rayner2814's Blog - Apr to Jun 12 (87 followers)
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May
12
PermalinkOperation: 20 Hours...
Just over a year ago on March 6th 2011, I set a personal gaming record of 19 hours and 8 minutes of continuous video-game playing. For the most part I played the Undead Nightmare expansion to Red Dead Redemption... ending by becoming an Undead Cowboy riding a Unicorn, spewing a rainbow-trail out my ass. At that point I didn't know if it was a hallucination or a product of the 2-liters of Mountain Dew I consumed to keep awake! This attempt was the first time I succeeded to best a record that held since playing Final Fantasy II ( IV ) for 18 consecutive hours back in November 1991, a record that seemed untouchable for nearly 20 years! In the past, every year I tried to beat this record and that itch is rearing it's ugly-head once again... it's like a void that needs to be filled.

In the next month or so I will be undertaking Operation: 20 Hours here on TA. I will choose either a Saturday or Sunday and create Gaming sessions from 6am until 2am EST the following day. Hopefully I can create a balance regiment of boosting, co-op, and some downright mayhem! Currently here is a roster of games I intend to play:

Gears of War
Gears of War 2
Gears of War 3
Halo: Reach
Earth Defense Force: Insect Armageddon
Phantasy Star Universe
Armored Core V
Dead or Alive 4

In addition I want to start a new game with a decent amount of Achievements I can win in 1-day so I can make an attempt for a TA Best Days record... I just need a total of 37 Achievements in 1 day, this won't be very difficult to accomplish.

Notice some of these games I intend to play I have 100% Completion... I intend to help with AC:V Bosses, PSU DLC Bosses and I need to de-rank myself to Rank E in DOA:4 so basically it's free EXP from an SS Rank.

If you see me create an obscene amount of gaming sessions, this will signify that Operation: 20 hours has begun! Help me fill the void! toast
Posted by rayner2814 on 12 May 12 at 07:55 | There are 3 comments on this blog post - Please log in to comment on this blog.
May
10
PermalinkNES RPG Flashback Part 8...
Ultima III: Exodus - FEB 1989
The Guardian Legend - APR 1989
Legacy of the Wizard - APR 1989
Dragon Warrior - AUG 1989
Shadowgate - DEC 1989
The Magic of Scheherazade - DEC 1989
Final Fantasy - JUL 1990
Swords & Serpents - SEP 1990
Destiny of an Emperor - SEP 1990
Dragon Warrior II - SEP 1990
Ultima IV: Quest of the Avatar - DEC 1990

I received a SEGA Genesis game console for Christmas 1990, as I ushered in the 16-bit era of gaming. This was BY FAR the most exciting generation in video-game history and I was a multi-console owner. I purchased my last launch console to date with the SNES in August 1991 and for Christmas 1992 I couldn't believe that my parents found a Turbo Duo! In 1994 I also added a NeoGeo to my console arsenal! In all this excitement, my NES was doing what my Wii is currently doing... collecting dust! That is until we had the "Swifty incident" a bit of advice, never put a hamster into a front-loading NES! Needless to say I needed a new NES and I was so caught-up with the 16-bit revolution that this idea took a back-seat.

In the summer of 1992 while working in the comic-book store I was obsessed with the Impel X-Men trading cards. The set consisted of 100 cards with 5 Holograms. The owner gave me such a good deal on sealed boxes that I purchased more than 10 of them that summer. By the Fall I made 10 complete sets and sold them to one of our competitors Comic Kingdom for $50 each! With part of that $$$ I purchased a NES Challenge Set which included Super Mario Bros. 3 and I also bought Dragon Warrior III & Dragon Warrior IV from Steve's Toy Store. My friends thought I was crazy for buying an old system, but it was one of the best decisions I've ever made. Now for the Final Chapter of the NES RPG Flashback!!!

