Halo 3: ODST Reviews

AuthorReview
Tyrannikos
104,962
Tyrannikos
TA Score for this game: 1,408
Posted on 24 September 09 at 20:49
This review has 69 positive votes and 12 negative votes. Please log in to vote.
ODST. New campaign. New hero. New multiplayer. The box really does say it all. While this new campaign is fairly short, it offers some good storyline to those out there who love the Halo universe. ODST comes with Firefight, a new mode like Gears of War's Horde and World at War's Nazi Zombies.
Also, with ODST comes a second disc containing Halo 3's multiplayer and every single map made for it.

STORY/PLOT:
Halo 3: ODST comes to us as a side story to Halo 2. You play the part of the Rookie, the newest member of an elite squad of Orbital Drop Shock Troopers. Not long into the game, you are separated from your squad. It's your job to guide Rookie through the streets of New Mombasa, exploring, fighting, and slowly piecing together clues to what happened to the rest of your team. You're not quite alone in your search though. You have a bit of help from the city's AI, The Superintendent. While the AI is a bit screwy, you will notice help from time to time in the form of certain doors being locked barring your way from one clue, but only to bring you to the next vital clue. Find a new clue and you get a flashback sequence to play as the squad mate that left said clue. Each person in your squad has their own story to tell, all happening at different times after your initial drop onto the planet. If you are a fan of the Halo storyline, the tale this game gives you is quite the addition.

GAMEPLAY:
ODST is a very open ended game when compared to the others in the franchise. Essentially, you have the ability to wander the streets as you see fit. Like I said before, the city's AI will block off some passages while leaving others open, there are still many routes to take to find your next objective. Will you go through the dark, close-quarters building or will you fight it out in the streets?
There are some pros and cons to being an ODST in this game. Pros being you have a different HUD system. You now have the ability to use the VISR, a handy attachment built into your helmet that lets you see in the dark, outlines enemies red, friendlies green, and objectives in yellow. The most prevalent con, simply put, is that you are no longer a SPARTAN. You are much weaker. This means you die easier, you cannot move as fast or jump as high, and there is no dual wielding this time around. It truly is something to adjust to. A much higher level of caution is required.
The enemies of the game don't really strike me as any different than before, other than seeming much harder to kill at certain times (a single Brute can sometimes seem to take ages to take his shields down) and with ammo being fairly scarce, you really need to think before you act.
Just as a side note, get ready for some backtracking in ODST. You will see a few areas more than once.

FIREFIGHT:
Firefight is a new addition to the Halo universe. It's a multiplayer mode that can be extremely entertaining or extremely frustrating depending on who you play with.
Firefight is a mode where wave after wave of enemies will be dropped and try to overtake your position, each wave increasing in difficulty.
You and your team starts with a set number of lives that is shared. A team mate dies, you lose a life. The only times you can gain lives is at the end of every fifth wave or on Bonus Rounds.
The real kicker to Firefight are the skulls that turn on throughout your game, increasing the difficulty as well as your frustration. Skulls will activate at different times. Sometimes, one or two will be on, other times, the majority will be on. Get to a Bonus Round and every single one will turn on! Learn what the skulls do and learn how to work with them to survive.

GRAPHICS:
ODST makes a large improvement on the environment, vehicles, and even character models. You have a sprawling city to explore, littered with cars, bodies, weapons, and remnants of past battles. There is rainy city areas, fights on tall sky scrapers, skirmishes in underground facilities, and so much more to see with the environment. When you turn on your VISR, you are greeted with a world outlined in different colors. The only issue I seemed to have with the graphics are a character's face. They just seemed to be half done, in my honest opinion.

SOUND:
The first thing I think to be addressed is the soundtrack to ODST. It seemed to break away from the normal Halo-ish music. In game, while playing as Rookie, wandering the dark streets, the music added this different feel that made me connect with the city and it's battle scars. It was music that I think was made to make you feel alone, just like Rookie himself.
Other than that, you can expect the typical Halo sounds. The guns, the screams, orders from other troops, the yelps from tiny little grunts fleeing at your presence.
Everything sounds in order with Halo 3. While that isn't a bad thing, it just seems that at times, there could have been more done.

OVERVIEW:
ODST is a short game. Despite being short, it has much to offer in terms of exploration and the new gameplay to being an ODST instead of a SPARTAN. If you love the Halo storyline, pick it up. If you're not a huge fan, I really would suggest renting it. You can beat the campaign quickly. Firefight can bring some fun to the table, but I still suggest a renting first if you're unsure. Firefight can be fun (amazingly fun for me), but I can see where people might get bored with it.
Overall, I'd say this is a solid game. It can be argued that it isn't worth the $60 retail price, but that isn't something I'll get into.
Given 4 stars by Tyrannikos
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This review has 55 positive votes and 26 negative votes. Please log in to vote.
This is my first review so bear with me.

For the fans of the halo series this game can go one of two ways. You'll either absolutely LOVE it or absolutely HATE it. The reason I say this is that the game itself follows the halo story however the gameplay itself is almost completely changed. You now play as an ODST and their are some major differences between ODST's and Spartans. Ill list some of the new features. You now have a "VISR" which is technically a night vision mode that distinguishes points of interest and friend from foe. Think Batman Arkham Asylum but without the Loss of color to the game. The ODST also take fall damage, So no more jumping from insane heights and expecting not to get hurt. And one thing that will Kill it for most people is there is NO DUAL WIELDING.
Gameplay:
This game plays out like all other halo games save for one big difference, Flashbacks. These Flashbacks happen when you find an item of importance and explains the importance of that item. I.E You find a broken recon Helmet. You begin the flashback that allows you to play from another person's perspective and see how the recon helmet became lost/broken. This adds a certain element to the game that makes it stand out to me.
Sound:
The music tracks on this game are absolutely phenomenal. Just like the halo games before it ODST comes through with A+ music. The voice overs are incredible as well. If you listen closely you may hear one of the baldwin brothers quite a few times
Graphics:
The graphics on this game could have been much better. They decided that they wanted to use the same engine that Halo 3 used, which truthfully isnt that bad however when looking at the appearances for online characters they seem like they were thrown together at the last moment. Even on a HD 1080p tv The characters are blurred. Id hate to see how they looked on an SD television
Story:
I've played through about half of the campaign so far and I have no complaints. The story flows well together, you have the freedom of choice when it comes to which mission to continue with and even if you choose out of order you can still follow the flashbacks with ease and understand whats happening.
Multiplayer:
The multiplayer for this is something new called Firefight. Imagine Horde from GOW2 on crack. even on Normal Difficulty this gamemode can get extremely frustrating. The enemies use anything and everything they can including Bubble shields, Permanent camo, invincibility, overshields etc. Add to add to the difficulty factor random skulls will activate after a set number of waves. Some of which include you having to beat down an enemy to regain your health.

