Lollipop Chainsaw Reviews

AuthorReview
Lucid Dreams84
118,702
Lucid Dreams84
TA Score for this game: 1,359
Posted on 17 June 12 at 00:55, Edited on 24 March 13 at 20:48
This review has 45 positive votes and 9 negative votes. Please log in to vote.
Original

Release Date: June 12th, 2012
Platforms: 360, PS3
Publisher/Developer: Warner Brothers Interactive / Grasshopper Manufacture
Genre: Hack And Slash
ESRB/PEGI Rating: M
Online: No

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There comes a time in every gaming man’s life when a game almost seems like it was made for him. Back in February when I first heard of Lollipop Chainsaw I didn’t know what to expect until I saw a short clip of Juliet running around with a chainsaw decapitating zombies. It was love at first sight, and now that I have the game it lived up to its expectations.

Juliet Starling is your average teenage girl…and by average I mean she looks like she is twenty five. She is a cheerleader for San Romero High, has an awesome boyfriend she can depend on, and lives with your typical family that you can depend on. Did I happen to mention that her family is also a team of zombie hunters? Yes, Juliet, her three sisters, and their dad, love to kill zombies. An evil presence is engulfing the world right now and it’s up to Juliet, Nick, and her family to find out what’s going on.

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The whole storyline and dialogue within screams B movie horror material. I will tell you right now if you aren’t into those types of films, like Evil Dead, you might not like it because it’s very over the top. The dialogue had a few remarks that even I found to be a bit disturbing, such as the woman saying she needs to change her tampon. Lots of sexual references as well, and I was shocked to find out that this is a Japanese game *rolls eyes*

Juliet loves to swing her chainsaw around killing her former classmates and friends in a bloody mess. You can buy combos or upgrades throughout to increase your power. Nick can also help you out even as a severed head by shaking him to get coins, throwing him at the enemy or plopping him on a zombie body to help you continue on. Also, her chainsaw can be modified to fire bullets. The gameplay may be its only real weak point however. I was expecting a lot more combos and every time you get the sparkling hunter combo you go into slow motion. This can be fine the first few times, but it started to get a little annoying and dull. I did however enjoy the many mini games you find in each level. This was a nice way to draw you out of the repetitive play and make it fun again. Each level is something different between playing baseball, being inside of a video game or running over enemies with a combine.

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The enemies are mostly just zombies. You have a few different diversities of them that can do special things like breathe fire or throw undead chickens at you. The bosses on each level weren’t repetitive, which was a good thing from many of the games I’ve played recently, and all had their own unique style of trying to kill you whether it was from their vocals, synthtar or giant elephant robots…again this is a Japanese game.

The overall look and sound of this was awesome. The graphics were very nice in gameplay and each of the cut scenes with not a lot of loading time. The music was also fun and fitting with classics like Lollipop, Mickey and a few metal choices like Arch Enemy and Five Finger Death Punch.

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THE VERDICT
GAMEPLAY: 8/10
DESIGN: 810
SOUND: 8/10
REPLAYABILITY: 8/10
OVERALL: 8/10

Closing Thoughts:
This is getting a thumbs up from me, but I will say it is not for everyone. If you think watching a hot cheerleader running around with a chainsaw, cutting through hordes of undead zombies with a B rated taste of humor, this is for you my friend. I’ve seen reviews knocking this game because they acted like this was supposed to be something serious. It’s stupid fun and they did it right, so check it out and enjoy!
Given 4 stars by Lucid Dreams84
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Fall of Zebes
162,082
Fall of Zebes
TA Score for this game: 754
Posted on 16 June 12 at 02:05, Edited on 16 June 12 at 06:54
This review has 27 positive votes and 4 negative votes. Please log in to vote.
Lollipop Chainsaw is the latest offering from Grasshopper Manufacture's Goichi Suda, aka Suda51 (Killer7, No More Heroes, Shadows of the Damned), and writer James Gunn (Dawn of the Dead, Super). Let me start by saying that this game is quite unlike any you have ever played. That being said it does have its flaws.

Concept/Story: 4/5
The zombie outbreak is not a new concept by any stretch of the imagination. But Suda51/Gunn's take on it offers a campy Bruce Campbell twist in a market over-crowded with generic games. Juliet Starling is your average cheerleader, who also happens to be a chainsaw wielding zombie slayer. On her 18th birthday, a zombie outbreak occurs, and San Romero High School appears to be ground zero. Without giving too much away, there is actually a legitimate reason people are becoming zombies and Juliet must defeat the forces of evil to prevent the total annihilation of all life on earth.

