Two Worlds II
2,670
(1,250)

Two Worlds II

3.3 from 1248 votes
 

There are a maximum of 56 Two Worlds II achievements (46 without DLC) worth 2,670 (1,250)

14,384 tracked gamers have this game, 575 have completed it (4.00%) | 61 want to boost

Achievement Details

Grey Wizard in Two Worlds II

Grey Wizard5 (5)

Offline Game Mode - These achievements require play in game modes that do not require a connection to any live services, such as Xbox Live.Single Player - These achievements can be obtained by a single player. Create a spell (Single Player Campaign)

Achievement Guide for Grey Wizard

AuthorSolution
Cenrail
194,807 (109,015)
Cenrail
Achievement won on 20 Jan 11
TA Score for this game: 2,073
Posted on 27 January 11 at 01:56, Edited on 27 January 11 at 18:46
This solution has 8 positive votes and 0 negative votes. Please log in to vote.
This achievement will come naturally when playing the single player campaign. You will be required to make a basic spell rather early in the game.

Instead i am going to tell you a littlebit about the marvelous world of spellcrafting as i felt that the game didn't quite properly instruct me on how that actually works.

You craft a spell by using cards that you can buy or pick up from chests around your journey. There are 3 type of cards. . They may seem strange to you at first but you will start to value them for what they are worth soon.

1) Effect Cards
- Effect cards determine what effect your spell will have or what the natural element is the spell will draw it's power from. Like fire , water , air and earth for example.
- If you want to add more Effect cards to your spell and thus making the spell stronger you need to increase the MAGIC MASTERY SKILL of the type of magic you are using. There are several : Fire, Air, Water, Earth and Necromancy.

2) Carrier Cards
- Carrier cards make the effect you selected do stuff. The carrier card is your way of making the spell do what you want it do. should it be a missile or a summon or something to make yourself resistant against something etc.
- In order to use more Carrier cards in one spell thus making your area of effect larger or making your missile fly faster for example you need to increase the "WISDOM SKILL" which can be found in your Magic tab

3) Modifier cards
- Modifier cards are optional but very important if you want your spells to become stronger. They allow you to alter how the spell works. Do you want to fire 11 firebolts instead of one? Do you want them to bounce off, home in on enemies or have additional damage bonusses? You can alter it all with the modifier cards.
-In order to increase your amount of Modifier cards in one spell and thus being able to increase the amount of bolts you can fire at once or making them ricochet more you need to improve the "SORCERY ARTISAN"skill

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Lets do this step by step. I want to create a firebolt

Step 1)
The first step to making a spell is opening your spell amulet. your amulet will be split up into two sections. The left section is for the effect card and the right one is for the carrier card.
Since i want a firebolt i am going to look for the Fire- Effect card and put that in the left section.

Step 2) Now i want my fire to be a bolt so i am going to select the "Missile"card as my carrier card.

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* You have created a basic firebolt spell now that will probably be able to kill a wolf. but we can potentially make this spell way cooler.


Step 3) Now lets assume you have fire mastery level 2 ( if not just change the Fire Effect card into something else) . Hit the Right trigger which allows you to switch to section two of the spell. This allows us to give the spell a second effect.

Step 4) I am going to put Fire effect into the effect card slot once more but it might be anything you like really. And the for the carrier card i am going to put Area of Effect for example.

*Voila* Fire rains from the sky on the point of impact where my firebolt landed doing an area of effect damage and hurting enemies with each firebolt that falls from the sky.

Step 5) Magic becomes a little more advanced here. Let's add modifier cards for a bit. I want my firebolt to split into 3 firebolts instead of one. Go to your Fire + Missile section and add a "Spray"modifer card. Now i don't shoot one firebolt but 3 ( adding more cards will make that number go up) . Each bolt will still unleash a fire rain on impact and this creates a larger fireshower.


There are over 1.000.000 million possible spells you can make and i've only showed you a basic one. It's worth to play with spells and see what effects do when you play with them.

Spell strength can and will be increased bu using better staff's, upgrading your staff's and increasing your Mana skill.
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