| Author | Review |
Elestian
148,407
TA Score for this game: 1,334
Posted on 10 October 11 at 23:34, Edited on 27 November 11 at 10:48
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This review has 38 positive votes and 6 negative votes. Please log in to vote. |
When Crysis was first released for the PC in 2007, it was lauded as one of the best-looking FPSs ever made, setting a new gold standard for graphics cards to meet. The all-new engine in which it was built introduced some spectacular dynamic lighting, high quality rendering, and enough anti-aliasing to melt the motherboard in anyone’s computer.
It’s unfortunate that the port of the original Crysis onto the Xbox 360 doesn’t quite do justice to the visuals for which the game is so well renowned. Having played Crysis on the PC, I noticed immediately how greatly some of the game's visuals have been compressed to fit the console’s meager 512 MB RAM. In spite of this, I was pleasantly surprised to find preserved many of the features and various elements I remembered from when I first enjoyed the game.
Back in 2007, I was absolutely stunned when I saw the foliage in Crysis. Before then I had never seen environments that appeared to be dynamically destructible. Trees could be chopped apart at whatever point along their trunks you chose (multiple times over, even!), leaves would brush against you and give way as you crouched through a lush tropical landscape, and little cretins and obnoxious chirping birds would flee from you as you chased them along the beaches outlining the island on which the game takes place.
Crysis has a strange and alluring sort of ambiance to it. The sights and sounds of a jungle-like world are captured with impressive attention to detail. And however monotonous the level design for half of the game may be, those small details truly add up to create an immersive experience—quite unlike any other—that does not overstay its welcome.
In the game's approach to storytelling, there is much less to praise. Crysis does have an overall decent sense of pacing, building up to an imminent alien invasion that the player knows will come (something that really helps to generate suspense as the game progresses). However, Crysis' intended finale and cut-and-paste, typical final boss are tacked on and awkward, separated from and following the true climax by some ten minutes of walking around and NPC conversations in a level that more closely resembles a game's opening than its conclusion.
That said, in the levels prior, I had a rare "Wow..." gaming moment after emerging from a series of alien catacombs to find myself in a transformed arctic tundra, swarmed by an onslaught of cephalopod invaders. In retrospect, I suppose my astonishment and how gorgeous the level looks can be attributed to how repetitive some of the earlier chapters are (which makes them practically excusable).
Despite this port’s graphical short-comings (slightly above par and granulated textures, no anti-aliasing, and other oddities), I still felt more fully engrossed in the original Crysis than I did in its sequel. Considering that the second was built on a newer engine, that’s quite an accomplishment. And although both games suffer from unremarkable characters and an insubstantial narrative, I think this actually enables them to focus on what they really are: games about an alien invasion and Nano Suit-touting super soldiers—pure, simple, unadulterated FPS goodness.
So if that is not the type of game from which you get your fix, you may not find yourself satisfied by this short-lived and rather unchallenging game. Otherwise, Crysis (especially its latter half) will be worth your while.
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HULKxLOGAN
209,475
TA Score for this game: 1,082
Posted on 25 July 12 at 04:59, Edited on 25 July 12 at 14:52
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This review has 8 positive votes and 1 negative vote. Please log in to vote. |
Sup Guys here is another review for you all
Today we have Crysis on the Xbox 360. This is the port version from the PC version in that was released in 2007. There are few changes mostly technical and the lack of Multiplayer and the Crysis Warhead Expansion the core game is the same.
First off this is a Games on Demand game that is $20. For that it is a steal. Crysis gives a FPS single player experience that we don't see anymore. Campaign is a decent length rounding out in my first playthrough roughly 9 hours. Oh and did I say that this game has the full 1000/1000 that you can obtain. Which all of these achievements are easily obtainable in one playthrough, although I would recommend 2 for it.
Story: While the story isn't the strongest point in this game it is the journey that makes this game. You are Nomad part of a special task force with the most advanced equipment available. Most noticeable is the Nano Suit. Which I will tell you is fun to play with. But your on this mission located on an island occupied by the Koreans. Soon after you land things don't seem right and as you explore the huge island you uncover a mystery hidden deep in the island. Now I don't want to go into any spoilers for those who haven't played the game. But the story has a very nice pace to it and is a good change to get in to when all we have now a day is modern day shooters.
Gameplay: This is not your average FPS. While on the outside it looks like it, when you get to the core of it Crysis is a very unique FPS. While it is heavily based on gunplay your Nano Suit is what makes this game so special. Your abilities whether you use the cloak ability or the armor ability you can play this game in 2 different play styles, or mix it up. I found myself many times causing mayhem one second to going into cloak just to flank the enemy that was still looking around the area for me. Or sometimes I would play steathly for a bit, and then just go on a complete rampage with my armor ability on and a heavy machine gun at my side. Crysis is a cool game that you can play many different ways. Graphics: Now yes Crysis does look pretty on the 360, but it does take a pretty big graphical hit on the system compared to it's PC counterpart. As well I did notice it has quite a few technical hiccups as well. Mostly framerate drops are all to frequent which in times can be a problem when they are mostly seen during frantic fire fights. All to many times did I die from not being able to tell what was going on because the game felt like it was running at 15 frames per second or lower. But when these aren't going on overall Crysis is a really pretty game to look at.
Controls: This would be where I say the game has another fault. The gunplay at least on the 360 is not very smooth. Not like the PC version or Crysis 2 controls. It feels a little to tight on the controls and doesn't have that smooth feeling that we have been know to have in games like COD. Not saying they are the worst on the planet but there could of been room for improvement on the controls. Everything else though is smooth though. Switching Nano Suit powers are nice and smooth, running and jumping all are very fluid as well.
Overall: Crysis is the prime example of what a single player FPS should be for the most part. Decent story amazing setting and really pretty environments. Also no shortage of enemies to throw off ledges and mountains is a plus as well. Sound quality is top notch graphics are great except for a few technical issues. It is a solid FPS and shouldn't be missed by anyone who is a fan of the FPS genre.
8/10
PS: I wish they would of added the multiplayer component from the PC version. But I guess beggars can't be choosers.
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