Gaming News Forum

All the latest Xbox and gaming news. Only TA Newshounds can post in this forum.

Age of Empires Online November Patch

AuthorMessage
litepink
235,261
litepink - I invented 'YOLO' today, but then I google'd and found out someone juuuuust beat me to it. Shoot
TrueAchievements NewshoundTrueAchievements Moderator4,067 posts
Last post: Yesterday at 15:37
Posted on 21 November 11 at 02:52
Changes big and small

Microsoft Studios have detailed their latest patch for Age of Empires Online (PC). Here's the rundown of the new modes, fixes, changes, and additions:

Champion Mode!

Champion mode has arrived for Ranked PvP and the Arena! This is a major update to the Age of Empires Online PvP experience. It is our intent to provide a level playing field option so players can choose when they want to test their skills versus friends and others.
Key Features
• This is available at no cost to Premium players.
• In Champion Mode:
o Gear stats are ignored, but your units will still be able to show off the cool-looking gear you are sporting. Advisor bonuses are also not active.
o All units and technologies are fully unlocked, independent of player level and what you've unlocked via the tech tree from playing the campaign. Only some Star Techs are active. See below for more details.
• For Sparta PvP, Ranked now exclusively uses Champion Mode, and it's available to players from level 1 on.
• For the Arena, premium civilization owners can optionally host matches in Champion Mode.
o Players who want to test Champion Mode before playing Ranked matches can use the arena to test their strategies with their friends.
o Free-to-play players can join games with premium players and try out this new mode.

4 Player Free-For-All!
Sparta PvP now supports standard (unranked) 4-player free-for-all (FFA) matches.
Tutorial Skipping
For players starting a new city with any non-pro civilization, we've added the option to skip the tutorial portions of the early game. When used, players will begin at level 3, with some tech already active, a tech point or two able to be spent, and ten of the first quests already completed. Novice Gear that would normally be given to the player during these quests will be given as soon as they build their Gear Hall.
Co-op Quest Sharing
If you are eligible for a quest in Co-op and don't have it in your quest log, you will now auto-accept the quest so it can be turned in for rewards. We are working hard to continue to add features that boost the Co-op experience, and we welcome and appreciate feedback.

General Updates
• Sparta, Crete, Cyprus, and Tarsos are now accessible right out the gate for all players. This was done for players who are familiar with the game and would like to jump immediately into PvP, the Defense of Crete, or any content that has them interested.
• Demo quests in Sparta, Crete, Cyprus, and Tarsos are now available without prerequisites as soon as players arrive in the region.
• Free-to-play players can now add rare and epic recipes to Crafting Halls and Workshops, but you still cannot craft the items. So now, if you plan to upgrade to a premium civilization at some point down the road, you don't need to hang onto the recipes in your inventory or juggle them in mail.
• Fixed an issue where enabling Elite Mode would prevent players from launching the quest.
• Fixed Transport AI calculations made during attack planning.
• Fixed an issue in which deployable units stopping short before attack mixed groups.
• Fixed Gastraphetes animations.
• Fixed Elephant attack effects.

Multiplayer

• Standard PvP is now used to describe unranked PvP with gear, advisors, and your own tech points.
• The UI for the Spartan Arena has been revised to allow Champion Mode and 4-player FFA.
• The Arena is now buildable by all players, although launching Arena PvP is still restricted to premium and pro civilization owners. The UI can also be opened without being in a party, but you'll still need to be in a party to launch a match.
• Fixed some PvP-related issues that resulted in both players being able to register a win in a 1v1 match, and added tracking for repetitive occurrences.
• Fixed some bugs with user interactivity following a 2v2 matchmaking session.
• Fixed an issue in which 2v2 matching would take longer than normal because of connection issues.
• Fixed some out-of-synch errors in very specific cases (related to being different civs).
• Fixed an issue in which players were unable to use their units after launching into a 2v2 PvP match when one player failed to join.
• Fixed an issue in which Arena matches failed to launch after four players complete a 2v2 PvP match.