Graphics: 4/5
Lollipop Chainsaw isn't the most amazing looking game on the market, but it's not meant to be. The light cel-shading matches the tone of the game perfectly, and adds some extra pop to an already unique looking game. The character models are pretty good, but the facial animations leave something to be desired. Dialogue doesn't always seem to match up perfectly, and emotional expressions seem to be lost in translation from time to time, but it didn't take away from the game enough to not be enjoyable.

Sound: 5/5
Sound is where Lollipop Chainsaw truly shines. An incredible score from Akira Yamaoka of Silent Hill fame, accompanied at times with well known tracks like "Lollipop" by The Chordettes, "Cherry Bomb" by Joan Jett and the Blackhearts, and other songs by artists such as Skrillex, and Dragonforce, make this game's soundtrack one to remember.
The character's voices were well cast, with the Tara Strong (Harley Quinn, Durga in Asura's Wrath, Timmy Turner) being cast as Juliet, and Michael Rosenbaum (Lex Luthor in Smallville) as Nick, Juliet's boyfriend. The dialogue is for the most part well written, however it can become quite offensive for some, so be warned, it carries the M-rating for a reason.

Gameplay: 3/5
This was the only area Lollipop Chainsaw fell short. Combos don't seem to truly come together until some time in to the game, and you may find yourself a little frustrated trying to pull off flowingly beautiful, decapitating combos. There is enough variety to allow more skilled players to pull off more fluid combos, while still allowing novice players to get through the game without throwing a controller.

Lasting Appeal: 5/5
Lollipop Chainsaw is not very long. The story can be completed in roughly 5 hours, depending on how long you take to do any sort of exploring in the limited areas. But that's the great thing about Lollipop Chainsaw. This is a game you can sit down, play for an hour, and leave, without feeling like you left anything hanging. With an insane amount of collectibles, with everything ranging from extra outfits for our zombie slaying heroine, to songs you can add to your in game library, and a whole host of upgrades and moves to unlock, this game is meant to be replayed several times over.

Achievements: 5/5
Lollipop's achievements are a great mix of all kinds. You have your standard, "Defeat X" and "Collect X amount of medals" to context specific ones where you have to dodge a certain number of projectiles during a certain boss fight, successfully complete certain QTE's, and as always, your "Collect all X" achievements. There are also achievements for "Beating Dad's Score" in each level, and there are two endings to be had in Lollipop Chainsaw, one Good, and one Bad.

Overall Score: 4/5
Lollipop Chainsaw certainly isn't perfect, nor is it for everyone. But if you're looking for a game that doesn't demand you sit and play for hours at a time, and you aren't afraid of a healthy dose of mature humor, then this game is certainly worth a shot. Even with a short campaign, this game was certainly worth its retail price.
Given 4 stars by Fall of Zebes
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destinee ehgc
202,152
destinee ehgc
TA Score for this game: 1,746
Posted on 28 June 12 at 08:57
This review has 21 positive votes and 2 negative votes. Please log in to vote.
Originally posted on gamingirl.com, for which I am a writer.

“Zombies suck dick at driving!” – Juliet Starling

What do you get when a crazy genius at Grasshopper Manufacture Inc. wants to make a hack ‘n’ slash? An ever-optimistic bloodthirsty cheerleader running around with a chainsaw, which makes hearts and rainbows as she kills zombies. Seriously. Welcome to the strange world of Lollipop Chainsaw. In this frankly bizarre experience you play Juliet Starling – head cheerleader, lollipop addict, devoted girlfriend and hereditary zombie hunter. After waking up on your 18th birthday, you make your way to school only to discover it’s been overrun with zombies. Bummer. Good job you always carry your trusty chainsaw (surely the school would hit the roof if they knew you carried that!). It’s up to you and the rest of your zombie-hunting family to save your fellow students and get back in time for your birthday party.

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Essentially, Lollipop Chainsaw is a stylish, yet comical hack and slash that allows you to combine bone-grinding chainsaw moves with sexy cheerleading moves in order to become an unstoppable killing machine. In a style typical to the genre, moves start off limited, with handy shops around levels in order to buy increasingly complex upgrades and combos. Plus, you never know who you’ll bump in to that’s carrying a timely birthday present just for you.