Dragon Warrior III - JUN 1991

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Although I was deep into other RPG games on the SNES & Genesis in the Fall of 1992 I was pleasantly surprised with the offerings of Dragon Warrior III. It was the first game I played with a job-system. Even on the 16-bit systems you either chose your class at the start of the game, or not at all... it was pre-set. About 1/2 way through the adventure you arrive at The Temple of Dhama where any character besides the Hero can change class once they reach lv 20! When you class changed, you kept all the spells you've learned and all your attributes were halved. You could keep building on the same characters and make them super-powered. You could create a Mage with high defense & HP or a Fighter with healing spells. I loved the job-system and it's a shame I didn't see it again in the US until Final Fantasy: Tactics. By the time I reached the end-game I was a walking party of Kryptonians! It further fueled my desire for MAX stats in RPG's. The graphics might not have been Mode 7 graphics or Blast Processing caliber, but it was one of my favorite RPG's of it's time!

Dragon Warrior IV - OCT 1992

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Dragon Warrior IV was such a unique game, it was the first time a story was told from different perspectives which all participants come together in the final chapter. DWIV is divided into chapters where you play as a different set of individuals who make up the Hero's party in Chapter 5. It was the first time I played as an actual Merchant and it was remarkable! By the time the Hero complies his party you have access to near 10 party members, those not in your active party stay in the "Wagon" and even gain small amounts of EXP so they don't get left behind stat-wise. It was the first time I dealt with setting "Tactics" for the behavior of party members during battle aside from the Hero... similar to Final Fantasy XII's Gambit system 14 years later! I also lost myself in the Casino... you had slot machines and poker... and you could abuse the save-system to reload after you lost the deed to the house! Some of the best items were obtained using tokens from the Casino! Again I got so absorbed in exploring the world that by the end-game I was no match for the toughest of foes!

I hope you all enjoyed this walk down NES memory-lane, or for some this could be looked at as an RPG history class laugh This segment was made possible by reader suggestions... so keep them coming wink I also ask that if you read my blogs please click the follow button even if I'm on your friend's list. toast
Posted by rayner2814 on 10 May 12 at 13:06 | There are 5 comments on this blog post - Please log in to comment on this blog.
May
07
PermalinkNES RPG Flashback Part 7...
Ultima III: Exodus - FEB 1989
The Guardian Legend - APR 1989
Legacy of the Wizard - APR 1989
Dragon Warrior - AUG 1989
Shadowgate - DEC 1989
The Magic of Scheherazade - DEC 1989
Final Fantasy - JUL 1990
Swords & Serpents - SEP 1990
Destiny of an Emperor - SEP 1990

Dragon Warrior II - SEP 1990

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I remember getting Dragon Warrior II as an early birthday present, my parents left it out in the open in a clear plastic-bag. I begged and pleaded to open it early, using my good grades as leverage... and it worked! If you asked me what game has my favorite box-art it would be DWII. Maybe because I looked it over obsessively for 2 hours before my parents came home and absorbed everything I could aside from reading the instruction manual. This game was unlike other RPG's because you progressively acquire your party members through story. You begin as the Prince of Midenhall and meet the Prince of Samantoria and then together you rescue the Princess of Moonbrooke. All three are the main characters... they represent the Warrior, Fighter-Mage & Healer. Each character had dialog, this was a departure to the main narrative being interpreted by the player, now the characters spoke.

Dragon Warrior II supported a save-game feature and was a direct sequel to Dragon Warrior, occurring 100 years in the game's future. Weapons & Armor were character specific, and I remember a particular weapon... the Falcon Sword, it had less attack power than several other swords, but it allowed 2 Attacks! Only the Prince of Samantoria could wield it and if leveled high enough he would do more raw-physical damage than the Warrior. The game came with a beautiful map of the world of Alefgard, I remember being lost in the lore of Dragon Warrior. It was different than Final Fantasy in the sense that it all wasn't left to the imagination, it was here that RPG's began to be more associated with a good story than just gameplay. Many RPG's to follow included dialog between the characters and gives you a sense that you are part of the party on an adventure.

Ultima IV: Quest of the Avatar - DEC 1990

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Ultima IV: Quest of the Avatar is probably one of the most patient, diligent, and just outright complicated games of it's time. It is the epitome of "Role Playing" First creating a character, it wasn't as simple as selecting a class. You were asked scenarios to better fit the main character to your personality. Basically you ranked 8 virtues in order of importance. Through my experience, if you are not the poster-child of Jesus you will be penalized. Under-cut a blind merchant by even 1G and you lose points, kill a monster that it not evil... bam penalized, make sure you give to beggers... if not, you lose Virture. If you want to play this game as anything other than a prophet, forget it! The WORST aspect was that the enemies scaled with the main character's level. There was no power-leveling, or exploring unless you want to fight Dragons & Wyverns mid-way through the game. After completion I never touched another Ultima game since.

