Yeah. So thus far, the week has been pretty eventful, so I thought I'd throw in a mid-week blog just for the heck of it. I'm pretty happy with my progress this week. And by "pretty happy" I really mean "effin' ecstatic". Alliteration always assists in allowing appropriate articulation. (I'm so friggin awesome. I didn't even need a thesaurus for that!!)
Anyway, enough of that. (Resisting the urge to continue....) It's only Wednesday, and I've already hit 3 completed games for the week. I finally managed to drop
Warhammer 40,000: Space Marineand let me say, did it feel good!! Awesome!! Amazing!! Astonishing!!! (Ok, I'll stop, I promise...)
Seriously though. I spent the last month and a half boosting
for about 4 hours a day. It felt good to finally get that out of the way. Thanks to all those kind souls who put up with me along the way, and screw the one person who ruined it by giving me bad feedback for a session that wouldn't have happened even if I hadn't gotten stuck at work. How ironic that he complains on his friend feed about people not accepting his excuse for missing a session, and then he turns around and stiffs me the same way. Hypocrisy angers me.
Also, I'd like to comment on my experiences with
since several people have asked me.
It was intense. This is definitely one of the harder achievements I've worked at in recent memory, along side
(which still eludes me...argh!!!)
I think what it boils down to is team work, but also a bit of luck. For those wondering, we used two Raptors with Death Mauls, Impenetrable, and Killing Blow, and two Tacticals with Melta Guns, Storm Bolters, and Improved Melta Charge. There were a few key strategies that came into play here, but most important is spawn management. If the two tactical marines are running out of ammo towards the middle / end of Wave 21, and you have full lives, they should consider going on a suicide run for ammo. One at a time, of course, to ensure nothing crops up and screws you unexpectedly.
Most surprising, however, is the amount of difference that one bad player can make. The first run we tried ended in disaster. It took us over 3 hours to get to the bonus wave once because we had a death sponge playing with us. The next night, with 3 players and a replacement who didn't suck it took us one hour to get to the bonus wave.
So there you have it. Well worth the effort, and it definitely did feel like an achievement when we popped it. Especially since we did it with two dead, one Raptor, and one out of ammo Tactical marine who fought off the last 6 Dreadnaughts alone. (Epic job
Airman Rufio &
MulticronX)
Onward and upward. My second completion of the week was
Sally's Salon: Luxury Edition (WP).
Now before I continue, there's one thing you should know about me: I'm a sucker for these time-management games. I played and loved
Star Wars: Cantina (WP) and I loved this just as much. This one was a good bit more challenging than Cantina, although not quite as time-consuming (at least, for me) achievement wise. That could be due to Cantina mysteriously dumping my entire game save when I was maybe 10 minutes from getting the last achievement. Like I said, though, I love these types of games so I wasn't too broken up about that.
Lastly, the easy game for the week was
Ben 10 UA: Cosmic Destruction. I don't have too many issues with it. I enjoy the cartoon (haven't watched past the first series, but playing through this has given me a renewed interest...) and so the game was somewhat engaging. Unfortunately, like most kids games, it was shoved out the door half-tested and with terrible camera controls. There were a few frustrating parts (like mysteriously losing collectables and having to play through an entire level three times for it to finally register) but overall, it wasn't bad.
So, that's that. I'm going to start
Alan Wake so that I can be done with it in time for the sequel. I've also got some time scheduled to boost
Overlord with
Reborn Gaidin (who, by the way, is being
sufficiently crushed in the GTASC.)
I do, however, want to call him out on being totally unprepared for our session this past Sunday. "I can't find your game." he says to me. "Did you download the DLC?" I asked. "Yes, of course I did." he replied. "Well obviously not," say I, "because if you did, you'd see my game."
Yup. I told you I was gunna call you out on it, and there it is. (And here's the angry typing guy I said I would include:

)
For the last little bit here, I'd like to review my progress towards my
yearly goals. So far, I think it's going really well. If I keep up at the pace I'm going, I could be up to 125 completions well before the end of the year. I've actually averaged two a week to this point. The completion percentage is coming along well also, with me having just passed 65% today. I hope to get more
http://www.trueachievements.com/Halo-CE-Anniversary-xbo....htm done with
Evilragd0ll this week so I can get that off my list. I also hope to get around to finishing the rest of the Overlord MP as well.
So there you have it. Thanks for stopping by and listening to my random ramblings and tangents. If you're following me, let me know so I can follow you in return.
FFoB: The gamertag "Worhammer" actually started out as a real life nickname. I didn't award it to myself, but instead was given it by my boss at the first job I worked. I worked in a warehouse unloading trucks, and my boss (from Jamaica, used to be a pot head, fried his brains...) couldn't remember my name. He could, however, remember that I wore a Warhammer 40K t-shirt the first day I came in. Thus the nickname was born. When I went for the gamertag, Warhammer was taken, so I went with Worhammer. Sorry, couldn't think of anything else that had to do with the things I was talking about in the blog.