So what about the lollipops…

As you navigate the school, and then the town you’ll take down various types of zombie horde (“zombie teachers are the worst!” – Juliet). It could be the football team, teachers, or firefighters there to “help” you. The more indulgent combos will see hearts and rainbows pouring out in an over the top obviously Japanese way. This is definitely a nice change from nothing but blood splatters and helps to keep the whole experience light-hearted. Additionally, killing three or more zombies in one hit creates a “sparkle hunt”. In essence, more pretty graphics and a huge heap of rewards. Sparkle hunting is essential to reach those higher scores, and it never stops being satisfying to see.

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Juliet’s one indulgence is lollipops. Whilst regular lollipops restore her health, there’s also a whole case of different flavours to collect. Whilst collecting usually means an endless trawl through millions of maze-like areas (masochists like me generally love that sort of thing!), this is one game that doesn’t give you much freedom to run. Areas tend to be very self-contained and simple quick-time events (QTEs) tend to move you from one area to the next. Whilst the lack of freedom may frustrate some, it makes collecting less antagonising, and helps to continue the arcade game feel that envelopes the whole game.

Not for everybody, but is it for you?

Lollipop Chainsaw is guaranteed to split the public opinion, as it’s constant QTEs, high-school sense of humour and super-short playtime are just a few of the things that may put people off. It’s definitely a distinct flavour of gameplay and whilst some of the humour and story seems reminiscent to Dead Rising, it really is out on its own as an experience. The levels are riddled with mini-games ranging from Chainsaw Dash course, in which Juliet rides her chainsaw, to Zombie Basketball, in which decapitated zombie heads are used as balls. Some of these provide fun interludes from the main game, but some can be frustrating as hell. The ability to die in these games means that they may challenge you more than the rest of the level, even the boss fights.

That was it?!

The length of the game may cause some aggravation to you if you’re a one-play only gamer. Comprised of six levels and a prologue, even the most thorough first playthrough can be completed in less than six hours. Designed for multiple replays, this keeps the gameplay fresh as you get bombarded with new challenges constantly. Whilst disappointment could be felt at the length, it is important to remember that the pace and feel of the game is constant. It bursts onto your console in a crazy action-packed blur and remains there until the very end. As character upgrades are permanent this gives you the joy of enlarging your move set and getting to try them out as you replay in a variety of modes.

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The Bottom Line

There’s not a dull moment in the game, although there are some frustrating ones, and it’s refreshing to have such an arcade-style full release. Be prepared to play through numerous times to get your money’s worth, but it shouldn’t be much of a chore. The constant flurry of cheerleading moves to traverse the levels make this game sexy and fun for both genders. You may think that it’s too sparkly for a guy to play, but please remember – this is a zombie hack ‘n’ slash at heart!

Hit; The general feel of the game makes you smile and feel like a teenager again.
Miss; Whilst replaying is generally an enjoyable experience, please let me skip the damn cutscenes!
Need; More awesome cheerleading anthems to listen to whilst playing. Mickey is classic, but you can always find more.

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Given 4 stars by destinee ehgc
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Marc Pilkington
78,744
Marc Pilkington
TA Score for this game: 1,746
Posted on 10 July 12 at 19:26, Edited on 11 July 12 at 00:19
This review has 9 positive votes and 1 negative vote. Please log in to vote.
Looking for another zombie fix full of gore and horror to get you through? Well Lollipop Chainsaw may not be the exact thing you're looking for. It's full of zombies getting chopped up left right and centre, but not in the way you're used to. Get ready for a crazy, sexy, and fun filled ride.

Juliet Starling seems like your average blonde teenage cheerleader. The entire game is set on her 18th birthday and she is expecting a lovely day with her boyfrend Nick, as well as with her family. However it was not meant to be. As she rides to school on her bike she is smashing up against zombies all over the place, only to find out that the whole school has become infected with the undead virus. So it looks like it's up to Juliet and her flashy chainsaw to save the day, as well as find out how this all happened in the first place.