Overall score
9.3 out of 10
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Andreka0
249,542
Andreka0
TA Score for this game: 1,408
Posted on 12 October 09 at 17:47, Edited on 06 November 09 at 13:53
This review has 28 positive votes and 6 negative votes. Please log in to vote.
This game has been out for a while so my review is based on a very rounded playthrough as well as completionist standpoint. This review is also lengthy so as to go to great detail.

Story:

You are the rookie of your new squad, handpicked Orbital Drop Shock Trooper replacements to Gunnery Sergeant Edward 'Gunny' Buck's old team. Your mission is to board the covenant Hierarch Leader The Prophet of Regret's Assault Carrier. Led by Captain Veronica Dare the team embark on the drop, only to be thrown out of course by a slipspace rupture caused as the Assault Carrier Flees. If you know the story then this sets the story during the beginning of Halo 2 (at the end of level 3, Metropolis). The rookie is separated from his team mates and must regroup to continue their mission. Left behind from his team mates the rookie uncovers clues of his team mates activities during his absence.

Features:

While it's true there are new features and tweaks what most Halo fans question is how relevant are they to your characters performance and that compared to Master Chief. Well in my honest opinion of playing the Halo Games I have actually found this game somewhat overpowered by the changes. For example the new VISR mode allows you to tactically assess the battlefield for weapons, enemies, allies, points of interest and so on it's such a useful tool that wonder why only the ODST's get it. I mean surely seeing as Master Chief is the most honed and powerful soldier on the field it makes you wonder why he doesn't get the same kind of tools.

It may therefore be counterbalancing the dual wielding and jump height reductions but to me I still found this to make all the difference. If you also add the new Pistol to the mix it gets all the more easy, as you can see a group of enemies a mile off and take them out with little problems seeing as the pistol has a scope, no recoil, a bigger clip, fast firing speed, fast reload time as well as enough ammo drops to keep you with it for the entire game. The SMG on the other hand was good and bad, although it supposedly has armour piercing bullets it does less damage than the standard assault rifle and although it's a more accurate gun it also eats away at the ammo. The addition of a scope also baffles me because of the fact that the recoil makes it more or less pointless and the fact that you can't get headshots on even a grunt makes it seems a little pointless. Even when I used it in firefight and the campaign I found it more accurate if aimed from the hip rather than the scope, and when you can use a wide variety of better weapons it seems a little underpowered.

Finally concerning the 'Flashbacks' they are barely much of a feature. All they really are the same kind of missions of: Grab Gun, Shoot baddies, move on, that all other halo games have already done. This is not to say that this added feature is a bad one, but it isn't exactly going to be the highlight of the game as generally speaking we've all already played the big vehicle level, the sniping/recon level, the escort mission and finale vehicle race, but this time you get different character skins and voices.

Gameplay:

It's Halo. The objective is to shoot, beat, blow up or splatter your way through hordes of alien variants with the whole 1 man versus 1 million alien dummies vibe that has made Halo such a successful series. The problem is that although the story is somewhat short it didn't seem to compare the same as previous titles. This is due mainly from the transition of Spartan to ODST but here are a few examples as to what I mean. First off do you boys and girls remember back on Halo 2 + 3 Legendary mode the Beam Rifling' Jackals? They used to be able to give you one shot through the brain multiple times with unparalleled accuracy. Now you get a kind of warning shot so you can at least make a retaliatory strike or runner. This isn't so much a bad thing, in fact I think it's a lot more accessible than the previous method of Kill the Snipers whilst poking your head out of cover routine.

Although this brings me to my next point, how is it that ODST's are much more powerful than Master Chief? Master Chief's main defence used to be his energy shield, which was a good defence until you started Legendary mode and figured out that Master Chief would die as soon as your shields went down. Now what we have is Stamina and Base Health, wherein the ODST's when being shot will take damage in the form of a red HUD, and when it is fully red and the ODST's take more damage their base health becomes vulnerable and when depleted kills your ODST. The point I'm making is that this new method is much easier to use, as I found the only times I died were not from gunfire or sniping, but instead from mass amounts of grenades and armoured vehicles.

Now Firefight I was impressed with. Although it wasn't in my opinion as good as Gears of War's Horde mode it was still great fun blasting my way through hundreds of gun wielding, alien bullet sponges, and when added with a co operative compatibility it works great. Whilst playing firefight you have a multiplayer for your score, and the way the game keeps the waves of enemies tougher and worth more points is by the use of skulls. In total there are 7:

Iron: Which disables respawning (But is only available in bonus rounds(I'll get to that in a bit)).
Tough Luck: Enemies love to dodge (Which is ALWAYS on, no matter what round).
Catch: The Call of Duty effect (whereby enemies throw grenades by the bucket load ALL THE TIME).
Black Eye: Stamina can only be restored by punching an enemy.
Tilt: All enemies' shields deflect bullets (So most human weapons like the pistol, assault rifle, smg, shotgun, sniper rifle).
Famine: All enemy dropped guns have half stocked ammo.
Mythic: All enemies have 2x health.

The way it works is you play 5 waves of enemies with a certain combination of skulls, then you complete a round. Every round the skulls change and you get a new stock of ammo and supplies. Every 3 rounds completes a Set and this is how you escalate the difficulty. By the time you're on Wave 1, Round 1, Set 5 all skulls by default are on, so it quickly becomes extremely difficult. You are however awarded lives, and these can be gained every round & set you survive, as well as during bonus rounds. Now the bonus rounds set you and your squad against a timed swarm of grunts, however all skulls are active (This time including Iron) and you need a certain amount of points to get the life bonus. In short it's a blast.

Presentation:

There's no doubt that Halo 3:ODST looks fantastic. From the colours, lighting, Mise 'en Scene, weapons, vehicles, environment etc etc. The voice acting is good and not too over the top, the music is interesting and seamless and the sound affects are clear, concise and realistic. Although the feel of the game is grittier, the music is a little more experimental and the weapons do have slight adjustments the game has an almost flawless feel, tone and visual beauty.

