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Last post: 14 Jun 12 at 00:18
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Posted on 17 June 11 at 17:25 |
I noticed in Officially Live Walkthroughs / In Progress Walkthroughs that Tasty suggested a new thread to discuss walkthroughs being published, already published, and misc. suggestions with walkthroughs, to remove clutter from the main thread, so I decided to make said thread myself.
Post your suggestions, concerns, and general inprovements |
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Last post: 16 May at 17:19
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Posted on 17 June 11 at 19:58 |
| Well alright, I'll start. I the writers should be named seperately from the rest of the people that worked on the guide. I think the forum link should have a capital letter so it says "Forum" instead of "forum." And lastly the spell check should be continuous so if you continue typing with it on it recognises new spelling mistakes. |
"Wooden Ladders! Talk To Me!" |
Last post: 18 May at 22:40
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Posted on 17 June 11 at 20:44, Edited on 17 June 11 at 20:46 by Starlight126 |
By the way, if I'm not mistaken now the "owner" of the guide is listed always first among the "Editors"; wasn't it in alphabetical order before?
The "Forum" thing makes me laugh: I'm usually the one who points out those capital letter issues which nobody cares lol now I'm not alone anymore. Seriously though, I don't understand which "Forum" (actually, "forum") word you mean: where is the mistaken one (page and position; maybe make a screen) ? |
Last post: 16 May at 17:19
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Posted on 17 June 11 at 21:32 |
| Load up any walkthrough and its on the left hand side. It now says "Walkthrough forum" which isn't too bad but it appears on two lines for me. Maybe this is because I view the internet at 99% zoom and not 100%. |
"Parker, the Rolls!" - Lady Penelope Creighton Ward |
Last post: 18 May at 22:40
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Posted on 17 June 11 at 21:45 |
| Ye', I can see that too; if you give it a Ctrl- it'll be on the same line. |
Last post: Yesterday at 05:19
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Posted on 18 June 11 at 15:51, Edited on 18 June 11 at 15:59 by JMJimmy |
My concern is that some of the walkthroughs are in fact not really walkthroughs. In some cases they are simply groupings of types of achievements.
By example: Assassin's Creed II Walkthrough
While only one achievement can be missed and is included in the "Story Walkthrough" section the rest are separated off into collectible and misc. If I were following this through as a walkthrough I'd start with the story and finish those off, move to the next page and do those and so on. The difficulty is that, while in this game that is a way of doing it, it's far from the best/fastest/easiest method and you'll end up spending at least twice the time with the game than you need to.
I much prefer the Space Chimps Walkthrough method where it shows what achievements you can get in a specific mission/area and what collectibles you need to get along the way. |
Life, it's funny that way. |
Last post: 18 May at 22:40
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Posted on 18 June 11 at 16:59 |
Some games simply can't have a roadmap like that. This is a freeroam game, you can hardly tell which is the quickest way to go after the achievements. I can't see why one would end up spending more time if he goes in the order as he has introduced the achievements. Actually, I find his sorting nice, because if I think at playing Assassin's Creed II then I think at myself mopping up the story at first, and then the collectibles left one by one.
When there's the chance of making a roadmap which simplifies the things, it's usually done (if you find any which could be improved you should point that out in the specific game's walkthrough topic, so the author can take the suggestions). When it's a free roam, well...sorting the achievements by type and providing great guides for each of them sounds more than enough to me. Actually, it sounds perfect.
Of course this can vary from game to game. |
Last post: Yesterday at 05:19
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Posted on 19 June 11 at 00:04 |
There are a handful of achievements in AC2 that I would agree with you - placing "find all feathers" doesn't really fit. However, that doesn't stop placing a note with how many feathers can be obtained in a specific DNA sequence and what region they are in. The starting area there are 46 feathers but only some can be reached until you learn new skills in later sequences. There are also many which can be grouped with a specific sequence such as
On it's own and even watching the solution there's no real way to find out when/where to do it or if specific skills are required. By grouping it with DNA sequence 3 all that is answered quickly and easily.
In the specific case of AC2 I spent the first hour going through the wikia walkthrough and the solutions sorting the achievements out into a usable layout. That shouldn't be needed for a walkthrough.
While AC2 is an example the principle applies across all walkthroughs. Exact roadmaps aren't needed for all achievements but those that you can place in context are far more useful. |
Life, it's funny that way. |
Last post: 18 May at 22:40
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Posted on 19 June 11 at 08:47 |
He does suggest to go after the collectibles at the end of the main storyline though. Feathers in each DNA sequence...yes and no, I mean, you can still freeroam around, and I personally would not go after the collectibles district by district with a limitation, slowing down the story: I'd just wait the end where I can access every area. Maybe you prefer to grind it out as you go, but most of the guides (videoguides and not) are meant to be used, basically, without any limitation issue. Maybe he could in fact add the information about the "super climb" skill among the General hints and tips, I agree that could be a nice addition (I think I got stuck on an un-climb-able wall on my first playthrough and wasted few minutes before giving up) and I think they would listen to you if you propose it in the Assassin's Creed II walkthrough topic. Now you pointed that out I would suggest that myself, but I don't want to steal your idea lol |
Last post: 31 Mar at 17:16
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Posted on 03 July 11 at 07:54 |
I think that if we were able to put certain pages in the walkthrough overview that would be cool. My co-editor, Theo Boots, and I would think that It would a nice addition if we could do that so....
