Game Info Submission Archive: Red Faction: Guerrilla

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Red Faction: Guerrilla - Achievement Flag submissions

Related game: Red Faction: Guerrilla

  • Information
    Posted on 08 September 12 at 03:43, Edited on 03 May 14 at 12:12 by LitaOsiris
    https://www.trueachievements.com/II+N0+Scope45+I.htm has just submitted some Achievement Flag Info for https://www.trueachievements.com/Red-Faction-Guerrilla-....htm:

    II N0 Scope45 I said:
    Red Faction: GuerrillaCheck Your MapThe Check Your Map achievement in Red Faction: Guerrilla worth 51 pointsFinish a match on every map in Multiplayer.

    Cumulative should be removed as its exhaustive

    Red Faction: GuerrillaDeliverance DefenderThe Deliverance Defender achievement in Red Faction: Guerrilla worth 63 pointsComplete Marauder Actions.

    Cumulative should be removed as its exhaustive

    Red Faction: GuerrillaDetectiveThe Detective achievement in Red Faction: Guerrilla worth 131 pointsComplete 8 hidden challenges in Multiplayer.

    Cumulative should be removed as its exhaustive

    Red Faction: GuerrillaDoing Your PartThe Doing Your Part achievement in Red Faction: Guerrilla worth 20 pointsKill 10 enemies in a Matchmaking Match.

    Cumulative should be removed as it has to be done in one match

    Red Faction: GuerrillaExperimenterThe Experimenter achievement in Red Faction: Guerrilla worth 50 pointsComplete 4 hidden challenges in Multiplayer.

    Cumulative should be removed as its exhaustive

    Red Faction: GuerrillaFreedom FighterThe Freedom Fighter achievement in Red Faction: Guerrilla worth 34 pointsComplete 50 Guerrilla Actions.

    Cumulative should be removed as its exhaustive

    Red Faction: GuerrillaGot Any Fingers Left?The Got Any Fingers Left? achievement in Red Faction: Guerrilla worth 80 pointsBeat all Pro times in Demolitions Master.

    Cumulative should be removed as its exhaustive

    Red Faction: GuerrillaGuerrillaThe Guerrilla achievement in Red Faction: Guerrilla worth 16 pointsComplete 25 Guerrilla Actions.

    Cumulative should be removed as its exhaustive

    Red Faction: GuerrillaInsurgentThe Insurgent achievement in Red Faction: Guerrilla worth 6 pointsComplete 5 Guerrilla Actions.

    Cumulative should be removed as its exhaustive

    Red Faction: GuerrillaMad GeniusThe Mad Genius achievement in Red Faction: Guerrilla worth 408 pointsComplete 16 hidden challenges in Multiplayer.

    Cumulative should be removed as its exhaustive

    Red Faction: GuerrillaPower to the PeopleThe Power to the People achievement in Red Faction: Guerrilla worth 17 pointsRaise the Morale of 3 sectors to 100%.

    Cumulative should be removed as its exhaustive

    Red Faction: GuerrillaRevolutionaryThe Revolutionary achievement in Red Faction: Guerrilla worth 217 pointsComplete all Guerrilla Actions.

    Cumulative should be removed as its exhaustive

    Red Faction: GuerrillaTools of the TradeThe Tools of the Trade achievement in Red Faction: Guerrilla worth 41 pointsScore a kill with every weapon in Multiplayer.

    Cumulative should be removed as its exhaustive

    Red Faction: GuerrillaTry Anything OnceThe Try Anything Once achievement in Red Faction: Guerrilla worth 31 pointsFinish a match in every mode.

    Cumulative should be removed as its exhaustive

    Red Faction: GuerrillaTumbling DownThe Tumbling Down achievement in Red Faction: Guerrilla worth 42 pointsBeat all Pro times in Mariner Valley Demo Masters and Transporters.

    Cumulative should be removed as its exhaustive

    Red Faction: GuerrillaWarp SpeedThe Warp Speed achievement in Red Faction: Guerrilla worth 125 pointsBeat all Transporter Pro times.