The gameplay of Lollipop Chainsaw is all about looking as bright and stylish as possible while you hack your way through hordes of undead. While Juliet is hacking at zombie heads, her chainsaw is constantly making sparkles and rainbows fly across the screen in a shiny and fitting fashion. The combo system is very easy to pick up and is no way near as extensive as games like Devil May Cry. If you want to keep it simple then you can fight just as well with a simple spam of the Y button (along with the occasionally tap of A and X). However, if you want to go just that bit further, then there are combos aplenty at the 'Chop2Shop.Zom' shops that you come across. The zombie medals that drop from enemies and that are also scattered across levels will act as currency for you when Juliet goes shopping. As well as the combos, there is also a ton of other stuff to buy. Upgrades for Juliet herself, concept art, health items, costumes and more are available for you to spend all those shiny medals on. It'll only be right near the end of your time with the game that you'll be struggling to find anything decent to spend medals on. Unless you don't care for costumes and concept art.

The vibrant and shiny presentation of the gameplay also comes with a mechanic known as 'sparkle hunting.' This comes into play whenever you kill 3 or more zombies in one hit. It's even easier to do so when you activate the special rainbow meter in which everything dies in one hit. Whenever this happens, the game goes into a scene in which all the dead zombie's heads shoot off into a starry background while Juliet spins through with her combo. You see the amount of bonus medals and zombie kills you've acquired through sparkle hunting as well and you also earn special platinum medals for use at the shop. No matter how many times you activate it, you will always be striving to see that starry background and shiny sparkles even if it's just for the fun of it.

Now one of the best parts of Lollipop Chainsaw is the soundtrack. There aren't many games which are able to pull off an amazing sound like this one. Songs like 'Hey Mickey!', 'You Spin Me Round', and 'Lollipop' all accompany you on your journey through the game, and they all fit perfectly with the gameplay and style of the game. By the time you're done, there will be no escaping from those songs. They WILL stay in your head once you put down your controller. I don't think there's ever been a point until now in which I started singing 'Lollipop' to myself at work when no one was around...Anyway, this soundtrack is made all the more better by the fact that you can make your own playlist of 5 songs which play through each stage. The music is unlocked by finishing/high scoring stages and buying them from the store, so you will actually take note of the music in this game, and occasionally (or in my case, almost constantly) sing along when the songs start to play. music

The characters of Lollipop Chainsaw are an interesting bunch, and very well voiced. Juliet is always optimistic no matter what the situation, and her zombie hunting family are all very unique in personality as well. In my opinion though, I found Rosalind, Juliet's younger sister, extremely annoying. She seems to do her crazy laugh too much and she seems to act as though she is tripping on magic mushrooms most of the time. Nevertheless, she weirdly enough fits the game rather well. The severed head of Juliet's boyfriend Nick, is one of the better characters. He tends to come out with very funny lines and he is even able to add his own special abilities with the use of 'Nick Tickets' bought from the store for a few medals. A great cast which fit the game nicely. Although the voice acting is great, some of the things that are said can be very strange and off-putting. Some may find them funny, others may be a little offended. I personally found them funny, but the 'jokes' can be a bit much sometimes. In stage 2, you hear a zombie say something to Juliet which involves her head, but I will say no more! The game doesn't take itself seriously whatsoever. Even with a zombie apocalypse engulfing everything, the characters still manage to stay calm (well, calm and crazily excitable), with the exception of Nick on a few occasions. The game isn't meant to be taken seriously, so treat it as such.

Now, Lollipop Chainsaw is a very short game. The average player will finish it in just a couple of days, if even that. There are a total of seven separate stages, all taking between 30-45mins if you don't rush through. Multiple playthroughs are intended though, because there are collectables, different difficulties, and a ranking mode along with leaderboards. Once you complete the story for the first time, you are meant to go back to the start and carry on improving those highscores. The sheer amount of stuff to unlock gives you good reason to come back for more and gives the game a lot of replay value. It's not really a hard game either, and even the crazy boss fights (which are well designed and interesting across the board) won't give you too much trouble. The achievements mirror this as well. You will not have much trouble getting all of these. If you play the game long enough, quite a lot will come naturally, but there are a lot of stage specific achievements (including one which may cause a lot of frustration) with one for doing a certain something on every boss fight. There's a lot of collectible ones too, which still aren't too bad, and beating Dad's score on each stage shouldn't take too much skill if you know how to exploit a couple of combos. On the whole though, the achievements are spread out well for the amount of content available, and you have to get almost everything out of the game to get all the gamerscore. As I write this review, I have had the game for a week and already am only four achievements away from 1000g. So if you're looking for an easy, but fun game to complete, then this may be the one for you.