1. We would be able to work on certain pages outside the walkthrough and mark the already created pages as "Work in progress" and it not be mentioned in the overview.
2. The audience wouldn't be disappointed to see a page but with nothing added unless they searched (clicked next page button) until they found the page.
3. We can then add them into the overview for an easier find.
We were wondering if such an action was doable to be added to the site. |
Remember Gamertag: Teloses
See ya in the gaming world |
Last post: 18 May at 22:40
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Posted on 03 July 11 at 09:48 |
Teloses said:I think that if we were able to put certain pages in the walkthrough overview that would be cool. My co-editor, Theo Boots, and I would think that It would a nice addition if we could do that so....
1. We would be able to work on certain pages outside the walkthrough and mark the already created pages as "Work in progress" and it not be mentioned in the overview.
2. The audience wouldn't be disappointed to see a page but with nothing added unless they searched (clicked next page button) until they found the page.
3. We can then add them into the overview for an easier find.
We were wondering if such an action was doable to be added to the site.Could you please explain this a little better sir? I'm not sure I understand what you mean. |
Last post: 31 Mar at 17:16
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Posted on 03 July 11 at 17:19 |
| once we have published the walkthrough we can choose which pages we want into the overview. Say you have more pages then are needed. But they are needed for your DLC part of the guide but are work in progress. You don't want your audience to see it in the overview and think that it is finished work. But you want them to know that it is coming soon. If they are able to find it by just clicking next page they wouldn't be disappointed if we were advertising that we had it. |
Remember Gamertag: Teloses
See ya in the gaming world |
Last post: 18 May at 22:40
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Posted on 04 July 11 at 10:45 |
Aaah, the "summary", not the overview. I was thinking at the "overview" page, the first one, of any walkthrough, and not the self-generated one. Well, you publish the guide when it's finished, and you don't put blank pages in it before then, where's the problem right now? |
Last post: 31 Mar at 17:16
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Posted on 04 July 11 at 14:19 |
| No, it isn't the summary I mean the first page. I always though of it to be more of an overview because it gives you the pages, the time, editors, etc. Where it shows the pages on the right of the "paper". We would like to choose which pages appear there and on the shortcut to the pages which is also on the right hand side of the site. |
Remember Gamertag: Teloses
See ya in the gaming world |
Last post: 18 May at 22:40
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Posted on 04 July 11 at 17:01 |
I call it summary and not overview simply because the "Walkthrough Overview" is another thing. I can't see why you should publish your guide before it's finished, with blank pages. As far as I know the guides are published only if at least the main game is covered. If a page isn't complete you either remove it for publishing or you complete it before publishing. I've never seen a walkthrough which is not complete and is published. |
Last post: 31 Mar at 17:16
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Posted on 04 July 11 at 18:41, Edited on 04 July 11 at 18:42 by GETxACHIEVEDx |
What i mean is after you have completed the walkthrough for the core game. You publish it with pages set up for the DLC but they are in progress. You probably won't want your viewers to see blank pages on the first page. But you want them to know that more pages are going to be published later.
Ex. The Fallout 3 walkthrough would be published with just the core game. No DLC. But there are DLC pages waiting for content to be added in at a later date. Without the viewers having to all ways check the forum they could just check the walkthrough. It would show.
1. Walkthrough Overview 2. General Hints and Tips 3. Playthrough ____ (DLC pages are in the walkthrough but not shown here) |
Remember Gamertag: Teloses
See ya in the gaming world |
Last post: 18 May at 22:40
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Posted on 04 July 11 at 19:52, Edited on 04 July 11 at 19:56 by Starlight126 |
Sure, you're right on that. Guess what, just in these days I was thinking at the same issue =) The way I wanted to fix this was the following (I would have messaged Tasty about this after finishing the walkthrough I'm currently writing): - complete the original game ("core" or whatever) and publish the walkthrough for it - start a false walkthrough for the DLC alone - when it's done, unify the two
What I don't know is if it's possible to create a "false" walkthrough or you can only create a walkthrough for a game. I doubt it's not possible to do that though, but I guess we have to ask Tasty to know that for sure. Anyway, doing as I'd do you can publish the main game immediately, and then work on the DLCs, that should be what you want too. Also, are you aware that if you publish a walkthrough you can't edit it? This is why I was thinking at the "false" walkthrough in the first place and why I was having problems understanding what you meant. Dunno if it's clear what I mean now lol |
Last post: 14 Jun 12 at 00:18
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Posted on 06 July 11 at 01:54, Edited on 06 July 11 at 01:55 by Negative ZZ |
| You can take a walkthrough off the market to edit in the DLC. You probably have to talk to Tasty first though. |
2nd Annual Bean Dive starting July 7, 2011. Join the fun and save your games until then if you can! |
Last post: 31 Mar at 16:11
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Posted on 10 August 11 at 01:18, Edited on 10 August 11 at 14:04 by Jayour |
Is it worth making this a sticky so it doesn't get lost in the pages of walkthroughs?
Edit: Drab has made it so.  |
Last post: 18 May at 22:40
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Posted on 10 August 11 at 23:26 |
| Is the "Heading 3" format an easter egg? O.o |