    Cumulative should be removed as its exhaustive

  • Epsilon ThetaEpsilon Theta1,043,027
    Posted on 08 September 12 at 05:53
    We have made the changes. Thank you for your vigilance!
  • Information
    Posted on 08 November 12 at 12:45
    zzUrbanSpaceman has just submitted some Achievement Flag Info for Red Faction: Guerrilla:

    zzUrbanSpaceman said:
    Red Faction: GuerrillaCheck Your MapThe Check Your Map achievement in Red Faction: Guerrilla worth 51 pointsFinish a match on every map in Multiplayer.

    This can be done solo, per the method in the solution and verified by myself recently.

    Red Faction: GuerrillaTry Anything OnceThe Try Anything Once achievement in Red Faction: Guerrilla worth 31 pointsFinish a match in every mode.

    This can be done solo, per the method in the solution and verified by myself recently.

  • Epsilon ThetaEpsilon Theta1,043,027
    Posted on 18 November 12 at 13:59
    We have added the Single Player flag to both achievements. Thank you for your submission.
  • Information
  • Removed Gamer

    Removed Gamer

    Posted on 14 March 13 at 02:30
    Wrecking crew is a single player offline only game mode.
  • Posted on 14 March 13 at 02:57
    Thanks for pointing that out! toast
    Dead Rising Survivalist: 17d 06h 58m....5th in the WORLD!!!
  • Removed Gamer

    Removed Gamer

    Posted on 14 March 13 at 03:42
    No problem smile
  • LitaOsirisLitaOsiris1,257,745
    Posted on 21 March 13 at 19:31
    As above. We'll be leaving the flags as is wink
  • Information
    Posted on 25 March 14 at 08:58
    https://www.trueachievements.com/matdan12.htm has just submitted some Achievement Flag Info for Red Faction: Guerrilla:

    matdan12 said:
    Red Faction: GuerrillaWarp SpeedThe Warp Speed achievement in Red Faction: Guerrilla worth 125 pointsBeat all Transporter Pro times.

    + Time Sensitive - Self Explanatory.

    Red Faction: GuerrillaGot Any Fingers Left?The Got Any Fingers Left? achievement in Red Faction: Guerrilla worth 80 pointsBeat all Pro times in Demolitions Master.

    + Time Sensitive - Self Explanatory.

    Red Faction: GuerrillaJust the BeginningThe Just the Beginning achievement in Red Faction: Guerrilla worth 9 pointsWin a Matchmaking match.

    - 3 players
    + 6 players - Cannot start matches in matchmaking with only 3 players.

    Red Faction: GuerrillaStart of Something SpecialThe Start of Something Special achievement in Red Faction: Guerrilla worth 11 pointsPlay 5 Matchmaking matches.

    - 3 players
    + 6 players - Cannot start matches in matchmaking with only 3 players.

    Red Faction: GuerrillaDoing Your PartThe Doing Your Part achievement in Red Faction: Guerrilla worth 20 pointsKill 10 enemies in a Matchmaking Match.

    - 3 players
    + 6 players - Cannot start matches in matchmaking with only 3 players.

    Red Faction: GuerrillaA Winner is You!The A Winner is You! achievement in Red Faction: Guerrilla worth 188 pointsWin 250 matchmaking games.

    - 3 players
    + 6 players - Cannot start matches in matchmaking with only 3 players.

    Red Faction: GuerrillaTopher Would Be ProudThe Topher Would Be Proud achievement in Red Faction: Guerrilla worth 165 pointsPlay 250 matchmaking games.

    - 3 players
    + 6 players - Cannot start matches in matchmaking with only 3 players.

    Red Faction: GuerrillaMad GeniusThe Mad Genius achievement in Red Faction: Guerrilla worth 408 pointsComplete 16 hidden challenges in Multiplayer.

    - Time Consuming - Does not take anywhere near 20 hours to do the challenges.

