| Author | Message |
Last post: 17 May at 13:05
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Posted on 22 June 12 at 17:13 |
Be forewarned: It may break more than it fixes!
Even though Polytron Corporation's hit XBLA title, Fez, spent more than its fair share of time in development, the game was released with some imperfections. Thankfully in today's plugged-in digital environment, the developers were able to collect notes as to what needed fixing and, as of today, they released a patch to remedy those issues. Unfortunately, the patch features a game breaking issue of its own, so you may want to hold off on downloading it when prompted.
Let's cover what the patch fixes first. Be aware that some spoilers are contained in these notes, so tread carefully if you've not yet completed the game!
Major issues
Save file unusable if saved inside one of two village interiors (4-cube wall village) Save file unusable if saved at the top checkpoint of the lava challenge level, or attempted to use the “jetpack” cheat in this level Save file unusable after playing for a long time (usually in a new game+) in certain areas of the game (crash within a minute) Crash when rotating view on a ledge inside the library interior Crash when attempting to open a blank spot in the artifacts inventory, after collecting the tome Clock tower framerate slows down to a crawl if system date is too far in the past or the future Able to escape out of closed interior rooms by rotating near objects, which can cause an infinite death loop Changing profile might corrupt the save file Crash on fake reboot at hexahedron encounters (note : measures were taken to fix this, but due to its random nature we can’t know for sure that it’s gone; testers haven’t encountered it!)
Performance improvements
Frame dropping when auto-saving, especially when save device is not the hard drive Frame dropping while using rotating platforms, time switches, valves and watchers Poor performance when black holes are on screen Poor performance in the industrial levels with platforms on railings
Blockers
Infinite death loop if player gets sucked by a black hole near sewage water Infinite death loop when pulling up from a ledge into a black hole Infinite death loop when waiting in a space where a destructible block respawns Inaccessible big parting waterfall doorway even if waterfall is parted, when coming back to it later on in the game or in a “new game+” Inaccessible secret door if player collects 4 owls, goes to the statue but exits the level too early Stargate door now two-way, which allows player to return back to the zu village instead of being forced to watch the ending A certain valve/water height setup in the first sewer level makes sections of the level unattainable Bumpers would randomly stop working for view rotation
Rare crashes
Crash if player enters the door behind the big parting waterfall too quickly Possible crash when exiting an exterior level which has water Possible crash and gltiching sound when holding onto rotating platform and falling Possible crash and inconsistent behaviour with the “security question” puzzle room Disconnecting controller in main menu may make the pause menu overlap it, which causes a crash when viewing credits Upgrading the trial mode to full version from the upsell screen with video and selecting “Continue” could freeze the game
Graphical issues
In-the-sky level transitions visual issues with clouds moving sporadically and disappearing Map graph does not update properly or nodes/connections disappear while browsing One face of the “code machine” tetris rosetta stone doesn’t display Clock tower : player collects anti-cube while falling to his death, camera gets stuck in zoomed-in mode Jetpack causes graphical issues in the hexahedron encounters Rotating groups active in first person view, which can cause camera oddities Opening the inventory cube while using a warp gate or walking to a doorway causes graphical issues Bell spins violently and disappears if standing idle near it for a very long time
Misdetection
First person view ability retained wrongfully when starting a clean new game from a “new game+” Finishing with 64 cubes without having gone through a 32 cube ending doesn’t grant the first person view Finishing the game with 33+ anticubes wouldn’t trigger the achievement(s) Leaderboards not posting when not connected to LIVE, and would never post again “Secret solved” jingle plays every time you input a secret code, even if it’s already been resolved
Exploits
Leaderboards should cap at 209.4% Anti-cubes and golden cubes should cap at 32 Infinite cube collection with the bell tower Player was able to go through the secret owl door without having talked to the 4 owls
Localization issues
“carte de trésor” -> “carte au trésor” in french localization All instances of “oe” did not appear in french localization
Sound issues
Birdsong loops don’t pause when opening the map or inventory screen Several sound effects retouched/added Credits are missing music when viewed during a cutsceneAgain, as noted above, the patch also includes an unfortunate game-breaking issue that Polytron tweeted about earlier. They also posted the following notice at their website, and we've highlighted the potential solution to the issue in bold:
There is an issue that seems fairly widespread where the save file can be seen as corrupted by the game after installing the patch. We’re floored that this wasn’t found in testing.
For the moment, deleting your system cache should resolve the issue, but if that fails, there is no known workaround.
We’ll keep you updated on the situation.Until we have a further update on the patch, it may be better to just decline it until the issue is sorted! Once we have further details, we'll be sure to let you know.