UI

• The matchmaking UI now brings the Chat Window into focus, so you can chat while matchmaking. And the crowd goes wild! Also tidied up the matching UI a bit.
• Changed the item hover to display what unit uses the item, generated from your current civilization. Units that you have unlocked are shown in white, while units which are not are shown in gray. Items that are unusable by your civilization show up as red in your inventory and will no longer bring up the Gear Hall when right-clicked.
• The width of the Gear Hall has been expanded to support future gear needs. Okay, it's for the Celts. Also fixed some dead spots in scrolling that were causing some weirdness when placing items.
• Increased stack sizes of materials. Tier 1 stacks are now 1000, Tier 2 stacks are 500, Tier 3 stacks are 250, and Tier 4 stacks are 100.
• Improved messaging for disconnects and trading.
• Fixes to the building placement manager.
• Pre-game commands are now queued for game launch rather than discarded.
• Fixed an issue so that gameplay tips now show up in the correct language on load screens.
• Fixed the "Reply to Whisper" hotkey.
• Fixed an issue so that the trade UI now closes properly if the other player has logged out of Games for Windows Live.
• The Gear Hall now consistently displays four slots for Persia.

Performance/Graphics

• There were some general rendering improvements that should increase video performance on most machines.
• Added missing Intel HD device ID to the device Config list so that the game will now correctly choose appropriate hardware settings when running on Intel HD chips.
• Fixed a missing technique for multiblend terrain rendering while running in shader model 2.0 configuration.
• Fixed Alt + Tab/Minimize fog of war bugs.
• Disabled window/full-screen toggles during loading to prevent device reset bugs.
• Fixed the borked shadow for the animating "ship progress loading" icon because it caused some people here to literally go mad. Literally. Mad.

Balance

• Minor revisions to loot drop chances.
• Reduced Material cost of crafting common consumables.
• Removed Material costs of core blueprints, such as Tier 1 Workshops and 8-slot Warehouses.

Quest Fixes

• "Breaking Eggs to Make an Omelet"
o Enemy Rams should no longer spawn around the Co-op ally Town Centers.
• The following quests have been revised in full to become a new mini-game experience:
o “Trade for Delphi Limestone”
o “Trade for Giza Limestone”
o “Trade for Mosaic Tile”
• In addition to the materials given in the past, these quests will now reward the player with XP and currency that scales up as players level.
• Quests in the 4-to-10 level range have been modified to reward players with their choice of "Freelancer's Gear"
o In all cases, there is now a mix of rare and uncommon choices.
o Some choices are repeated for different quests.
o Several repeatable quests now include these items as a choice instead of a second treasure chest.
• The quest ““Have Ambassador, Will Travel” will no longer be offered to players. It has proven to just be one extra step in unlocking new content that was not needed.
• The quest “Crafter's Calling” is now made available when players reach level 6 (it is no longer tied to any pre-req quests).
• The quest “I'd Like an Advisor with That Hall” is now available when players reach level 8 (it is no longer tied to any pre-req quests).

Defense of Crete Updates

• Defense of Crete now uses an automatic unit unlock system. No matter what level you are, you will have access to all four Ages and all of the units that are normally unlocked from the Tech Tree.
• Legendary Chests have been added to the quest, “The Elite Meet in Crete.”
• We continue to review the quality of rewards with this booster. While no changes are specifically planned for this patch, we will be paying close attention to new feedback after the unit unlock change described above.

Units and Star Techs for Champion Mode
Champion mode is here! As a result, we’ve made some balance changes specifically for Champion mode.

Star Techs

All Star Techs are enabled in Champion mode with the following exceptions:
• Economy (1st pane)
o Removed all Star Techs except:
o Villager and Storehouse Star Techs are active.
o Extra starting resources from Gold and Wood Star Techs are active (but the conservation elements of those Star Techs are removed, where applicable).
• Military (2nd pane)
o Removed Siege unit Star Techs.
o Removed Greek Apollo’s Grace Star Tech (Ranged unit movement speed bonus).
o Slingers are no longer affected by Egyptian Priestess of Ra’s Speed Increase (Barracks units movement speed bonus).
• Utility (3rd pane)
o Removed all Star Techs.