    Red Faction: GuerrillaRed Faction MemberThe Red Faction Member achievement in Red Faction: Guerrilla worth 140 pointsPlay online with another player who has completed the Campaign.

    - Hidden Requirement - The achievement explains what one has to do and there is an achievement for beating the game as well.

    Red Faction: GuerrillaTumbling DownThe Tumbling Down achievement in Red Faction: Guerrilla worth 42 pointsBeat all Pro times in Mariner Valley Demo Masters and Transporters.

    + Time Sensitive - Self Explanatory.

  • MusquitoMusquito824,715
    Posted on 25 March 14 at 17:34
    Thank you for your submission. Only the time sensitive flags have been added.


    You can start a match with 5 players, therefore the 3+ players flag stays.
    Hidden requirement = you need to have completed the campaign yourself. (This is not visible in the description).
    http://www.truetrophies.com/ArcticMusquito.htm
  • Information
    Posted on 26 March 14 at 12:23
    Epsilon Theta has just submitted some Achievement Flag Info for Red Faction: Guerrilla:

    Epsilon Theta said:
    Red Faction: GuerrillaDetectiveThe Detective achievement in Red Faction: Guerrilla worth 131 pointsComplete 8 hidden challenges in Multiplayer.

    Hidden Requirement - I believe there are only 4 or 5 available from the get-go, requiring to level up before being able to access them.

    Level - Requires levelling up before enough challenges are unlocked. Depending on the interpretation, this is perhaps already covered by HR but it would be a good synergy.

    Red Faction: GuerrillaMad GeniusThe Mad Genius achievement in Red Faction: Guerrilla worth 408 pointsComplete 16 hidden challenges in Multiplayer.

    Level - Requires levelling up before enough challenges are unlocked. Depending on the interpretation, this is perhaps already covered by HR but it would be a good synergy.

  • matdanmatdan862,972
    Posted on 28 March 14 at 04:08
    There is technically no levels in Red Faction despite your badge changing after certain amounts of XP there is no official levelling structure.

    Musquito said:
    Thank you for your submission. Only the time sensitive flags have been added.


    You can start a match with 5 players, therefore the 3+ players flag stays.
    Hidden requirement = you need to have completed the campaign yourself. (This is not visible in the description).
    Not sure if you missed the "- Time Consuming" but that is because it does not take 20 hours to get all challenges done barely even half that. Also there are two achievements before-hand which break up the time towards that achievement itself.
  • Posted on 28 March 14 at 04:16, Edited on 28 March 14 at 04:17 by BPBPBPBPBPBPBP
    This post contains unbalanced formatting tags and cannot be rendered at this time.
    Dead Rising Survivalist: 17d 06h 58m....5th in the WORLD!!!
  • matdanmatdan862,972
    Posted on 28 March 14 at 05:48, Edited on 28 March 14 at 05:49 by matdan
    This post contains unbalanced formatting tags and cannot be rendered at this time.
  • Epsilon ThetaEpsilon Theta1,043,027
    Posted on 28 March 14 at 08:19
    matdan12 said:
    There is technically no levels in Red Faction despite your badge changing after certain amounts of XP there is no official levelling structure.
    There is an XP bar and periodic rewards like specific weapons or characters. While you do not have a concise number plastered on your screen that breaks up the XP into slices that we usually call levels, the mechanics are the same and, when it comes down to it, flags denote behaviour and mechanics, not what a game calls it.
  • matdanmatdan862,972
    Posted on 28 March 14 at 10:19
    Epsilon Theta said:
    matdan12 said:
    There is technically no levels in Red Faction despite your badge changing after certain amounts of XP there is no official levelling structure.
    There is an XP bar and periodic rewards like specific weapons or characters. While you do not have a concise number plastered on your screen that breaks up the XP into slices that we usually call levels, the mechanics are the same and, when it comes down to it, flags denote behaviour and mechanics, not what a game calls it.
    However the flag does denote what the game calls it; as per the description:
    "Level is applied to achievements that require you to reach a specific level or rank, or when you are required to reach these as a prerequisite. "
    Except this game has no levelling system of any sort that is applied by rank or level just XP and rewards at intervals. Unlike other games with actual fleshed out level components the defining difference is that they are never labelled as levels by the game (For example you can enter a match and there will be only different skins for characters, badges and hammers so there is no defining at what 'rank' they are).
    They are called unlocks so I would say hidden requirement might be more apt.
  • Epsilon ThetaEpsilon Theta1,043,027
    Posted on 28 March 14 at 12:05, Edited on 28 March 14 at 12:06 by Epsilon Theta
    So lets dive into Semantics. What is a level? It is a quantifiable position on a real or imaginary scale. Lets say that the scale we use here is XP. While I can't remember the real figures, lets say you get some reward every 1000 XP points. So if you have 5000 of those, you have access to 5 rewards. Your level is 5000 as denoted by the scale. While there is no label that abstracts the 5000 XP into the notion of level 5 or the Lieutenant rank, it is exactly the same mechanic. Furthermore, the exact same Semantic context applies to both scenarios.

