Voodoo Dice (JP) achievements

Voodoo Dice (JP)

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There are a maximum of 12 Voodoo Dice (JP) achievements worth 316 (200)

95 tracked gamers have this game, 33 have completed it (34.74%)

Achievement Details

Prince of the Desert in Voodoo Dice (JP)

Prince of the Desert41 (25)

Complete all the World 2 levels by beating the Voodoo time

  • Unlocked by 36 tracked gamers (38% - TA Ratio = 1.62) 95  

Achievement Guide for Prince of the Desert

Al Soure
284,289 (180,260)
Al Soure
Achievement won on 28 Nov 10
TA Score for this game: 316
Posted on 15 December 10 at 18:39, Edited on 28 December 10 at 17:24
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WARNING: This solution is meant to be a draft and to be deleted.

Level 9
This is an introduction level of voltodice. Just run through the field.

Level 10
Another magical pattern. Just memorize it. Note that this pattern will finish with a large margin to beat voodoo time. So maybe you can do last part on your own rather than memorize it to the end, and still beat the voodoo time.

Level 11
This level introduces goddice, although they are not as annoying as voltodice are. The level can be divided into two parts, before you meet the magnetodice and after that. For the 1st part, just move like the video. The second part includes some tactics that can be used in other levels, so I'm giving a bit detailed comments.
1:37 Connecting to magnetodice.
1:40 Putting a hole on the wall of normal dice. Please note that the normal dice of "1" is destroyed by matching the top "1" face of magnetodice, which is not visible.
1:41 Making a rather complicated move here. The purpose of this move is to move 4 squares north to place the connected dice in right position. The video do that in two moves of 3 squares and 1 square.
1:48 Position is set, now marching toward the goal. Rolling on the edge of field like this is a sure way to travel when goddice are lurking around you.

From this level, you may experience a situation where the random movement of voltodice or goddice ruin your move. If you felt the pattern is not good, just forget that play and restart to give another try. Some of the levels are simply luck based because of these random movements, that's part of the game.

Level 12
At first, the level may look like a random stage with this number of goddice. But if you act quickly, this stage can be handled by a fixed pattern.

Level 13
This level is also divided into two part, the first part consists of normal dice, and the second part with goddice. The first part can be handled by a fixed pattern, just as the video. The second part is the harder part. The goddice move randomly, so you can't move as the same pattern as the video. Here are some tips for going through this part.

*Try to pick up invert spell in pairs. After picking up two invert spells, your control will return to normal, and that can reduce your chance of making a wrong move considerably.

*Note that goddice can't move into a square with invert spell by themselves. If you know this, you can predict their next move with more accuracy.

*Try to place in a square diagonally adjacent to goddice. From there, wait for it to make its next move and decide your move accordingly. This can helpful when you want to pass away goddice.

*If you watch carefully, you'll notice that field are divided into small spaces by invert spells. The goddice can't move out from these spaces, until you pick the spell and break the wall.
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