Shared Units

• Increased all units’ movement speed by 5% (to account for missing movement speed gear).
• All Infantry units, Siege armor increased to 30% from 0%, except for Greek Infantry (see Greek units and known issues).
• All Cavalry units, Siege armor increased to 50% from 0%, except for the Hippikon, whose Siege armor increased to 50% from 30%.
• Battering Rams and Siege Tower
o Infantry and Cavalry armor increased to 30% from 0%.
o Rams and Siege Towers are no longer snared.
• Ballista and Catapult
o Increased population count to 5 from 4.
o Decreased bonus damage against Buildings to +300% from +350%.
• Palintonons
o Decreased damage to 86 from 96.
o Decreased bonus damage against Buildings to +150% from +200%.
• Ballista/Catapult/Mangonel Triremes
o Decreased bonus damage against Buildings to +300% from +350%.
• Caravans
o Decreased health to 300 from 500.
• Fishing Boats
o Decreased damage to 8 from 16.

Greek Units

• Hoplite
o Increased Siege armor to 50% from 20%.
• Spearmen and Hypaspists
o Increased Siege armor to 50% from 0% (see known issues).
• Gastraphetes
o Decreased movement speed to 4.5 from 6.
• Hippikon
o Increased cost to 110f/70g from 100f/65g.
o Increased Siege armor to 50% from 30%.

Egyptian Units

• Axeman
o Decreased training time to 10 from 11 seconds.
• Slinger
o Increased training time to 11 from 10 seconds.
• Elephant Archer
o Increased population count to 5 from 4.

Persian Units

• Sparabara
o Changed Shield Wall tech so that it still increases Sparabara Siege armor to 75%.
• War Wagon
o Increased population count to 5 from 4.

Unit Adjustments

Persia
• Galley
o Decreased cost to 150w/50g from 200w/50g.
o Increased damage to 50 from 45.
• Ram Ship
o Decreased health to 900 from 1000.
o Decreased bonus damage against Ships to +150% from 200%.
o Decreased bonus damage against Buildings to +150% from +250%.
o Decreased movement speed to 8 from 10.

Known Issues

• Hypaspist and Greek spearmen should have 30% Siege armor, not 50%. This will be corrected in an upcoming build.
Age of Empires Online (PC) is free to download off the Games for Windows Live marketplace with various premium DLC packs to expand your adventure.

Credit goes to xPut Name Herex for this story
YA BILLY
365,929
YA BILLY
Achievement Completion Percentage: 93.99% (Includes owned DLC) - 1 more achievement required to reach 94%TrueAchievement Ratio: 1.7549650 posts
Last post: 14 Jun at 09:09
Posted on 21 November 11 at 03:02
This needs dotw because I do not want to pay for 100$ worth of dlc to 100% this game
alklein92201
187,136
alklein92201
Achievement Completion Percentage: 47.48% (Includes owned DLC) - 75 more achievements required to reach 48%TrueAchievements Game Info Editor6,723 posts
Last post: Yesterday at 19:05
Posted on 21 November 11 at 03:07
That... is a huge list. I have all the achievement DLC besides the newest Persian Pack. Been a while since I played, but I loved it, just got into other things. I'll probably get back into it soon
Potato Handle
115,392
Potato Handle - Well, my 360 died, it was bought in April '07, so it just hit the 5-year mark; can anyone top that? :P
TrueAchievement Ratio: 1.8764TA Pro user763 posts
Last post: 24 Sep 12 at 06:29
Posted on 21 November 11 at 03:11
Have MS made any statements as to why there still isn't an auction house in the game? I just took it as a major omission at first, they must have a reason to not have put one in after all this time. Selling stuff in trade is impossible these days.

I haven't played for a while but with all the Tower Defense games recently I'm starting to get the strategy itch again, so I might fire this up again, wheee!
Latest Youtube Vid: Rock Band 3 - Monkey Wrench Pro Guitar (PiP!) - http://youtu.be/1bJ6EzQQj20
xPut Name Herex - Heh, "Xbone" has been reclaimed! https://securecdn.disqus.com/uploads/mediaembed/images/520/2858/original.jpg
TrueAchievements ModeratorTrueAchievements Game Info Editor5,159 posts
Last post: Today at 01:01
Posted on 21 November 11 at 03:12
YA BILLY said:This needs dotw because I do not want to pay for 100$ worth of dlc to 100% this gameCurrently it's only $60 to complete the game (excluding bundles), and will probably be $70 after the Celtic civilization is released. The $100 bundle you are thinking of gives you access to a bunch of decorative stuff for you capital city.

