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Co-op / Firefight problems.

Related game: Halo: Reach

AuthorMessage
RuukuSukotto
177,191
RuukuSukotto - Burnout Paradise - Big Surf Island is sitting at 560MSP, to buy or not to buy?
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Last post: 14 May at 00:13
Posted on 14 June 12 at 13:58
Hey guys.

This has been an issue since day one for me and quite a few friends, when playing co-op campaign or co-op firefight over Live, the game seems to decrease in performance, the controls always take a lot longer to respond therefore decreasing my skill and making the game much harder to play.

This was never an issue with Halo 3 or ODST, it has only happened when playing Reach, I can guarantee it's not a broadband problem as I never have any problems or lag when actually playing MP matchmaking, only when playing some form of co-op.

Has anyone else had this problem or still have it?
"I pity you, you just don't get it at all, there's not a thing I don't cherish!"
Templar Punk
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Templar Punk - Free Disney Broom avatar:  http://tinyurl.com/khdvuhw
Achievement Completion Percentage: 87.65% (Includes owned DLC) - 11 more achievements required to reach 88%33 solutions325 posts
Last post: 20 May at 17:31
Posted on 15 June 12 at 14:16
Actually it might be the other players that might be causing lag. It has happen to me as well many times and worse on ODST. Multiplayer does not share the same problem though. Here's a thorough explanation from Cruellegacy:

http://cruellegaceyproductions.com/2011/11/12/halo-reach-co-...
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RuukuSukotto
177,191
RuukuSukotto - Burnout Paradise - Big Surf Island is sitting at 560MSP, to buy or not to buy?
54 solutions2,494 comments2,359 posts
Last post: 14 May at 00:13
Posted on 15 June 12 at 15:43
I see, I'll give that a read in a sec, like I said it has never happened in Halo 3 or ODST, or in usual Reach Multiplayer, just co-op and Firefight.
"I pity you, you just don't get it at all, there's not a thing I don't cherish!"
VeryMetalChewie - Alphabet progress: Retail: A, D, FGH, L, N, S, U, Y; Arcade:ABCD, I, P, RSTUVWX
84,784  TrueAchievements points115 posts
Last post: 10 May at 15:09
Posted on 15 June 12 at 21:11
I've not had a problem in Reach but I got this a lot in both 3 and ODST. One major factor tends to be geographical distance - tr to play with people in the same part of the world as you (or at a time of day when a large proportion of other online players are in your own time zone)