    I believe they already carry Hidden Requirement. What I wanted to convey is the method by which you can meet the requirement, namely levelling.

    Edit: As an example, take EGO points in Defiance. There is no XP systems and points are awarded by blocks of 4 or 10 if I remember correctly depending on the deed you have done. Still, the game talks about EGO level.
  • matdanmatdan862,972
    Posted on 28 March 14 at 13:19
    Epsilon Theta said:
    So lets dive into Semantics. What is a level? It is a quantifiable position on a real or imaginary scale. Lets say that the scale we use here is XP. While I can't remember the real figures, lets say you get some reward every 1000 XP points. So if you have 5000 of those, you have access to 5 rewards. Your level is 5000 as denoted by the scale. While there is no label that abstracts the 5000 XP into the notion of level 5 or the Lieutenant rank, it is exactly the same mechanic. Furthermore, the exact same Semantic context applies to both scenarios.

    I believe they already carry Hidden Requirement. What I wanted to convey is the method by which you can meet the requirement, namely levelling.

    Edit: As an example, take EGO points in Defiance. There is no XP systems and points are awarded by blocks of 4 or 10 if I remember correctly depending on the deed you have done. Still, the game talks about EGO level.
    Well that is that game. From what I have seen no-one calls it a level hence it is called Unlocks.

    Also none of the "rewards" quantify any advantage over some with less XP as the only gains are superficial and do not make your character more effective or more a force to reckon. Unlike say CoD has perks and Battlefield has weapons. In further reference to sandbox games Prototype while single player levelling with XP allows you to purchase new abilities and same said with newer titles like Infamous Second Son.

    Taken from the wiki:
    "Red Faction: Guerrilla has an extensive multiplayer, with 4 types, 7 game modes, 21 maps, 18 weapons, 10 backpacks, 16 hidden challenges and 125 unlockables."

    They are only referred to again as unlocks as because earlier stated they are simply unlocks not gaining any superiority or rank above another person. No one is distinguishable from the other unlike Gears of War 3, CoD, Battlefield, Assassin's Creed, Far Cry, GTA, Red Dead and so forth.

    Taken from wikipedia:
    "As the player engages in more matches, they gain experience points that will grant them bonuses; most of which take the form of superficial bonuses such as the option to add more features to character models or altering aspects of their player emblem, and have no impact on the game."

    Pretty much sums it up and hopefully makes my POV clearer.
  • Epsilon ThetaEpsilon Theta1,043,027
    Posted on 28 March 14 at 13:35
    I do not argue that advancing in XP gives you an advantage. That is not how I qualified level at all, it is your personal understanding and POV which I respect and agree with. However, the point I raised was on the requirement, not the advantage that a level brings onto the table.

    The requirement is the same, you need to gain XP, that is, reach a certain level on a virtual XP scale.
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