Achievements:

This section is a fairly mixed bag, you certainly have a lot of varied achievements and some are tricky whilst some are very easy, which is a fair setup. Starting off there are a lot of weapon based achievements which is cool for a while but seems needlessly bland, you have a typical set of scavenger hunt achievements based on finding audio files, you have campaign completion mandatory achievements, a score-based achievement for each of the firefight maps, and then you get the merciless Vidmaster achievements.

These are definitely the trickiest, but the point of two of them is that they rely completely on team work, so if you have a good team of friends up for a challenge and a bit of fun then you'll be fine. Yet for die hard achievement completionists whose only available friends are of a violent temperament you will likely hear a lot of shouting and screaming. All in all it's an obtainable set of achievements with a lot of variety.

Overview:

I had high hopes for ODST and I will state now that I was not disappointed. It's fair to say that this game does have flaws, but I would recommend this game for any die hard shoot 'em up fan or casual gamer. If you don't like the story of the Halo games don't worry as this games story is fun and interesting but doesn't require back story. If you're still sceptical I'd suggest renting it.
Given 4 stars by Andreka0
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STZ513
67,880
STZ513
TA Score for this game: 1,408
Posted on 18 October 09 at 23:21, Edited on 18 June 12 at 22:03
This review has 24 positive votes and 6 negative votes. Please log in to vote.
Here we are. 2009. 2 years after finishing the fight in Halo 3, Bungie has dropped Halo 3: ODST. Originally dubbed an expansion pack, ODST is now being sold as a fully-priced game. Does ODST warrant being sold for $60? Does it meet the sky-high standards that has been set for any title in the Halo franchise?

Campaign:
In ODST, you play as The Rookie, both by name and by status, in a squad of Orbital Drop Shock Troopers (ODST). As you and your squadmates are dropped into the city of New Mombasa, the Prophet of Regret's ship jumps into slipspace, causing a shockwave that sends the drop-pods flying everywhere. Another pod collides with yours, and you wake up six hours later trying to figure out what happened to the other members of your squad. As The Rookie, you wander around Mombasa at night, finding clues to the fate of your squadmates. Each of these clues triggers a flashback sequence, where you play as one of your allies in their struggles throughout the day. After all the flashbacks, the last few levels are played as The Rookie again. Now while this style of storytelling is new to the franchise, like most of the other new additions in the game, it fails to deliver an engaging story. The fact that you play as a character who not once says a word doesn't help much. The entire campaign feels typical Halo with the exception of the segments when you play as The Rookie in the "open-world" city of Mombasa. Even these segments aren't what you would expect. There is nothing to do in the city except go to the clues and search for audiologs. The campaign's length is way on the short side as it can easily be beaten on the hardest difficulty in 2-player co-op within 8 hours.

Graphics:
ODST uses the same engine as Halo 3, so although it's graphics are more polished and utilize shadows and darkness better, they just don't hold up against other games being released. What's most noticeable are the faces. They look like they could easily be bested on a console from the last generation which is simply inexcusable.

Audio:
In terms of its audio, ODST brings in-combat dialogue to the series for the first time. While an interesting concept, Bungie dropped the ball on it. In-combat dialogue seems fitting for when you're fighting with your fellow ODST squadmates, however most of the dialogue you'll hear will be that of the Rookie grunting and panting while he runs and jumps around Mombasa. This is quite annoying as it will constantly keep you thinking that there is an enemy around when its just your own ragged breathing. The dialogue between squadmates for the most part, is poorly done. ODST uses a completely new soundtrack to make you seem more human than when you were the Master Chief. While the music isn't anything out of the ordinary, its a nice change from the usual Halo music.

Gameplay:
For the first time ever in a Halo FPS, you will not be in the armor of Spartan 117, The Master Chief. To make you feel more human, Bungie has reverted back to the health system of Halo: Combat Evolved, essentially a regenerative shield over a health bar that stays depleted until you grab a health kit. In addition to this the height of your characters has been lowered and you can take damage for falling from too great a height. The "new" health system is a nice change, however, it still feels like typical Halo except for when you take damage, the screen turns a shade of red and won't go back to normal until you stay out of fire for a few seconds. This is more annoying than anything else as it obscures your vision, a feature that you do not want or need while you are trying to avoid death. The height change really wasn't too noticeable. The only two changes that really make a difference to how you play the game is the drop damage and the fact that you can no longer duel wield. Everything else is typical Halo-style gameplay.

Multiplayer:
The Complete Halo 3 Multiplayer Experience disc is the only reason ODST warrants a full retail price. If you already own all the maps except for the 3 new Mythic maps, then it may still not be worth your money, especially if you can wait for them to be added to Xbox Live. The only new multiplayer addition is Firefight, Halo's take on the current survival mode craze. While this may seem a knockoff of GOW2's Horde mode, it is actually the most entertaining part of the game. Firefight is endless, brings in medals, weapons, vehicles, enemies and even skulls from throughout the Halo universe. The sole goal (that rhymes I know) of this mode is to rack up as many points as possible. The only complaint I have about this mode is that there is no matchmaking whatsoever. This may seem trivial but if you don't have a decent amount of friends who own ODST and want to play, you may miss out on the best part of this game. While this is not a part of multiplayer, it is important to note that you cannot record videos in the Theater. I found this particularly frustrating as playing Firefight so much yielded several amazing moments that I wish could have been recorded to put on my Fileshare.

Achievements:
The achievements are quite varied and fun. There are some for completing specific tasks in specific levels such as destroying all wraiths in Uplift Reserve or getting 10 rocket kills on Kizingo Boulevard. There are also multiple achievements for finding audio files as well as getting over 200,000 points on each Firefight map. Most of the others are typical Halo achievements: beat the game on each difficulty, complete each mission, etc. Most of them are pretty easy and you should have no problem getting over 800 points. The final Vidmaster challenges are in ODST and will allow you to unlock Recon armor, which is a pretty cool bonus.

Summary:
Campaign- 7/10
Graphics- 8/10
Audio- 8/10
Gameplay- 9/10
Multiplayer- 9/10
Achievements- 9/10

Overall: 8/10= 4/5

ODST while fun has it's fair share of flaws. Many good ideas weren't realized to their full potentials and, while not hurting it exponentially, kept it from attaining greatness.

