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Posted on 05 June 12 at 13:29 |
Vorpal Smilodon has just submitted some Game Info for Splinter Cell: Conviction:
Genre change from Action-Adventure to Shooter Sub Genre change from Stealth to Third Person Shooter
Vorpal Smilodon said:The game does not contain any Adventure elements |
Last post: Today at 01:01
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Posted on 08 June 12 at 10:20, Edited on 08 June 12 at 10:20 by xPut Name Herex |
Major props to Content for putting up with some of these submissions. Since they are too professional to say anything, please read Genre Documentation before making any genre suggestions.
As for Splinter Cell: Conviction, besides the fact it is a clear-cut stealth game, it incorporates a relative strong storyline, and exploration of the environment (major part of stealth), both elements of adventure according to the genre thread for Action-Adventure. |
I miss the good old days of WW2 Call of Duty |
Last post: 09 Jun at 13:09
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Posted on 08 June 12 at 21:29 |
Exploration? The game is completely linear. As for the strength of the story, chapters begun and ended with cinematics are standard rather than particularly strong. |
Last post: Yesterday at 22:20
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Posted on 09 June 12 at 09:18 |
| It's a stealth game. End of.... Jesus some of your Genre suggestions are bordering on trolling |
2nd Annual Bean Dive starting July 7, 2011. Join the fun and save your games until then if you can! |
Last post: Yesterday at 19:58
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Posted on 12 June 12 at 21:07 |
The suggestion has been discussed by the team and we have decided to stick with the current genre. While the game is more Action oriented than previous Splinter Cell games, it still has enough stealth elements to warrant its current genre.
The game feature some, granted, shallow Adventure elements. The game is not completely linear. Each scene can be played the way you want and the outcome differs depending on your strategy and tactics. Decisions have an effect on the immediate future and the game punishes typical Shooter tactics.
As for other submissions, please do not confuse games for Shooters only because they feature shooting. Consider all gameplay elements and weigh them carefully before suggesting a genre. Thank you! |
Last post: 09 Jun at 13:09
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Posted on 12 June 12 at 21:17 |
| I actually was making the suggestion based on the reasoning that Burnout Paradise couldn't be considered a Sandbox game because it isn't an Action-Adventure, and thought the same thing applied to SC:C. I didn't realize 'stealth mechanics' counted as an Adventure element in themselves. |
Last post: Yesterday at 19:58
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Posted on 13 June 12 at 08:51 |
| You are stretching the argument. A racing game such as Burnout Paradise has nothing in common with the regular Action-Adventure genre. You are making the mistake again of looking at one game and projecting everything you heard from us onto a different game. I'd like to ask you also to make your argument when you submit the change and not resubmit more reasons later on. Make up your mind, collect all information, submit. Thank you! |
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Posted on 17 June 12 at 21:53 |
Vorpal Smilodon has just submitted some Game Info for Splinter Cell: Conviction:
Genre change from Action-Adventure to Shooter Sub Genre change from Stealth to Third Person Shooter
Vorpal Smilodon said:While Splinter Cell Conviction is clearly a stealth shooter, it contains no Adventure elements and so logically belongs in the Shooter genre. It lacks numerous Adventure gameplay elements seen in other Stealth games. - lack of puzzles - lack of non-violent NPC interaction, most noticeably a lack of non-lethal combat takedown - numerous forced combat and non stealth sections in the single player campaign - lack of non-combat items in inventory (ie, only grenades and mines, no items that open new paths or interact with enemies)
The game features the ability to navigate around each level and engage in combat when the situation favors the player, however strategic combat is an element in most games and I don't feel it is much reason to keep Conviction in the Action-Adventure genre. |
Last post: Today at 01:01
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Posted on 17 June 12 at 22:07 |
Just because you can't take someone down without killing them doesn't make it a non-stealth game. If I feel like going around and stealthily killing everyone (as I did most of the time), I was free to do that. If I felt like blazing through and shooting everyone up, I was free to do that (although, in my opinion, this would have made your run-through more difficult for this game). If I felt like taking some combination of the two (which many people did), I was free to do that.
The main thing here is that in a shooter, all you do is shoot. In an Action-Adventure game, I can choose how I want to kill people. In this game, for example, I can chuck a grenade at a group of enemies. I can also sneak up behind then and silently take them down. I can light them up with bullets. I can take the path less traveled, and sneak around silently in pipes and air ducts and whatever else I find exploring the environment, and make it so the enemies never knew I was even there, without touching one of them.