Right, that's my take on Lollipop Chainsaw. There's a lot more that could be said despite its short length. The presentation is great, the fighting is fun (maybe not up to standard with that of Devil May Cry and Bayonetta, but still fun), and the soundtrack is fantastic. However the game falls short slightly with how...well... short it is. Unless you are constantly striving for high scores, or just simply adore the game itself, then you will soon be done with it. It's good for a quick boost of entertainment, but that may be it. Some of the dialogue is so ridiculous as well that it may put people off, but just take the game for what it is, which is totally stupid, and you'll have a blast. I hope you've enjoyed reading my thoughts on this wacky and crazy game, and thanks again for reading!
Given 4 stars by Marc Pilkington
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Balsin Fase
144,176
Balsin Fase
TA Score for this game: 1,499
Posted on 20 June 12 at 00:59
This review has 11 positive votes and 7 negative votes. Please log in to vote.
Lollipop Chainsaw is nuts. Loopy. Crazy. You're Juliet, a chainsaw-wielding cheerleader carrying around the severed head of her boyfriend. You play basketball by cutting off the heads of the opposing team, and then watching as they launch into the basket. You climb an office-building sized arcade where you have to play variants of Pac-Man and Elevator Action. Your most powerful mode of attack has you glowing while Toni Basil's “Mickey” plays in the background. You fight a giant zombie Elvis. This game is all over the place in the short time you'll be playing it, but you'll be starting right over again as soon as the credits have rolled.

If you've played hack and slash games before, you'll be right at home with Lollipop Chainsaw, but with some important differences. Rather than having the light/hard hits these games tend to focus on, you have more of a high/low, where your attacks work over different sections of enemy bodies. You can attack high, hoping to lop off an arm or two before taking the head, or attack low to cut off the legs and drop them to the ground. I found the low attack a little useless as cutting off a zombies legs puts them on the ground, where they're more difficult for the player to hit. Low attacks tend to just make more trouble for the player, except for the few times when the enemy starts off on the ground.

You've got a third way of attacking, which incorporates your cheerleading abilities. Juliet can swing her pom poms into the enemy's face, lining up a few hits in a hurry. It doesn't do as much damage, but it stuns enemies, leaving them standing with stars floating around their heads. It's a good way to slow down crowds when they're coming too fast to hit with a regular attack, and it also provides an opening for an instant kill. Stunned zombies die in one hit from your chainsaw, so a barrage of pom pom attacks followed by a single hit can make your life easier in a bad situation.

That quick stun is handy, because there's no block button in the game. You might find yourself freaking out about this for a few minutes, but once you master the jump, you'll see how Lollipop Chainsaw was meant to be played. Again, Juliet is a cheerleader, someone who's at home hopping around and flying through the air. Even as a zombie hunter, her abilities use this to her advantage. Rather than blocking, she'll jump out of the way if the player times their button presses carefully. It was hard to get used to at first, but I was soon leapfrogging over anything that was about to cause me trouble.

You have to do this, too, as your chainsaw attacks don't stun-lock enemies. In a lot of action games, the enemies recoil from your hits, giving you a few fractions of a second to interrupt their attacks with your own. If you're in the middle of a combo, the enemy being hit by it typically can't break free. This isn't the case with Lollipop Chainsaw; an attacking enemy can just plow right through your attacks and hit you. This feels a bit one-sided, but again, your acrobatics even out the playing field. As much as you might want to just charge in with that chainsaw and swing away, you're going to have to fight more intelligently. Hop in, land a few attacks or one quick move set, and then leapfrog back out. You always have to watch your surroundings, or you won't get very far.

This has the unfortunate effect of making many of your combos a little useless. I bought a lot of moves while playing the game, but found that I didn't use many of them. Sure, they looked cool and piled on damage, but all of them required me to be able to land multiple hits without getting interrupted. It's hard to land more than three moves without something pouncing on you and breaking your combo, so there just wasn't much point in playing around with the other moves.

That would have been more of a drag if there wasn't a ton of other stuff to unlock. There's still lots of room to improve Juliet, with her health, damage, recovery speed, and shooting range all up for upgrading. I still hadn't unlocked all of her upgrades by the end of a single playthrough, so there's lots to be had there. There's also special items that you can buy with platinum coins, which are rare rewards that show up whenever you kill a tough enemy, or if you string together multiple kills all at once. With them, you can buy new costumes, songs, and concept art for the game. It's cool stuff, and will keep you coming back for multiple playthroughs to get everything.