Thank you for taking the time to read my review. Please rate and comment as you see fit.
Given 4 stars by STZ513
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SpazCool
63,466
SpazCool
TA Score for this game: 1,408
Posted on 23 July 11 at 10:26
This review has 13 positive votes and 4 negative votes. Please log in to vote.
To start, “ODST” has been rather unfairly considered to be nothing more than an add-on to the “Halo 3” campaign. Such an idea comes solely from those that haven’t played the game. If something isn’t new in this game it has undergone tweaks. And, it is the sum of all those little tweaks that really make this game feel quite a bit different from “Halo 3.” This is in spite of the online reviews from lovefilm.com, the guys I rent from, who led me to expect nothing more than “Halo 3.5.” I was pleasantly surprised to find a full game in “ODST” that brought with it some fresh ideas to the “Halo” franchise.

Tweaks:

Jeremy Clarkson Approved- I mentioned that the difference between “ODST” and ‘3 lay in the tweaks so let me point out what I picked up on. To start, Bungie sped up the silent Rookie’s (i.e. “the everyman”) movement making the game feel like it was going at a much more acceptable pace for a shooter. Unlike that unmistakable feeling from “Halo 3” where I could have sworn Master Chief was wearing a diaper full of cement, the Rookie is running, he’s reloading like he’s being shot at and all of the weapons seem to shoot a bit more quickly too. Perhaps this feeling is only there because the day-time shootouts stand in contrast to the dreary cityscape the Rookie finds himself exploring.

Additionally, with the dark and gloomy atmosphere of the Rookie’s inner-city the silencer was a nice touch to both the pistol and the SMG complimenting the softer, eerier feel of the game’s atmosphere. The speed and feel of the pistol harkens back to the one from “Halo 2” but with the scope on it from “Halo: CE!” There’s something in the speed of the Rookie’s movements as well as the firing rate in the weapons that builds to the atmosphere of desperation which presents a world to the player that wasn’t really there when one played as the Chief, more on this in a bit.

Sam Fisher Rejected- The snag, though, is the fact that however cool these silencers are they don’t actually function as one would expect them to. In most games that allow one to put a silencer on one’s weapon stealth is not only encouraged it is required (e.g. “Metal Gear” and “Splinter Cell” franchises come to mind). Such a notion, however foreign to the likes of the Master Chief, would only make sense in this setting given that ODST, badass as they may be, are only human. That is, a normal man is not supposed to be able to fight his way through a dozen Brutes. Master Chief can because he’s a genetically pruned and robotically augmented human. Having my human Rookie kick butt just the same way as the Chief ruined what makes the Chief so necessary in the fight for humanity. It also ruined the credulity of the game itself.

Related to the above are the weapon silencers, the silencers that aren’t actually functional! Had Bungie made the Rookie’s abilities more human than Chief one would actually need to be sneaking around, fighting Brutes as sparingly as possible. But, even if one wanted to sneak through the campaign one can’t. Sneaking around a corner sniping a sleeping Grunt in the face while all of his brother Grunts aren’t looking will only wake all of them up! Big letdown Bungie, big letdown.

I know it’s just a matter of opinion but, had they made the Rookie’s health a little weaker, the silencers functional and the ammo a little more sparse this game would have had been significantly better due to the heightened tension. This is where I suppose the detractors should start commenting on how similar it is to “Halo 3” and I’ll have to agree, on some level, because in some ways the differences are mostly cosmetic (e.g. design of the guns, music, VISR enhancements, etc…). I know if they changed too much they would risk scaring away their customer base but, had they just taken a couple more steps toward a survival horror / stealth format for the game it may have benefited and possibly brought in a new branch to the franchise.

Graphics:

The graphics are nearly identical to that of “Halo 3” with a few minor adjustments to the particulars of the weapons’ and characters’ textures to line up with the stylistic differences of the game itself. It should be noted, however, that non-usable objects such as abandoned cars and trash cans seem to have been an afterthought in the minds of the digital artists. When one can look at all of those juicy details on the Warthog, from the “puma” tow hooks down to the removable hubcaps and then compare those details to the bland lump of shit “futuristic” sedans littering the city streets that show zero interaction when one shoots them, it removes one from the immersion of the game. The same lackluster approach that was taken for the sedans is seen throughout New Mombasa’s architecture, easily noticeable if one spends a little time searching their environment for the in-game audio clips. If it weren’t for the ever-present saxophone in the background and the eerie night calm of a city in the grips of war the bland background objects would have ruined the experience.

Story:

The story brought back that appeal that “Halo: CE” had where one could follow the events and easily digest them along with a couple of twists and turns to keep one interested in what was coming next. Not a blockbuster plot by any means but, it could stand up next to most of the crap that passes for a story in Hollywood these days. It also comes as a welcome relief to the inane psychobabble that stood in place of a plot in the last “Halo” game.

The characters were probably the weakest part of the entire campaign, that’s including the static future-sedans, given how utterly stereotypical they were. I wasn’t really moved to care about any of them aside from Virgil, the engineer, and even then I think it was only because he is kinda cute. This isn’t a movie and unless this is a game from the “Metal Gear” series ten minute long cutscenes are generally frowned upon. But still, I would have preferred less stereotypical characters even if I had to settle with a little more mystery concerning their motives in life or a little more length to the cutscenes. “Kicking ass and chewing bubble bum” may have worked as a plot a couple of decades ago but, not anymore. Oh, and in case you were wondering I’m all out of bubble gum.

Perhaps the biggest letdown was the choice to make the protagonist completely silent. Yes, I get that this may have once been considered an artistic approach, one that can still, in fact, be used successfully (e.g. the move “Waiting” pulls it off nicely). But, in video games this tactic is getting old and nowhere is this more self evident than in the FPS genre. It doesn’t make me feel anymore like I am actually “in” the game than I would if the developers gave the protagonist a voice. Heck, had they given the Rookie a few lines, as they did in “Halo: Reach,” I might have cared a bit about him after the game ended. But, alas, the Rookie goes down in history as yet another faceless, voiceless man that likes to shoot things.

Old School Made New:

The most novel (read: interesting) piece from “ODST” is the Firefight mode, similar to “Gears of War” Horde, where a near endless supply of enemies continually try to make you militarily redundant. The idea isn’t mind-blowing, in fact, it’s awfully similar to the old arcade shooter with only one objective: kill. But, in the curious absence of a multiplayer function, Firefight allows one to easily pick up a game without having to be bogged down by the details of a plot and objectives, plus it’s strangely addicting. Too bad there’s no matchmaking because I think Firefight would have been fantastic if it weren’t for having to search Bungie.net for other interested players, scheduling with each other, finding out they’re actually assholes, start searching for another player, etc.