External link: http://polytroncorporation.com/update-is-live |
Last post: 22 Jan at 09:39
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Posted on 22 June 12 at 17:19 |
| Everyone has to earn offline till they fix it, nice of them to miss something. |
Normality has resumed in the crazed mind of a nutjob |
Last post: 18 Dec 12 at 15:33
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Posted on 22 June 12 at 17:32 |
Something about the patch breaking the game is unsettling to me...
With even just basic testing of the patch, you would think that they would have noticed "Oh crap, as soon as we update this, it breaks again. Also, once it's broke, if you remove the new update, it might still be broke."
I appreciate the fact that they went back and fixed 30+ issues with the game, but the fact that the fix is breaking more sucks. |
Last post: 17 May at 14:12
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Posted on 22 June 12 at 17:37 |
| I don't have the game, not untill its on special, but its good to see that they're improving it. |
When Gotham is ashes, you have my permission to die. |
Last post: 06 May at 20:26
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Posted on 22 June 12 at 17:39 |
| Hopefully by the time the game goes on sale, all these issues will be worked out. |
Last post: 19 Dec 12 at 15:36
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Posted on 22 June 12 at 17:47 |
| Wow, a pretty big negative despite all of the good fixes. |
Last post: 16 May at 02:15
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Posted on 22 June 12 at 18:16 |
I want this game a lot but haven't yet picked it up. I'm glad to know by the time I do, all of this will be sorted out. Overall this game looks to be fantastic! |
Last post: 16 May at 12:01
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Posted on 22 June 12 at 18:20 |
How does this patch even pass testing?  |
Last post: 14 May at 21:08
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Posted on 22 June 12 at 18:36 |
| I beat the whole game without any major bugs, and I definitely recommend it! Nice to see the developer continuing to support their title though. |
“A man chooses, a slave obeys.” |
Last post: 18 May at 07:48
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Posted on 22 June 12 at 19:56 |
| That's alot of fixes. If you haven't played it yet, the major negative will not be an issue and it sounds as though having the patch will greatly benfit Fez virgins |
Dum de dum dum dum |
Last post: 18 May at 04:35
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Posted on 22 June 12 at 21:02 |
| I own this. Guess I'll be waiting to start it.. |
Last post: 17 Apr at 05:01
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Posted on 22 June 12 at 21:22 |
| Every time I'm thinking of buying it, something like this pops up. Would have bought it at launch week if it weren't for the bug reports. Well, more waiting. |
Last post: 27 Apr at 02:28
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Posted on 22 June 12 at 21:43, Edited on 22 June 12 at 21:43 by sicsonic |
I played through the original released version of Fez for days when I bought it, and I saw no problems at all other then my system froze once, that's it. I must say it's my favorite game I've played in years, so if you can play through it with no problems it IS amazing.
This new patch doesn't sound good though. |
Last post: 15 May at 14:08
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Posted on 22 June 12 at 22:15 |
| Good thing most of us who owns the game managed to get the 200/200 early before save corruption happened. ^^;; |
Fight, VixyNyan~! For Everlasting Love & Snuggles~! |
Last post: 16 May at 23:02
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Posted on 23 June 12 at 00:36 |
| From what I've heard from Polytron, I like to update the note that M$ has pulled the patch out of Live for now, so at least the problem won't affect the new users. They're trying to find out what happened and fix it as soon as possible. Like, in less than two months. |
Last post: 14 May at 01:51
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Posted on 23 June 12 at 05:32 |
| TsubakiCalamity said:From what I've heard from Polytron, I like to update the note that M$ has pulled the patch out of Live for now, so at least the problem won't affect the new users. They're trying to find out what happened and fix it as soon as possible. Like, in less than two months.Good to know. |
Last post: 05 Apr at 14:18
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Posted on 23 June 12 at 09:18 |
| Expensive mistake by them, but if you dont QC properly i have no sympathy for the however good their game is. |
Last post: 15 May at 17:30
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Posted on 23 June 12 at 13:09 |
More and more games are being released as sub-standard, taking weeks to be fixed and in cases like this and others, either not acknowledging all problems or even creating more.
Gamers really do deserve more. |
Last post: 08 May at 16:08
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Posted on 23 June 12 at 16:21 |
| Game felt pretty ok when it was released, only suffered a few crashes, etc on the path to 200 it. Needed better play testers for certain parts to be sure, but everything was do-able. The need for better play testers is even more highlighted by the save corruption problem caused by the patch. |
Last post: 12 Apr at 11:39
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Posted on 24 June 12 at 00:00 |
| so can this corrupt any save made after the patch is installed or only saves that were made before the patch. im planning on playing this game real soon (tomorrow or monday) and im just curious. hopefully they fix it quickly!! |