Fallout 3 (PC)
1,880
(1,550)

Fallout 3 (PC)

4.4 from 2855 votes
 

There are a maximum of 72 Fallout 3 (PC) achievements (50 without DLC) worth 1,880 (1,550)

16,814 tracked gamers have this game, 8,682 have completed it (51.64%) | 6 want to boost

The Pitt
115
(100)
Add-on:

The Pitt

Xbox LIVE Store

9,894 tracked gamers have this dlc pack

There are a maximum of 4 achievements worth 115 (100)

Reviews

AuthorDLC Review
Jyejitsu
This gamer has had their achievements removed from the site
Jyejitsu
Posted on 24 July 11 at 11:09
This dlc review has 6 positive votes and 1 negative vote. Please log in to vote.
Shortly after it was first put up for download on Xbox Live, the second downloadable add-on for Fallout 3, The Pitt, had to be pulled from a corrupted file. It took roughly a day for Bethesda and Microsoft to work everything out and get a fixed version back up for purchase. Even so, I found this "working" version to be a bumpy ride due to crashes, audio glitches, and other bugs that soured my experience with an otherwise fun expansion. If you make it through The Pitt without any of the glitches, you'll find an add-on that is better than the first Fallout 3 add-on, Operation Anchorage, in near every way. Just be prepared for an experience that isn't fully polished.

The Pitt offers a series of quests that take place in Pittsburgh, a former industrial giant of a city that wasn't hit with the brunt of the nuclear war. It has, however, gone into decay and a warlord has risen up to enslave the local population. When one of these slaves escapes to the Capital Wasteland looking for a savior who can also find a cure for the sickness that is slowly killing everyone, your hero takes up the challenge. And so it's off to Pittsburgh where you'll sneak into the slave colony and work from the inside to topple the establishment.

While Operation Anchorage had a heavy emphasis on combat, The Pitt follows more closely to the style of play that the main Fallout 3 game lays out. You'll do a lot of investigating, find a few side quests, and be forced to make a morally gray choice between two great evils. There's cursing, blood and a distressed population waiting for an evil player to mess around with. In short, if you are really jonesing for new places to explore and quests to complete, The Pitt is just what the doctor ordered.

There are new toys to play around with, too. Aside from a few new perks, you'll find some equippable goodies during your travels in Pittsburgh. The ruler of city, Ashur, has a sweet set of unique armor that you'll definitely want. The main new weapon addition, the auto-axe, is a bloody good time. And if you want to complete a collect-a-thon that requires you to fetch 100 pieces of steel strewn about Pittsburgh, you can earn an achievement and a variety of unique weapons and armor.

Unlike Operation Anchorage, which forced you to do everything in the first run through, you can actually go back to Pittsburgh after completing all of the quests and returning to the Capital Wasteland. Kudos to Bethesda for recognizing that people like exploring areas they've paid for even after the quests are done. There's good reason to come back, too, since the city doesn't just go to sleep and become static after the quests are done.

And in that way, The Pitt feels more like a natural extension of the game than Operation Anchorage ever could. There's a new region, characters to meet and things to do, and it all feels organic and fitting in terms of visual style, presentation, and gameplay. Unfortunately, I ran into more bugs while playing The Pitt than I did in the entirety of my first play through of the main game (which was a relatively smooth expereience). It crashed on me a couple of times. Numerous times characters got caught in audio glitches and kept repeating the same dialogue to me over and over. When I tried to reload a save and play through the end again making different choices, things slowly unraveled until the game became unplayable and my character was continuously attacking without me pushing any buttons.

All of the new content in the download will last you about four or five hours if you do everything. Just going through the main quest line will obviously take less time, and you're looking at about three or four hours to do that.

CLOSING COMMENTS
If I hadn't experienced so many bugs while playing through The Pitt, I would wholeheartedly recommend it. The download might be a little short for your money, depending on your tastes and how much bang you expect for your buck, but the quests are fun and The Pitt matches that feeling of despair that Fallout 3 does so well. If you can make it through without any glitches, you'll find a lot to like here. Until a patch comes, good luck.

Presentation 6.0
It's nice that we can come back for repeat visits to The Pitt, but this add-on needed more bug testing.

Graphics 9.0
The artists did a great job capturing the feel of a run-down, polluted steel mill. Very bleak, and very cool.

Sound 7.5
Dialogue glitches were a downer. The industrial sounds add a lot to the atmosphere.

Gameplay 8.0
The Pitt matches the winning gameplay of Fallout 3 quite well.

Lasting Appeal 6.5
You can come back to explore more after you finish, but this is still a pretty short expansion.
Please log in to comment on this solution.