Bottom Line:

To be honest, I rented this title, missing out on the “Reach” beta but, whatever. This was partly due to the fact that when “ODST” first came out I fell for what the reviewers were telling me; “ODST is little more than an add-on.” Given that I was so very over playing “Halo 3” I thought I wouldn’t bother. Don’t make my mistake, if you’ve put off playing it because you didn’t want “Halo 3.5” stop being a fool and rent the damn thing. If you’re looking to 100% the achievements, however, bear in mind that a couple of the achievements (e.g. Vidmasters: Endure and Déjà vu to be precise) require a 4-player co-op which can be difficult to come by given the age of the game and the need to schedule with other like-minded individuals.

It’s a fun little game that had the potential to really rival others in its franchise but, due to some poor choices in the setting and characters, it comes off as a bit childish and outdated. Definitely worth a rent for the “Halo” fan-boys, maybe a straight up purchase if you can find it used. It was a blast to play and set the stage for the much more refined “Halo: Reach.”
Given 3 stars by SpazCool
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Harrison101
94,584
Harrison101
TA Score for this game: 1,408
Posted on 30 November 09 at 23:28, Edited on 08 December 09 at 13:26
This review has 17 positive votes and 9 negative votes. Please log in to vote.
Funny how just a small project some Bungie Employees made up in their spare time turned into a full £40 game eh? And boy is it a good one.

This game is a prequel to Halo 3, with you no longer playing as the near invincible spartan Master Chief, instead, you're a rookie ODST (Orbital Drop Shock Trooper) dropped with the rest of your squad in the city of New Mombasa, after your plane has been shot down by the Covenant (Typical Alien Badguys). The Covenant have pretty much destroyed New Mombasa after they got there, so you're pretty much getting dropped into the eye of a hurricane. Your aim now is find clues and unravel the mystery as to what happened to your squadmates, and more importantly, find them.

This is conducted into a series of items represnting clues. When you find one, you get a cool cutscene and then take the role of that character in their situation. Inbetween, you're back in the vast area of New Mombasa finding clues and occasionally dealing with hostile covenant. Personally, I really like how the story is told, it really engages you as you play in this, semi-detective, semi-shooting role. Overall, this is the best Campaign in any Halo game to date. It's very well told, the voice acting is excellent, and unlike the other Halo games, it makes much more sense and it's easier to pick up and understand what's going on.

The overall Campaign, although being excellent, is pretty short. It's 4-6 Hours long if you play at a modest pace. Also, the Easy and Normal Difficulties are way too easy, my advice, jump in on Heroic or Legendary first time around, as you'll get a proper challenge and achievement wise, it'll benefit you in the long run. but it's very nicely done, all the usual vehicles make an appearance, and the game looks excellent, especially in HD. Sound wise, it also plays superbly. As you won der around New Mombasa, the sense of detachment and solitude is amazingly well done by the game's excellent soundtrack. Multiplayer however isn't so good, as that sense of detachment is gone and it feels as if it's slapped on top. Maybe a different way of telling the story would have been better.

There's some new features and perks with being an ODST and not a Spartan. Firstly, there are no regenerating shields. Instead, there is a Stamina and Health system. Take a certain hit, the screen starts to turn red. Run out of Stamina, and you start to lose health on the top of screen. And hence why Health Packs are very critical in this game. Also 2 new weapons are in the game, the Silenced SMG (Great against flying foes), and the new Pistol, which has a scope and is excellent at picking off Grunts from a distance, and is a lot better than the old pistol of previous games. Also, you can carry larger weapons and carry them at full speed, and can now hold up to 3 of each type of grenade now. Which is great. Adds a small breath of fresh air on an game engine which is getting just a little old now.

However, this game also packs Firefight, the brand-new mode that ODST has. It's up to 4 people, in a survival aspect, trying to kill wave upon wave of Covenant. If you've ever seen Gears of War 2's Horde mode, or Call Of Duty World At War's Nazi Zombies, you'll get the idea. Obviously, it gets more difficult later on, with the excellent Difficulty Modifying Skulls making another apperance. Now, I know it's a format done before, but Halo's engine and format suit it perfectly and it's a fantastic addition, easily sending it to the top of the Survival Shooters. Again though, you may need some friends for this, as playing this by yourself can lose it's touch after a little while.

And if these wasn't enough, ODST comes with a second disc, Halo 3: The Ultimate Multiplayer Experience, where you can play the brilliant Multiplayer of Halo 3, with every downloadable map thrown in, as well as 3 brand new ones chucked in. This is fantastic if you've never played Halo 3 before, however if you have Halo 3, and bought the extra maps before hand, you'll feel a little cheated, as you're being sold almost the exact same thing again.

To sum up, if you're a Halo Fan, this game is an absolute must, as this is a fantasticly well made game. Even more so if you've never been into the game, as you've now got 2 fantastic games for around £35 ($60), making this fantastic value for money. However, if you're a hardcore FPS fan, or hardcore Halo fan, you may just want to rent this, due to the similarities. But it's still a very rewarding game to play, and one of the best games you'll see this year. Be warned though, Modern Warfare 2 hit the shelves in less than 2 weeks time...Just a thought is all.

Graphics: 9/10 - Outstanding

This game, portrays darkness better than any game I've played in the last 5 years. The use of Night Vision in the game looks superb as well, and there is very little to criticze graphically. Only minor negative is that the NV occasionally doesn't help at all and makes viewing just a little awkward, but that's it.

Audio: 10/10 - Masterful

Classic Bungie, the soundtrack is incredible. The sense of loneliness and desolation are superb and as usual, fits the game incredibly well. The suspence caused really does make you concentrate and add to the overall experience. Brilliant.

Gameplay: 9/10 - Outstanding

Again, typical Halo. Simple, rewarding and intuitive. What more could you ask for? The new VISR system is really simple to use as well. Near perfect, would have been a 10 if they added something a little new, as Halo's engine is just starting to get a little old now.

Lasting Appeal: 8/10 - Impressive

Campaign is too short, only 4-6 Hours, and there isn't much incentive to go back and play again afterwards. Firefight is a fantastic addition to the game, and you have Halo 3's Multiplayer on a seperate disk. Fantastic value for money.

Story: 9/10 - Outstanding

Previous Halo games almost forced you to do your homework to fully understand what was going on. Not so much here, it's told really well, and you don't have to know the whole Halo Universe inside and out to understand it.

