| Author | Message |
Last post: Yesterday at 14:23
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Posted on 17 May 12 at 13:34 |
Bigger speed, longer jumps, better cut!
A patch has been released for South Park: Tenorman's Revenge, with the developers hoping that it will greatly improve the gameplay experience. Included within the update is the new ability to swap between characters in the middle of a level, meaning players could in theory start the level as Kenny and end as Cartman. Furthermore, players can now drop out of a local game without the game ending, jump around 5 tiles higher and move about 30% faster.
Here is the whole list of changes included within the update:
Gameplay Additions
• Players can now drop out of a local game without the game ending • Resume Game menu option & Custom Match online searches will automatically highlight last completed map
Player Controls Tweaks
• Walk/Run speed increased by 31% • Horizontal jump distance increased by ~5 tiles • Angle/drift of player after jumping on enemy head reduced from 9.0 to 3.0 • Height gained by player when jumping on enemy head increased • Ladders are slightly more “sticky” requiring longer press against side before dropping off it
Difficulty Tweaks – Health/Lives
Base # of lives increase from 6 (“x5”) to 8 (“x7”) • Dead players resurrecting at checkpoints get 3 hearts (previously 1) and 3 lives (previously 1) • Superhero pickups refresh health of the hero who can activate them
Difficulty Tweaks – Maps
• Time Core requirements significantly reduced for Manbearpig level and onward (ex., …Best Served Chilli was 120 and is now 69) • Additional checkpoints added to levels and branches throughout game • The following levels adjusted in 1 or more ways:
South Park 2546 A Ginger is Born South Park Sewers Poop! Park County Dump Leopold’s Last Stand War in The Clouds Depths of Hell Temple Trouble
Difficulty Tweaks – Enemies
• Most enemies now have 33% chance of dropping 1 heart when killed or more hearts depending on # of players • Spiky Gingers will reveal their spikes within a 35% larger radius of player • 2-hit enemies will not damage a player who touch them while they’re taking damage • Enemies hit from the side will get knocked back briefly instead of continuing to walk forward • Landing on Spiky Gingers uses butt bounce for easier avoidance of a 2nd hit
Art Tweaks – Maps
• Coloring/spotlight revamps to South Park 2546 & A Ginger is Born • Legibility changes to decay platforms, oil in Junkyard, Toolshed tiles and Belly Barge walls
Help System tweaks
• Tutorial, How To Play screen, Controls screen & Loading Tip added for Character Swap • More Loading Tips added in general • No entry graphic added to all branch exit doors • RB button icon flashes above countdown graphics for any player outside of multiplayer camera bounds • Name of each character appears on Character Select Screen • Graphical indications of online Multiplayer ping strength adjusted to more informative thresholds
Audio Additions
• Character Swap sound effects • Several VO variants added to: o Player get hit sounds (frequency of playback increased too) o Character Select Screen o Character Swap selection • Player VO triggers at checkpoints (50% chance of playing) • 5 new instances of “triggered” VO in various levels • South Park 2546’s branch music now plays in main trunk and vice versa
Bugs Fixed
• Client-side Achievement awards functioning properly • Megaman score properly applying toward total Level Score • Towel Production Facility score no longer mimics that of Tynacorp Labs • Diamond of Pantheos’ hidden area sparkles now show for all players and pickup is always stored in Host’s profile • Various online multiplayer bugs • Various art & camera bugsSouth Park: Tenorman's Revenge is on the Marketplace now and costs 800MSP. |
Last post: 07 Jan at 21:23
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Posted on 17 May 12 at 13:35 |
| looks legit. |
FuhzDHAT <3 |
Last post: 31 Oct 12 at 15:14
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Posted on 17 May 12 at 13:36 |
| Yes! I've bought it yesterday and was thinking about a few isses after playing demo:P |
Malebolge PL |
Last post: Today at 04:20
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Posted on 17 May 12 at 13:37 |
That's a lot of difficulty tweaks, was the game exceptionally hard at launch?
