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Crysis - Genre Info submissions

Related game: Crysis

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Posted on 18 June 12 at 13:10
Vorpal Smilodon has just submitted some Game Info for Crysis:

Genre change from Shooter to Action-Adventure
Sub Genre change from First Person Shooter to Stealth

Vorpal Smilodon said:The game centrally features a cloaking ability, as well as open areas to promote a variety of tactical options throughout, notably the ability to progress in most areas without killing any enemies at all.
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Posted on 20 June 12 at 04:37
Dude, no......Just no
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Posted on 20 June 12 at 06:13
This game is a Shooter. Every approach you can take is based on the premise that you will engage your enemies. Whilst we see your argument, the ability to engage a cloaking device and run around undetected is not a stealth gameplay element. You are still running around, not even trying to hide or sneak or any of the other gameplay elements that usually make a Stealth game a Stealth game.

While we won't hold it against you, we'd welcome to see you stay consistent across your submissions. This submission is in direct violation of some arguments you gave to switch a game from Stealth to Shooter.

Nevertheless, thank you for your submission!
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Posted on 20 June 12 at 13:33, Edited on 20 June 12 at 13:34 by Vorpal Smilodon
This game is a Shooter. Every approach you can take is based on the premise that you will engage your enemies. Whilst we see your argument, the ability to engage a cloaking device and run around undetected is not a stealth gameplay element. You are still running around, not even trying to hide or sneak or any of the other gameplay elements that usually make a Stealth game a Stealth game.Playing in this manner will quickly get you caught as cloak power drains faster while moving quickly and running drains power from the same source as the cloaking ability - you have to use the cloaking ability to get from cover to cover, hiding while turning it off to recharge power, making noise with thrown items to pull guards away from patrols to make silent execution kills that drop your cloaking ability, and thus must be made out of line of site.

As I said earlier, not engaging your enemies is treated as a very useful option to advance in the game as you can ghost through all the non-tank areas without fighting. The game includes a manual tagging mechanic to keep an eye on your enemies as well as an enemy alert level indicator.

PS: I changed my arguments specifically because you told me my arguments were wrong... if you tell me my arguments are wrong why would I use them as the basis of more suggestions?
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Last post: Yesterday at 06:56
Posted on 20 June 12 at 13:40
A game is defined as a Stealth title when stealth is a necessary element of the game, in Crysis from what I have been told and what I have watched, there is no need to use the cloak it is simply there as an option. Other titles such as the Batman games and the Splinter Cell series require stealth to proceed through the game as running and gunning is sure to get you killed and will rarely prove a winning strategy. That is not the case here.
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Posted on 21 June 12 at 13:34, Edited on 15 July 12 at 09:12 by Vorpal Smilodon
Oh, that makes sense. You certainly have a greater capacity as a bullet-sponge in Crysis than you do in any of the games listed under Stealth.