Those various options are what make it an Action-Adventure game, and the fact that many of them don't involve the use of a gun makes it definitely NOT a Shooter of any sort. |
I miss the good old days of WW2 Call of Duty |
Last post: Yesterday at 22:20
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Posted on 17 June 12 at 23:06 |
I'm sorry but this is getting ridiculous. Splinter Cell is an Action Adventure // Stealth game. End of..
It isnt a simple shooter, not in the slightest. |
2nd Annual Bean Dive starting July 7, 2011. Join the fun and save your games until then if you can! |
Last post: Yesterday at 19:58
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Posted on 18 June 12 at 10:19 |
While we appreciate your tenacity, resubmitting the exact same proposal will not change our decision. You are welcome to disagree and comment on it and we will respond but please do not resubmit the same proposal.
Consider the verdict on your initial proposal and what xPut Name Herex said as he has nailed it pretty much. You mention strategic combat but this is more, it is strategic encounter management. While you can choose which rock to hide behind in Shooters, you can pretty much choose how to approach the whole situation in this game. While some sections might not leave you with a choice, this is not the intent of the game.
Nevertheless, thank you for your submission! |
Last post: 09 Jun at 13:09
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Posted on 18 June 12 at 13:09, Edited on 18 June 12 at 13:26 by Vorpal Smilodon |
Epsilon Theta said:While we appreciate your tenacity, resubmitting the exact same proposal will not change our decision. You are welcome to disagree and comment on it and we will respond but please do not resubmit the same proposal.Sorry, I thought you asked me to resubmit the proposal with a more collected argument.
xPut Name Herex said:Just because you can't take someone down without killing them doesn't make it a non-stealth game. If I feel like going around and stealthily killing everyone (as I did most of the time), I was free to do that. If I felt like blazing through and shooting everyone up, I was free to do that (although, in my opinion, this would have made your run-through more difficult for this game). If I felt like taking some combination of the two (which many people did), I was free to do that.One again, I'm not saying it's a non-stealth game! I feel like none of you are reading my arguments at all. I'm saying that despite being a great example of a stealth game, it's not an Action Adventure game, and by the rules you enforce in the tier genre system, it therefore can't be labeled as a stealth game. |
Last post: Yesterday at 22:51
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Posted on 18 June 12 at 21:04 |
| This game is a stealth game, therefore it should stay in the stealth genre. What TA needs to do is allow for multiple genre's for one game. I understand your reasoning, but this need to either stay a stealth game or changed to include both stealth and TPS. |
Last post: Today at 01:01
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Posted on 19 June 12 at 00:12, Edited on 19 June 12 at 00:13 by xPut Name Herex |
| MR BLACKMAGIK said:This game is a stealth game, therefore it should stay in the stealth genre. What TA needs to do is allow for multiple genre's for one game. I understand your reasoning, but this need to either stay a stealth game or changed to include both stealth and TPS.Even if multiple genres were a possibility, this game should most definitely not be tagged as a TPS. Just because you shoot a gun in the third person perspective does not make a game third person. I could argue FFXIII should be a TPS if so, because I can use one of the characters standard attack, in which he dual wields guns. Clearly that is not the correct choice, and the point remains here. TPS have a very specific play-style, Action-Adventure (such as Spinter Cell) do not. |
I miss the good old days of WW2 Call of Duty |
Last post: Yesterday at 19:58
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Posted on 19 June 12 at 08:19 |
| Arguing that a game is not an Action-Adventure when we were giving reasons why it was and still basing your argument on that fact that it is not an A-A serves no purpose! |
Last post: Yesterday at 22:51
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Posted on 24 June 12 at 17:42 |
| The action adventure part isn't the problem here.Its the fact that if you take away AA it can no longer be listed as a stealth game. That is why I made another thread saying there needs to be multiple sub genres in multiple main genres. For example Action-Stealth, Shooter-Stealth, etc. |
Last post: Yesterday at 19:58
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Posted on 25 June 12 at 12:15 |
| An exhaustive list is simply put a huge computational effort that would take a lot of time, resources and power to maintain. Therefore, we are weighting gameplay elements and have only a two tier system. We are aware of its limitations and know it is not perfect but then again, what is? |