Dragon Warrior III - JUN 1991
Dragon Warrior IV - OCT 1992
Posted by rayner2814 on 07 May 12 at 20:07 | There are 2 comments on this blog post - Please log in to comment on this blog.
May
02
PermalinkWhy do people cheat...
I remember that cold December day in 2009 when I was directed to TrueAchievements, I was in a thread about Gamerscore / Trophies and their effect on gaming habits on the NeoGaf forums and U2NUMB told me about a site that adjusts the difficulty of Achievements. Back then I was making my own excel spreadsheet for me and a few of my friends... I would take the average score for a game from the now closed MyGamerCard.net then take the inverse and multiply by our current score. It kinda assigned a difficulty rating from 1 - 10 for most games on the Xbox 360... average score is 500, then the rating was 2, average score of 100... difficulty was 10. I updated the spreadsheet each week and distributed it to my friends, I even made weekly gains charts and such. It was a really nice competition among friends and we would never even think about the notion of cheating.

Since we joined TA I've always noticed a kinda down-swing to my TA score. The longer a game is out, the more people will complete it, there is a point where that number increases faster than new players and then a game hits it TA peak... so to speak. I have several high TA Ratio games with an overall TA Ratio of ~ 1.85 and when a cheater appears on the site I usually get hit with a 200+ point drop overnight, then another shows up and I lose another 150+ TA score. It's a constant tug-of-war with my score, and my friend AYU X360 feels the same drop, or worse... his overall TA Ratio is 2.08. It's been a long time since my accurate score has been represented on TA and there is really no solution to remove these cheaters. Regardless of the rules there is an Investigations Team that deals with the cheaters, from my experience of reporting cheaters I've noticed that if a member won 13,000 Achievements in 1 day or they somehow won 10K online matches in Armored Core For Answer offline, they will be removed in ~ 1 week.

So what makes people cheat? If you cheated, why even join TA? What is considered cheating? It's no secret that my friend AYU X360 and I gained these Achievements

Armored Core For Answer 10000 wins The 10000 wins achievement in Armored Core For Answer worth 526 pointsWin 10000 Online Matches

Armored Core For Answer 10000 kills The 10000 kills achievement in Armored Core For Answer worth 526 pointsGet 10000 Kills in Online Matches


By trading wins in ranked matches... a.k.a boosting. I read a site-news story not long about about changing the cheater policy for TA and I was surprised how many people thought boosting was considered cheating? TA allows you to create "boosting sessions" why would they consider it cheating? There are dozens of Gears of War sessions for these Achievements.

Gears of War Seriously ... The Seriously ... achievement in Gears of War worth 239 pointsKill 10,000 people in versus ranked match total

Gears of War 3 Seriously 3.0 The Seriously 3.0 achievement in Gears of War 3 worth 882 pointsReach level 100 and earn every Onyx medal.


It's safe to say that boosting is not cheating. What about glitching? There was a method of gaining EXP in Aliens vs. Predator in the Marine Campaign when the game first released. I remember telling my friend that the story missions gave EXP and I inadvertently stumbled onto this glitch by backing out of a ranked-match and then going straight into campaign. I obtained these Achievements with relative ease:

Aliens vs. Predator Welcome to The Party The Welcome to The Party achievement in Aliens vs. Predator worth 101 pointsGet 6000 XP in Ranked Matches

Aliens vs. Predator Real Nasty Habit The Real Nasty Habit achievement in Aliens vs. Predator worth 204 pointsGet 18060 XP in Ranked Matches


Or when I stumbled onto the 17 second Tag Match glitch in Rumble Roses XX by trying to create a character that can land 3 lethal moves quickly... it still took over 100 hours of loading screens to obtain these Achievements:

Rumble Roses XX All Costumes Complete The All Costumes Complete achievement in Rumble Roses XX worth 452 pointsAll characters have obtained all costumes.

Rumble Roses XX Shop Complete The Shop Complete achievement in Rumble Roses XX worth 1127 pointsAll items that can be purchased at the SHOP have been obtained.