I played the trial, it didn't seem that bad, but I'm waiting for it to go DotW. |
http://sinisteralternative.blogspot.com/ |
Last post: 02 May at 17:06
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Posted on 17 May 12 at 13:38 |
| Does anyone know if this patch got rid of the respect my authority glitch? |
Last post: Today at 12:36
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Posted on 17 May 12 at 13:40, Edited on 17 May 12 at 13:41 by Teh Paralyzer |
OH man god. YES! You have no idea how difficult this game was. I have done my last 2 (or 3) achievements due to I'm sick of this games BS! the 200G is now much easier to earn.
Master Krane said:That's a lot of difficulty tweaks, was the game exceptionally hard at launch?
I played the trial, it didn't seem that bad, but I'm waiting for it to go DotW.It was HARD! I mean once you got used to the game it wasn't THAT bad but it had it's OMGWTF moments. They should be gone now. |
Last post: 22 Mar at 19:32
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Posted on 17 May 12 at 13:40 |
| OOOOOH YEEEAAAH!!!! |
Last post: 09 Nov 12 at 02:11
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Posted on 17 May 12 at 13:41 |
| Awesome, some much needed tweaks in gameplay!_ Maybe this wont be as frustrating to beat now_ |
Last post: 17 May at 01:11
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Posted on 17 May 12 at 13:41 |
| Good on them for doing this. I hope it improves it somewhat because I gave up in frustration after a couple of hours. |
Last post: 19 Dec 12 at 15:36
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Posted on 17 May 12 at 13:44 |
| I just didn't find the trial that interesting, but I guess those are some positive changes. |
Last post: Today at 17:01
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Posted on 17 May 12 at 13:52 |
| I like all the "Tweak" references. Sounds like the game needed more Tweak. Hopefully this will make it more enjoyable when I get it on DotW. |
Last post: Today at 00:23
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Posted on 17 May 12 at 14:07 |
| Oh it needed this. Yeah I hope the patch hasn't affected the no deaths achieve. |
RD |
Last post: 15 Mar at 03:10
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Posted on 17 May 12 at 14:25 |
| Ta is gonna fall now. Wasn't too bad before |
Last post: Today at 15:32
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Posted on 17 May 12 at 14:29 |
| So in general, they made the achievements easier because people are crying about how bad this game is just because they don't get all of them!? :D |
Nintendo fanboy who loves Sega and plays XBox,
seriously -
check out http://povupine.com/other/ta-t |
Last post: 30 Mar at 05:12
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Posted on 17 May 12 at 14:59 |
| Evenger Ostro said:So in general, they made the achievements easier because people are crying about how bad this game is just because they don't get all of them!? :DMass Effect 3 Syndrome. |
Last post: Today at 01:55
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Posted on 17 May 12 at 15:00 |
| That's cool. |
Last post: 20 Apr at 12:39
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Posted on 17 May 12 at 15:00 |
| I'm still not gonna pay $10 for this, but I'll consider it if it goes on sale for $5. |
Last post: 21 Dec 12 at 02:59
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Posted on 17 May 12 at 15:15 |
| Evenger Ostro said:So in general, they made the achievements easier because people are crying about how bad this game is just because they don't get all of them!? :DThey changed the game difficulty because the game was nearly unplayable. Later levels were a drag and provided little fun. Pretty sure the achievements remain difficult. |
Last post: 29 Mar at 21:19
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Posted on 17 May 12 at 15:46 |
| So is this worth getting now? I really wanted to but heard so many bad things.. |
Last post: 15 May at 00:32
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Posted on 17 May 12 at 15:52 |
Being able to change characters is a nice addition, will make collecting the mega men easier.
The game itself was not too difficult not easy but not super meat boy either. The problem is when you join someone elses game it was the lag that was killing people not their skill level. |