Pocket God (WP) achievements

Pocket God (WP)

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There are a maximum of 20 Pocket God (WP) achievements worth 605 (200)

2,614 tracked gamers have this game, 26 have completed it (0.99%)

Achievement Details

Kill Ice Monster - God in Pocket God (WP)

Kill Ice Monster - God78 (15)

Kill the ice monster before the counter reaches 10.

  • Unlocked by 96 tracked gamers (4% - TA Ratio = 5.21) 2,614  

Achievement Guide for Kill Ice Monster - God

433,461 (249,973)
Achievement won on 14 Sep 11
TA Score for this game: 465
Posted on 15 September 11 at 02:53, Edited on 15 September 11 at 22:25
This solution has 8 positive votes and 0 negative votes. Please log in to vote.
Location of the Ice Monster: Access actions bar by touching the arrow which is next to the + on the top left on the screen. Use Map (first from left) to go to the Ice Island - touch the igloo.

Calling the Ice Monster: Call the Ice Monster by flicking one Pygmy so he hits the iceberg in the center of the water.

Flicking mechanics explanation: Touch on the screen below a Pygmy and drag your thumb/finger over him. The harder or faster you hit him the farther he will fly - think about billiard, and will know how these controls work. You can also flick Pygmys diagonally - smoothly adjusts of aim may be assisting. The difficult controls is one part of the major difficulty to meet this Achievement's requirements.

Task and tracking: Kill the Ice Monster before the counter of killed Pygmys reaches 11. When the battle starts by calling the Ice Monster, after a delay that counter will be on 1 due to the death of the Pygmy you have flicked on the iceberg. Your target is to use eleven or less Pygmys for killing the Ice Monster, including the one Pygmy that you have used to provoke it - when that counter is on 10, and you make your final hit with yet another Pygmy, that would kill the Ice Monster, then you will have met this Achievement's requirement - because of the delay on that counter. Chunkeh Munkeh, found out that this Achievement's description is actually wrong, but it makes the requirement a little bit simpler.

Battle strategy: Provoke the Ice Monster with one Pygmy out only. Wait for the Ice Monster's attack pattern and stance to alternate for the first time - it is vigilant when it is standing, and it may block incoming attacks. When it gets down into the water a little bit, it is not able to defend incoming attacks since its arms are in the water. As soon as its stance has altered, you call one Pygmy each time and flick him to the Ice Monster's face to cause medium damage. In order to cause the maximum amount of damage, a Pygmy must fly to the inside of the Ice Monster's mouth. In order to kill the Ice Monster with only eleven or less killed Pygmys, you may need to score about one inside-its-mouth hits, providing all but one of your other nine attacks caused medium damage - also dependent on the frequency of your attacks. Whenever an attack would cause the minimum amount of damage - that is when the Ice Monster blocks your attack while it is vigilant and standing - the more maximum damage attacks would be required to make it up again. Once the Ice Monster has been scratched, continuous attacking can be of importance regardless of the vigilant state of the Ice Monster because its automatic life regain after time. But perhaps it is possible to kill the Ice Monster by only making ten medium damage attacks count, if you are playing perfectly fast during the Ice Monster's defenseless stance sequence pattern, while you would only then attack it. Even when it is in vigilant state, it is possible to score a inside-its-mouth hit - that may be your sole hope, and it will make up the difference to all your previous failures.

Retrying the task: Access actions bar by touching the arrow which is next to the + on the top left on the screen. Use Island specific options (second from left), and deactivate iceberg (second from top) - reactivate iceberg. Close menu by touching that arrow again. That way the initial state has been reset, and the task can be activated again.

Keep the threat at minimum, and eliminate disturbing activities from happening: Have the Dodo-Bird and the Shark inactive. If you require to deactivate those, this is done by accessing the actions bar by touching the arrow which is next to the + on the top left on the screen. Use feature column number four - make sure the first two selections are inactive. All other Island specific options (second from left) shall not be active.
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