As for the update itself, I'm liking the new Ranked mode. I'll probably try a few matches and not have to worry about getting matched up against a level 40 with epic gear aplenty just destroying me.
I miss the good old days of WW2 Call of Duty
JakeJones04
83,840
JakeJones04 - FINALLY!!!!
TrueAchievement Ratio: 1.5496TA Pro user82 posts
Last post: 28 Mar at 03:47
Posted on 21 November 11 at 03:20
No wonder it's been taking so long to load... -___-
deutschZuid
151,701
deutschZuid - Addicted to the Last of Us.
151,701  TrueAchievements points293 posts
Last post: 14 Jun at 03:34
Posted on 21 November 11 at 03:52
That's a huge boost to siege armor for the most used Greek melee units. Very nice...
blkalleykat
5,624 posts
Last post: 11 Jun 12 at 12:11
Posted on 21 November 11 at 04:09
I'll have to try this out when I get a new gaming rig in the upcoming months. I like the other titles in the series
matdan12
97,068
matdan12 - Anyone notice that TA added some features to the site.
97,068  TrueAchievements points6,768 comments4,919 posts
Last post: Today at 07:21
Posted on 21 November 11 at 05:50
Another game needing a huge fix.
Phoenix C64
154,530
Phoenix C64 - Woke up this morning and there seems to have been a murder. ps4 killed xb-one.
154,530  TrueAchievements points76 completed games(Includes owned DLC)2,287 posts
Last post: Yesterday at 22:45
Posted on 21 November 11 at 07:14
still no sign of the most requuested and needed feature: an auction house.
Nerd Rage: http://www.vgcats.com/comics/?strip_id=280
Unseen 5hadow
269,750
Unseen 5hadow - GTA V is coming and my body is ready!!!
269,750  TrueAchievements points186 posts
Last post: 14 Jun at 18:59
Posted on 21 November 11 at 08:29
anyone know if coop has been fixed yet?
Randomnutta
334,960
Randomnutta - Sticking with my 360, for better, for worse.
Achievement Completion Percentage: 87.97% (Includes owned DLC) - 4 more achievements required to reach 88%330 completed games(Includes owned DLC)945 posts
Last post: 10 Jun at 22:16
Posted on 21 November 11 at 14:06
Phoenix C64 said:still no sign of the most requuested and needed feature: an auction house.I know right =/
http://randomnutta.blogspot.com/.
alklein92201
187,136
alklein92201
Achievement Completion Percentage: 47.48% (Includes owned DLC) - 75 more achievements required to reach 48%TrueAchievements Game Info Editor6,723 posts
Last post: Yesterday at 19:05
Posted on 21 November 11 at 14:47
blkalleykat said:I'll have to try this out when I get a new gaming rig in the upcoming months. I like the other titles in the seriesDefinitely don't base it off of that. I loved the other titles, and I love this one, but the differences are big enough that they aren't really good to compare
ZeNo Zoaldyeck
20,630  TrueAchievements points18 posts
Last post: 24 Nov 12 at 13:42
Posted on 21 November 11 at 23:28
Is there still no custom scenario editor????
Powerofhouse
75,918
Powerofhouse - Dont know what to play now
75,918  TrueAchievements pointsTA Pro user150 posts
Last post: 28 Jan at 06:05
Posted on 07 February 12 at 00:28
Does anyone know if this can be removed from your gamerscore? I have tried this game and did not like any part of it. I have NO achievements in the game and would like it off my record.
Powerofhouse
alklein92201
187,136
alklein92201
Achievement Completion Percentage: 47.48% (Includes owned DLC) - 75 more achievements required to reach 48%TrueAchievements Game Info Editor6,723 posts
Last post: Yesterday at 19:05
Posted on 07 February 12 at 00:33
Powerofhouse said:Does anyone know if this can be removed from your gamerscore? I have tried this game and did not like any part of it. I have NO achievements in the game and would like it off my record.If you have no achievements, you can remove it using your Xbox 360, dunno if it's possible from PC. Go to the Xbox Guide, then your achievement list. Go to the game with no achievements (must be no achievements, you can't even have just 0 point achievements). Just highlight the game, don't actually select it. Press "X", and it may or may not ask to confirm, can't remember but I think not. As long as you have no achievements in a game -- this includes Xbox Originals -- you can remove it from your card