DarkSquall1 said:The idea of "feeling" rushed is up to the gamer. Like I said, I never once felt rushed, because Chronostasis was always available to pause time. Therefore it is up to the individual to feel rushed. Many people on this site (including myself at times) play games as quickly as possible just for the achievements, so isn't this the same thing? Only in this game, the timer is provided by the game for story purposes.
Honestly I think you're right. It's very much an individuals personality and gaming nature that's going to impact them here. For me the only reason Majora's Mask was bearable was because the nature of the game actively discouraged doing everything in one run until you were well into the game - part of the fun was learning how to set everything right in the time period. But here you have an actual time limit, a period to do everything you wanted to do before the game was done. I abso-fricking-lutely hate time limits in my video games. I'll be happily playing an RTS, they give me a time limit mission and I just stop. Unless the game I'm playing is one that's naturally timed (like a racing or platformer type game) it's an intensely unwelcome mechanic for a game where I like to take my time and not just spend it all either frantically doing everything in site or grinding. I spent 100 hours in FF13-2 when I could have completed the game in about 75 since I got distracted capturing monsters - I like to take my time and this goes counter to that so screw that noise.
Although I do get that you were trying to put out a different point so that its not all negativity here and nobody buys the game. I let myself get suckered in by devils advocate stuff once before and it ended up with Lords of Shadow on my card. Never again I say!!
WeisGuy9 said:That's just not the right way to go about making an expansive RPG.
In all fairness I can't think of a single "expansive" RPG that hack Toriyama has ever directed. FFX-2 and 13-2 are the only ones that kind of sort of have some effort put into making them feel "big" but most of 13-2 is backtracking or revisiting the same areas with a different paint job and X-2 reuses most of the locations and almost all of the enemies from the previous game. This is the guy who loved the idea behind "Final Fantasy 13 Explorers of the Straight Line".
Looking to boost any MP achievements I don't have for any game I own.