Overall: 9.0/10 - Outstanding
Given 5 stars by Harrison101
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Stefan Leroux
112,766
Stefan Leroux
TA Score for this game: 1,408
Posted on 28 August 10 at 15:19
This review has 13 positive votes and 5 negative votes. Please log in to vote.
There's very little to be said about Halo 3: ODST that many people haven't already discovered for themselves. As a Bungie game, based in the Halo Universe, hopes were always high for this one. Sadly, much of the game fails to please the vast majority of people.

I must start here by stating I am a very big fan of ODST: I think it is a very well made game, and is highly enjoyable, however I cannot fail to see the inherent bad decisions which were made with it.

FPS games have always been my preference, and like most other XBOX gamers, Halo is up there. I myself have always found the games a little repetitive, yet somehow fully immersing. Of course, I always play it co-op, and that may color my judgements somehow.
ODST's story mode is an interesting side-story to the main series, and has you playing as an Orbital Drop-Shock Trooper, the UNSC's toughest soldiers (sans SPARTANS). To accommodate this, you have a new health scheme of a weak rechargeable shield, and a health system which requires health packs, somewhat reminiscent of the health in the original Halo. This makes your character weaker, and requires a bit more strategy than just run-and-gunning your way through the levels.

Instead of the standard linear progression, you start off in the streets of New Mombassa, as a sort of world hub, and from there you must examine the city to find clues to the whereabouts of the rest of your squad. The system works well enough, but can be tedious at times as the constant hunting for levels just gets boring. It also serves to remind you that despite the time that went into ODST the game itself is little more than an expansion pack rather than a full instalment. The level designs just don't have the same thought in them as the previous games, and progress even more linearly than usual.

The big difference in ODST is the multi-player. Although the disc came with the full Halo 3 multiplayer experience (a bitter pill in my eyes) the only mode in ODST is Firefight.
Firefight is my current target. Gears of Wars fans will know the basic idea as Horde, as well as various other names from various other games. It's not exactly a new idea, but it is a very successful one. Games have you in a small level; taken from sections of the storyline; where you just have to survive through waves, rounds and sets of incoming enemies. Each game progreses the same: You get 5 waves of increasing enemies, then you go up a round. Each round adds a new effect-skull to the game to increase the difficulty: small skulls, such as Tough Luck, Catch and Black Eye. After that your round will increase with larger skulls, using Tilt to make enemies considerably tougher. Complete the way through an entire set, and you get a bonus round (all skulls on) , then skulls begin to mix up a bit.

Firefight is what Bungie have obviously expected everyone to do and they have filled the achievements with Firefight points scores. These are easily earned, but take a drastic amount of time. The biggest drawback of Firefight is that there is no matchmaking; any games that you play must be done with friends. This does stop you getting people dropping out or just playing for themselves, but can also leave you a little on your own at times, since not everybody will want to play when you do.
Given 4 stars by Stefan Leroux
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Willie Fuego
202,893
Willie Fuego
TA Score for this game: 1,052
Posted on 28 September 10 at 06:29
This review has 11 positive votes and 7 negative votes. Please log in to vote.
After much hype and high expectations, this new installment in the Halo series adds a few new interesting concepts, but in many ways is a step backward overall and falls short of other top tier shooters in its class.

The 4-player co-op campaign is great if you happen to have 4 friends who own the game and happen to be online whenever you want to play. However, there is no matchmaking capability so if you're new on Xbox Live, or if you can only play at oddball times when your friends are not on, you're going to have to either get some new friends or shoulder this sucker solo.

The "Firefight" mode had potential, but unfortunately does not do Horde-mode better than Gears of War 2 does. What's missing in Halo's interpretation is a specific goal to achieve. In GOW2, you knew you were trying to make it past all 50 rounds, and if you failed, you could try again from the previous round. In ODST, you are really just driving toward a high score. Playing to infinity for a points-only reward may have been acceptable playing Lode Runner or Tiger-Heli on NES, but it is somewhat unfulfilling these days.

While the point system is interesting and detailed, with badges and point bonuses for performing several kills in a row, and special kills as in previous Halo games, the points do not contribute to any running tally or work you toward unlocking any new weapons, armor, etc. There is an achievement for getting 200k on each map, but once that is exhausted, the incentive to play is exhausted. As such, do not expect any online character progression or incentives similar to Modern Warfare or the Rainbow series of FPS games.

One interesting addition is the new open world map that allows the player to explore and find clues to an underlying subplot. This is genuinely interesting, as you team up with a semi-sentient underlying city artificial intelligence that uses the environment to send you clues to where various audio logs you are looking for are located. The addition of this scavenger hunt level is interesting, and completely optional, but does little to save the core gameplay which is still lacking a cover system or robust way to interact with the environment. The lack of thought that went into using cover is revealed by how the crouch button control defaults to "hold to crouch" rather than "toggle to crouch." Obviously the developers do not believe the player would want, or even need, to crouch for any real amount of time. A means by which to effectively fight from an entrenched position would have been tremendously welcome, given the extraordinary amount of gunfire you are subject to on the hardest difficulty levels.

Story-wise, the characters are generally forgettable. In ODST you will refer to the characters as "the smart-alec Black guy", "the chick", "the leader dude", "the other guy" and yourself. By contrast, at the end of Gears, you knew who quite well who Marcus, Dom, Tai, Cole, Baird, and the rest were, and probably had your favorites for various reasons. Similarly, in Brothers In Arms you knew, and cared about, Baker, Corrion, Hartsock, and Leggett. In Halo 3, you knew, and cared about the Master Chief, Cortana, the Arbiter and Johnson. ODST, however, falls short of these, and other, big-budget top-tier shooters by neglecting its character development and thus not investing the player in the outcome of the story.

All-in-all, I recommend either renting ODST or waiting for ODST to get cheap on the used market. Once you've beaten ODST and gotten your achievements, there is little reason to revisit the game due to lack of multiplayer character progression and unlockables. Additionally, since your friends will eventually get bored of this game as well, good luck finding 4-players to want to continue playing this game with you over the long haul. To be clear, it's not a bad game. It just falls short of what we've all come to expect from big-budget first person shooters; particularly when they bear the Halo brand.
Given 3 stars by Willie Fuego
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benthefletch
66,047
benthefletch
TA Score for this game: 1,172
Posted on 19 December 12 at 19:19
This review has 7 positive votes and 3 negative votes. Please log in to vote.
After much hype in 2009 Halo 3: ODST was predicted to be one of the best games of 2009, three years later I have decided to review this three year old game. Halo 3: ODST is of course more Halo to the Halo universe but this time it takes a not so familiar surroundings. Instead of playing as a Spartan you play as a generic “Orbital Drop Shock Trooper” basically the foot soldiers of the UNSC. This review will explain the major factors of the game and weather you should buy it or just forget about it so let’s go...


