing the table is insinuating you fled from both the professor and the assistant. If you press x on your pad, the ramps will be labled "RMP-L" and "RMP-R" in an luminous blue colour. RMP-L being the left ramp and RMP-R being the right ramp. The right ramp is also used for clone multiball. RMP-R can be hit by shotting the ball up the second right lane that has "pressurize" labled on it, and then use the top right flipper to hit it up the ramp. RMP-L is fairly simple but can be tricky with flux wheel anti-escape mechanism.

Phase 4
Now that you've fled, the flux wheel, sirens and warning signals will all stop. All you're required to to do is hit the escape lane. Which is situated on the far left of the table. The lane that contains two flasks next to the entrance. The lane will be lit when this phase is activated. When you hit the escape lane the ball will move on to a small mini playfield. The ball will stall, in order to move on to the mini playfield you have to launch the ball pressing A on the xbox controller when the table indicates JUMP. This is all instructed when getting to this phase. When doing that succesfully the ball will roll on the mini playfield you have to use the right and left flippers in order to angle the playfield so the ball moves to the escape route, indicated at the bottom left of the mini playfield. Once complete the achievement unlocks.

You can also check the rule sheet by pressing Start, selecting Help & Options and then finally selecting Rule Sheet.

Good luck!
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