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Role Model achievement in Assassin's Creed: Brotherhood

Role Model

Get all the Co-op bonuses in 1 session (Multiplayer Only).

Role Model0
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How to unlock the Role Model achievement

  • PointySpredPointySpred
    20 Nov 2010 20 Nov 2010 06 Jan 2011
    You need to be at level 5 to unlock Alliance mode.

    Here is a list of all co-op bonuses there are 3 that require kills and 3 that require stuns.

    1. Multi-kill: your team scores two kills within 10 seconds of each other
    2. Co-Op kill: Lock on a target and let a teammate kill that contract (or kill someone that another team mate has locked on)
    3. Diversion: Kill a target that is being chased by your team mate


    4. Rescue: Stun an enemy that is pursuing your team mate
    5. Co-Op Stun: Stun a pursuer locked on by your team mate
    6. Knockout: Your team stuns two pursuers within 10 seconds of each other.

    Credit to XxPoison JamxX

    Guide not helping? View 3 more guides for this achievement.

    Showing most recent comments. View all comments.
    SegmentedMass73I still need this if anyone wants to boost
    Posted by SegmentedMass73 On 12 Sep 22 at 02:56
    TheDucksBreathAnyone still interested in boosting this? GT: TheDucksBreath
    Posted by TheDucksBreath On 14 Sep 22 at 13:26
    ZhangWeiWilling to help anyone out with this even after I receive it just message me and find the other required player yourself
    Posted by ZhangWei On 31 Dec 22 at 03:23
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  • AvataAvata
    13 Jan 2011 15 Jan 2011 16 Nov 2013
    For those trying to boost this, here’s the play-by-play three friends and I used to get the achievement (there's also a 'solo' method at the end):

    Private Match > 4 Players > Manhunt (2 vs 2) > Any Map (something like San Donato, because it’s small and open)

    Round 1

    Players spawn

    Target 1 stays where they spawn. Target 2 blends/hides near by
    Hunter 1 sprints in high profile (RT+A) to/around Target 1 and initiates a chase with Target 1
    Target 2 comes out of blend/hiding and stuns (B) Hunter 1 [Target 2 gets ‘Rescue’]

    Hunter 1 stands and moves off to the side

    Target 2 stays where they are. Target 1 blends/hides near by
    Hunter 2 sprints in high profile (RT+A) to/around Target 2 and initiates a chase with Target 2
    Target 1 comes out of blend/hiding and stuns (B) Hunter 2 [Target 1 gets ‘Rescue’]

    Hunter 2 stands

    Targets each go and stand in front of a Hunter (in sight of each other)
    Targets lock (LT) on the Hunter standing in front of their partner
    Targets simultaneously stun (B) the Hunter standing in front of them [Both Targets get ‘Knockout’ and ‘Co-op Stun’]

    Hunters stand

    Hunters lock (LT) on the Target standing in front of their partner
    Hunters simultaneously kill (X) the Target standing in front of them [Both Hunters get ‘Multi-Kill’ and ‘Co-op Kill’]

    Targets respawn

    Target 1 stays where they spawn. Target 2 hides/blends near by
    Hunter 1 sprints in high profile (RT+A) to/around Target 1and initiates a chase with Target 1
    Hunter 2 moves in and kills (X) Target 1 [Hunter 2 gets ‘Diversion’]

    Target 2 comes out of blend/hiding. Hunter 1 stands off to the side
    Hunter 2 sprints in high profile (RT+A) to/around Target 2 and initiates a chase with Target 2
    Hunter 1 moves in and kills (X) Target 2 [Hunter 1 gets ‘Diversion’]

    Round 2

    Repeat round 1 (roles reversed)

    The whole thing takes 10 minutes (one game), which is more than enough time for everybody to get the achievement, as long as you all communicate. Figure out the who’s who before you start and make sure everyone knows beforehand what to do or at the very least have one person directing the action who does. One other tip: If you're having trouble maneuvering or identifying each other because of the NPCs, have everyone jump up on to the roof tops. If anyone needs to blend/hide/stand off to the side, they can just hang off the side of the building (B next to the edge).

    If you’re looking to play this one straight-up alone, your best bet is Manhunt. ‘Multi-Kill’, ‘Knockout’ and ‘Diversion’ will come in the natural course of a game. For ‘Co-op Kill’ and ‘Co-op Stun’, get in the habit of locking (LT) Targets and Hunters as you become aware of them and hope that someone ‘steals’ your stun/kill. Rescue will be a little trickier however. Catching a pursuer off guard is difficult, doing it without getting yourself killed, more so. A good window of opportunity can be when a pursuer gets locked out by a chase breaker or choked by smoke bomb. Assigning an ability like Throwing Knives can help too. Bear in mind there is a huge luck factor involved in getting all six scenarios to happen in one game. It doesn't happen very often, but if you can get ‘Rescue’ early on you have a shot. Good luck.

    Credit to Vodka Junki, Ki11erLawnGnome, Cunning Rook, Alita360 and Pine Reaper for helping me put this together.

    Video courtesy of Xangiexdx
    Showing most recent comments. View all comments.
    AvataIf you can find two others, I don't mind jumping on to help, if I'm not busy :) Try setting up a session though. You'd be surprised how quick they can fill up. When I did it the session was full in less than an hour!
    Posted by Avata On 27 Jan 11 at 17:55
    sgtpwn17Nice guide! Very thorough and accurate. Hopefully I can get a session going.
    Posted by sgtpwn17 On 19 Mar 11 at 22:31
  • Mobius EvalonMobius Evalon
    16 Jul 2011 17 Jul 2011 02 Nov 2014
    Avata makes it sound more complicated than it actually is. There is no need to blend or hide at all and all four players need to do nothing more than stand out in the open the entire time.

    There are three offensive awards:
    -Multikill, requiring the attackers to kill both defenders within 10 seconds of each other.
    -Coop kill, where an attacker locks onto a target and his teammate kills them.
    -Diversion, when an attacker initiates a high profile chase and his teammate kills the target.

    And three defensive awards:
    -Knockout, requiring the defenders to stun both attackers within 10 seconds of each other.
    -Coop stun, where a defender locks onto an enemy and his teammate stuns them.
    -Rescue, when an attacker initiates a high profile chase with a defender and the defender's teammate stuns the pursuer.

    For a total of six required awards to receive this achievement. Be aware that both teams spend one round as the attackers and defenders each, so what follows must all be done in one round then repeated once the teams switch.

    Get four people together and start a private Manhunt match. Get everyone up on a rooftop somewhere where they will have enough room to dash around in high profile mode.

    To begin, select a member of the attacking team who will dash around in high profile mode until one person on the defending team is being pursued by them, denoted by the red triangle over the enemy's head. The player being pursued will target his pursuer, his teammate will stun them (the teammate will look for the white lock; a blue lock means you have personally targeted them), and the pursued player will stun the other enemy. Repeat with the other defender (using cn_left or cn_right to switch targets if necessary), and both should now have all three defensive awards.

    An attacker will dash around in high profile again until he is chasing a member of the defending team. This attacker will lock onto his target, his teammate will kill them, and this attacker will kill the other enemy. Repeat with the other attacker, and both should have all three offensive awards.

    Now wait for the round timer to run out and swap roles.
    Showing most recent comments. View all comments.
    Solario32Looks pretty simple. Going to try this tonight.
    Posted by Solario32 On 15 Oct 12 at 18:43
    Sargoth 01Works well, got the achievement with this one
    Posted by Sargoth 01 On 28 Oct 12 at 04:11
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