Story: As I explained in the opening paragraph the story of this game is VERY different to that of a Halo game. Since that you do not play as a Spartan you are much weaker making enemies much stronger. The game takes place in New Mombasa during the covenant invasion between Halo 2 and 3. You play as the rookie in a squad of Orbital Drop Shock Troopers but due to the invasion events do not go to as planned and you are separated from the rest of your squad, at night. The game will take you around the abandoned city of New Mombasa and lure you towards clues to what your squad members have been doing during the invasion, once you find these clues you get flashbacks to the events what happened and you get to play as one of the 5 other squad members: Buck, Dare, Dutch, Mickey and Romeo. These flashbacks will take you from high skyscraper roof tops to futuristic zoos. Not gonna go in to too much detail in the story but the range in locations and mission variety is very diverse. But I do have to say the campaign is very short for a Halo game, the Campaign ranges from 4-6 hours long depending on difficulty and amount of players due to the fact co-op is back. Not really good for a campaign focused franchise. And I did run into a terrible save game bug in my first playthrough which made me repeat about two missions. In conclusion the story is very unique and varied compared to other Halo games, but it’s just too short.

The Good: Unique story, varied locations

The Bad: Very short, Save game bug

Story: 6.5/10


Gameplay: The fact the game is called Halo 3: ODST tells us something: that the game is still just like Halo 3. Sure you get to play as an ODST but other than the fact you are weakened and can’t defy gravity your overall gameplay has not changed that much. There is the addition of a silenced SMG and the return of the Halo 1 pistol; sadly these are the only two new weapons. No new vehicles but you can still drive them. Although a new enemy has been added, the more commonly known engineer from Halo wars. They are quite a challenge when exploring New Mombasa at night, shielding covenant troops and making your time a living hell. The addition of free roaming New Mombasa is a fun new addition to the Halo series, it adds something different and can be quite fun when playing with friends. Sadly that's it, no game changing mechanics, no graphic update, no nothing just two new weapons, stronger enemies and a new enemy.

The Good: Free roaming New Mombasa

The Bad: Few new gameplay mechanics

Gameplay: 5.1/10


Other: There is a new addition to Halo 3: ODST and that is Firefight, a take on the classic survival mode from many games such as Gears of War and Serious Sam, and you can team up with 3 other friends. It’s a very challenging game mode which is very good in my opinion. The only way to unlock maps is to play through the campaign and complete missions, but sadly it’s nothing to get the game for but it’s fun to have, but if you don’t have any friends with ODST unlucky for you, there’s no searching for games in ODST which is a HUGE let-down. Speaking of Firefight the “Vidmaster: Endure” achievement is possibly the most challenging Halo achievement to date, just thought I’d put that in there for you achievement hunters. Also with your copy of ODST you get the classic Halo 3 multiplayer with all map packs and its ever so fun multiplayer. It’s not something groundbreaking but it gives players a chance to play Halo 3. As I discussed in the story portion I did encounter some bugs such as a save glitch and a mission skipping glitch, no joke...

The good: Firefight, Halo 3 disc

The Bad: Bugs, no Firefight searching, small game

Other: 7/10


In conclusion Halo 3: ODST is not the best game around, it has some major bugs and is not the longest game in the world. But it is 3 years old so the price will have dropped by far, if your a Halo fan of course get it, if you want to get into Halo don’t get ODST, reach, 3 or 4 will do that. This game was made to add on to the halo story not to get you into it.

Verdict: 6.2/10
Good things: Unique story, Firefight
Bad things: No new gameplay mechanics, Bugs, short story, no Firefight search.

There are many things wrong with this game but there are some good things, it’s not a groundbreaking game but I urge any halo fan to get it, non halos fan not so much.
Given 3 stars by benthefletch
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Trikke den 1e
231,047
Trikke den 1e
TA Score for this game: 1,408
Posted on 18 October 09 at 07:05
This review has 2 positive votes and 5 negative votes. Please log in to vote.
Hello Halo!
ODST FINALLY!!!

What is there to say about this one?

Well... I'm not sure. I have mixed feelings about Halo ODST.
Perhaps all this stuff about its release date. I've tried several times to get my original copy legally before the 22nd of September. Not a single store was willing to sell me one, no matter what excuse I've tried ;)

I remember this lady, mid 40's (you could tell she wasn't up-to-date in Gaming World), who almost sold me one before ODST's release date until she scanned the barcode and must have had some sort of big red flashing "WARNING" popping on her screen telling her she wasn't allowed to sell it. Damn!

"Why on earth was it such a big deal not to play ODST before that date?", I wondered... saying to myself "That game must be really awesome!?"

Well... an average 'yes' and a small 'no'.

Yes, it is Halo.
Yes, the gameplay is as good as Halo 3.
Yes, there is a new campaign.
Yes, we are able to use vehicles.
Yes, there is a new way to play online, being the Firefights (I'll continue on that after the "no's").
Yes, there are new medals!
Yes, it has all the map packs of Halo 3.
Yes, it has a new weapon, the pistol!
Yes, new items to collect, being the audio files.

And...
No, the game looks repetitive
No, the maps look all the same (most of the time)
No, there is no forge
No, there is no theater!
Not all the vehicles of Halo 3 are there
No, the graphical resolution is identical as Halo 3.
No, there are no skulls to look for.

OK, I'll go into details...:

- about the 'aye'...:

It is HALO and it is good to play, certainly if you also loved the previous ones in this franchise. The gameplay is the same, since the engine Bungie used is the same as well.

There is a new campaign. You start as 'Rookie' in the streets of New Mombasa, in search for your teammates. You can find your teammates by finding 'clues' in the streets, and once you find a 'clue', you get a flashback and play a specific mission, related to your teammate.
So, it's another approach and a nice story as well.

You can use the Ghost, Warthog, Mongoose, which is always fun.