I spent more time in loading screens than the actual game... but I put in the time. Is that the factor that determines if it's a cheat or not? Then why is a game like Fallout 3 (PC) not considered cheating? Enter a command and BAM! 72 Achievements unlocked! What about consumables: In Record of Agarest War you can literally BUY these Achievements from the marketplace:

Record of Agarest War Heracles The Heracles achievement in Record of Agarest War worth 11 pointsStrong as an ox!

Record of Agarest War Apollo The Apollo achievement in Record of Agarest War worth 11 pointsHealthy as a horse!

Record of Agarest War Hermes The Hermes achievement in Record of Agarest War worth 12 pointsQuick as a wink!

Record of Agarest War Athena The Athena achievement in Record of Agarest War worth 10 pointsSmart as a whip!

Record of Agarest War Caerus The Caerus achievement in Record of Agarest War worth 12 pointsSmart as a whip!


All of these Achievements have > 2.0 TA Ratio and you can purchase PP from LIVE and use it to raise each attribute > 150. Is this considered cheating? In the future will all games have Buyable Achievements? What would be the difference between that and Game Saving? The Publisher allowing it by paying them $$$ isn't that extortion?

Where do you stand on cheating?
Posted by rayner2814 on 02 May 12 at 13:45 | There are 14 comments on this blog post - Please log in to comment on this blog.
Apr
30
PermalinkNES RPG Flashback Part 6...
Ultima III: Exodus - FEB 1989
The Guardian Legend - APR 1989
Legacy of the Wizard - APR 1989
Dragon Warrior - AUG 1989
Shadowgate - DEC 1989
The Magic of Scheherazade - DEC 1989
Final Fantasy - JUL 1990

Swords and Serpents - SEP 1990

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Here is a NES game I purchased solely on box-art, the cover by Boris Vallejo is just so amazing! Look at dem thighs! The actual game had little to do with the art, but it was a fun game none-the-less. You create 4 characters from Warrior / Thief / Magician and they can be Male or Female. The beauty of "rolling" a character is that you can keep attempting until you create one that you like... or in my case near MAX stats. It's loosely based on Dungeons & Dragons and if you are patient enough your entire party will be unstoppable. Once created, I entered the 16-level dungeon to fight the serpent at the end of the final floor. Each level had a different lay-out, but no randomness to them... so I did what every 14 year old would do... I drew an EXACT replica of each dungeon level on graph-paper. That's right I stepped on every single square and I allowed my friends to use these maps in their attempts to defeat the serpent. I did a MIN step run with my MAX characters... completed all 16 levels making a bee-line right to the end-boss. I think this is why I enjoy "Achievements" so much, I've been creating them for myself over 20 years ago. This is when I realized that I was better at video-games than all of my friends... that and no-one could touch me at Skate or Die!

Destiny of an Emperor - SEP 1990

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This is the game that set me on the path of "collectables" in video-gaming. In previous RPG's and such the collection of choice was "Weapons & Items" but in Destiny of an Emperor, you play as Liu Bei exploring the land in search of "Generals" to join your party and unite China! When traveling the landscape, you can encounter generic enemies... but on occasion they are accompanied by a General, and after battle there is a chance the defeated enemy will offer his assistance to you for a fee. What is this... Pokemon in 1990? The most amazing aspect is that once this General joins your ranks, you will not encounter him again in random attacks! Not only that, but you were limited to employing only 70 Generals of the over 150 total... and when you release a General due to space limitations, you can then encounter him again! This lead me to some late-game Power-leveling tricks, but being able to recruit your foes and then leveling them along-side the main character was simply brilliant! Look at how popular Pokemon has become... In addition the battle-size increased to 5 vs 5, and the introduction of instant-kill tactics, when a General is beheaded and needs to be revived after battle. Want to speed things up... select "All-Out" which the AI will determine the outcome of the battle quickly... very similar to auto-battle, and extremely useful on weak enemies.

Dragon Warrior II - SEP 1990
Ultima IV: Quest of the Avatar - DEC 1990
Dragon Warrior III - JUN 1991
Dragon Warrior IV - OCT 1992
Posted by rayner2814 on 30 April 12 at 16:51 | There are no comments on this blog - Please log in to comment on this blog.