There is this Firefight which I personnally really like since now you have to work as a team (max.4) to get things done and earn achievements, instead of trying to kill eachother like 'Slayer' on Halo 3.
And this makes my friends list again a little longer ;)
Firefights are based upon waves, sets and rounds. You have 5 waves in a round, and 3 rounds in 1 set. The further the firefight progresses, the tougher the ennemies become!
And there is this new 'covenant', which is called 'Engineer' and who provides extra shield to the other covenants.
You play firefight until all the 'lives' are used up. So... try to live as long as possible!
If you're able to save the day for your teammates, well... you might be rewarded with this new 'Hero' medal.
You can now also check on www.bungie.net about the firefights statistics, such as: which player died most, who did most kills, which weapon was used most, what covenant is killed most, and above all... what wave on which set in what round was that again?? Very detailed!!

The "Vidmaster challenge: Endure" is IMO the most difficult one to get. But it's one of the 7 Vidmaster you have to get, if you are interested in unlocking the Recon armor, that is!

There's also the VISR, which seems very useful in the dark. Won't tell too much about it, but you'll find out very soon after you start!

It has also this new weapon, the pistol! Every player has his favorite weapon on Halo of which he feels comfortable using it, and I believe I got most kills with this small meaningless little pistol.
Very useful on headshots! ;)

For those who didn't download the DLC on the marketplace... there's great news! You get them all now included in this game. But, it seems they can only accessed by starting up the 2nd disc of ODST (Mythic), not by the original Halo 3.


- about the 'nay'...:

Well, you start in the streets of New Mombasa, go to a flashback, then back to the streets, back for the flashback, back to streets...... Get the picture? A bit repetitive (but necessary for the story though), annoying, and with a lot of walking too! :(

When I look at the maps of Halo 3, there was more variety than ODST.

If you were hoping to customize a level... forget it! This feature hasn't been included!

You think to yourself : "Woooow man, that was great! Did you see this covenant's head explode!? Quick, let's cut that part out and put the video fragment online to all" ... Errrr... won't happen!! The only thing you can do, is take screenshots and play the WHOLE f#cking gameplay over again!
NO fast forward, NO rewind, and NO RECORDING!!!!! (except the whole gameplay)
What happened with Bungie? Why didn't they improve this useful feature??? Unless... they'd like to charge us 1200MS to download this feature? I hope not! That would really be 'milking out the Halo-fans'!

In regards to the vehicles, they are the same as Halo 3, which is good news as you probably already know how to drive them around. Except... you won't find a Brute Prower, nor a Hornet, in this game.

Don't bother searching in every hidden little corner to find a new skull, because you won't find any. All the skulls are already there, and will systematically be activated in the firefights. But, the last missing skulls (Mythic Map Pack 2), the ones you need for the "Brainpan" achievement, are on the 2nd ODST disc.

Personnally, I liked the Halo 3 graphics. Don't expect ODST to have a better resolution, since Bungie has used the same engine.
Rumours say that Reach will be based on a new engine!!


=== Conclusion ===
Since all this hype and mystery about ODST, I expected something really amazing.
At Bungie's, they've left some stuff away they should've let in the game IMO ("theater" for example).
I really like Halo... it IS a great game to play, especially the firefights are appreciated.
But, I won't give it the same score has Halo 3 though.
For me, Halo 3 = 5 stars and ODST = only 4.
I don't have the feeling they've developed this game with the same love and devotion as for Halo 3.
BUT... I really don't mind, as long as the lack of it, is compensated with Halo: Reach (expected for Fall 2010)

I do hope you'll enjoy ODST.
I also hope you do understand why I have mixed feelings... and perhaps you too based upon above?


I) For those who want to check my ODST stats:

=> http://www.bungie.net/stats/halo3/careerstatsodst.aspx?playe...

II) For those who want to know how good I did on the "Endure" achievement (yes, I'm quite proud):

=> http://www.bungie.net/Stats/ODSTg.aspx?gameid=36634506&p...
Given 4 stars by Trikke den 1e
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This review has 2 positive votes and 5 negative votes. Please log in to vote.
Story
I've always had a special place for Halo on my gaming shelf. It has never been a beacon of amazing storytelling, but the story has always motivated me to complete the game, and move the protagonist toward their goal. However with ODST I feel different. I found the characters bland, stereotypical, and unmotivating.

The "campaign" directly involving the rookie during the night was more interesting and unique, while Dutch's (Nathan Fillion from Firefly) and Romeo, the other two(?) playable ODSTs devolved into a forgetful romp through levels involving Dutch and his search for his love interest.

Also, integrated into the story are a collection of audio logs, 30 in total. Each has roughly a minute or two of a B rated attempt at a background storyline.

Gameplay:
My second favorite, and least favorite portion of the game. I love the redesigned pistol, it reminds me of Halo 2's sidearm which was a blast to use in multiplayer. However, the addition of upgraded firearms, and night vision can't erase from my mind Bungie's promise that ODST would offer a more interesting play-style.

We were promised a less resilient protagonist, yet with the "Stamina bar" you're still given an energy shield to buffer your health. Honestly, I had far less problems making my way through ODST, than Halo 3. Coupling this with Bungie's lackluster attempt at a stealth game (obvious though PR statements have said contrary) we're left with a reskinned Halo 3 where half of the game is spent exploring the boring-ruined streets of New Mombasa.

Multiplayer/Firefight:
Three fourths of this game's saving grace. Combining all of Halo's map packs, with a new mode of multiplayer, Bungie has secured Halo 3/ODST as my new favorite online game. Firefight is amazingly fun, and a breath of fresh air for a multiplayer community that is less than friendly at times. Given a choice of 8 different maps (found a different stages in the campaign) you and up to three other players are set against a near never-ending onslaught of covenant troops. Matches sometimes last well past an hour in length and are always exhilarating.

Graphics:
I went into this game thinking Halo 3, no brainer, amazing graphics. Boy, was I only half right this time. It's as if Bungie ordered their graphic designers to only spend 10 minutes working on their characters' faces. Aside from Dare (Dutch's female (possibly male) love interest) and the remainder of ODST's helmetless characters, the game looks stunning.

Come on Bungie, if you want people to relate to a character, at least make them appear reasonably lifelike. It's not a requirement for most games, but from a Halo game it's a no-brainer, characters' faces shouldn't look unrealistic.

Sound:
Great, just as Halo - Halo 3. However, the quality of the audio logs reminded me of a half-baked attempt at recording a comedy sketch. In no way was I ever interested in the audio logs' story, the voice acting was below par, and the writing was hardly better.

As for the remainder of the game, excellent choice Bungie for Dutch, and Dare...Too bad outside the hair color and general shape of their faces...They look nothing like their counterpart voiceactors.


Overview:
After 13 months of hype...I expected more from Bungie.
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