Those platinum coins don't come easy, though, and are the game's main challenge during combat. It's all fine and dandy if you kill everything you need to, but the real money is in stringing together a bunch of stunned enemies for a single, high-value kill. So, you'll want to kite a bunch of zombies around, weave in and out of combat with your acrobatic moves, stun them with your cheerleading attacks, and then finish them all off with a single, well-timed chainsaw blow. Done right, it's an elegant ballet that showcases a personality in the combat that encourages you to do more than just hack away at the enemies.

You could always cheat and use your special move like I did, though. If you gather enough stars from dropped enemies, you'll be able to supercharge your attacks, turning every high chainsaw strike into an instant kill while “Mickey” blares in the background, probably followed by you cracking up. You'll be pulling off multi-kills left and right, all followed by rainbow effects and shooting stars filling the background, the enemies exploding in ridiculous showers of colored light.

“Ridiculous” sums up a lot of the game, in both its look and feel. Combat is filled with rainbows fanning out from your chainsaw as you swing it, all while Juliet spouts overly-perky, cheerful remarks. Almost all of the enemies have some bizarre skills, as you'll fight a math teacher using a desk for a shield and baseball players who can still throw balls at you. You'll get flavor texts about certain named zombies that show up through the game, all of which are absurd. The game just refuses to be subtle at any point, always trying to keep you engaged and entertained.

It's soundtrack steals the show, though, providing the perfect background noise for the whole game. It's tough, goofy, menacing, and outrageous whenever it needs to be, striking a perfect chord during every stage. This game wouldn't be half as fun without the perfect musical choices made for the game, and especially the amazing boss pieces. Given that each major boss is built around a musical style, it only makes sense that the music would be a big part of the game. If you're the kind of person who's sick of the bland, orchestral pieces that seem to be all the rage in modern games, give this one a shot. It shows that personality in music is much, much more important than having a big orchestra playing it.

The bosses make for a lot of fun, too. You fight a viking drummer on a flying ship, a punk rocker whose curses take physical shape and fly at you, and a hippie that can split herself up and attack you with hallucinations of herself. You duke it out with an auto-tuned funk zombie on top of a space ship after fighting through a tower of old arcade games. The game is aggressively crazy, and I just can't get enough of it.

Each of those bosses has several stages, all harkening back to the old days of games when bosses just refused to go down. If you die during one stage, you go right back to the start of the fight, so you'd better not screw up. The developers took their time making each stage as well, as the bosses have different ways of fighting. One of the last bosses undergoes around six changes, but I lost count while fighting him. It forced me to hang back and study his patterns, something I haven't had to do in years. The healing items I had made it so that few of the bosses were all that difficult, but they still pushed me close to my limits.

The one aspect of the game I got really sick of was Juliet. Now, I know this game takes some inspiration from Buffy the Vampire Slayer, but could it have at least gotten the intelligent monster hunter part from it? I get that this game is lighthearted fun, but so was Shadows of the Damned and No More Heroes, and their main characters weren't morons. I don't know what they were shooting for with Juliet, but she's just so vapid and stupid that I can't stand listening to her. I think she could have been played a different way while still keeping the game's goofy atmosphere, and I wish they hadn't dropped the ball there.

Then again, all of the other main characters are just about as annoying. All of the characters are a bit on the weird side, but it all skews just a little too far towards stupidity. The game's jokes all seem to be trying too hard, for some reason. The game is bizarre in and of itself, but those parts walk the fine line between aggressively silly and just trying to act out. It's the kind of humor, characters, and storytelling that all just rub me the wrong way, and it ends up falling flat consistently.

The sexualization of Juliet falls right into creepy territory, too, with most of your views being from up her skirt. When the game's playing, it's not terrible, but as soon as you hit a cutscene, things are going to turn bad. She has a perverted old sensei that says awful things he's gotten her to do, stuff that makes my skin crawl when he talks about it. I don't see the humor in this, and it just makes me shudder to hear Juliet or the sensei talk like that. Also, she's a cheerleader, not a pole dancer, so what's with the poles? They have nothing to do cheerleading, unlike everything else in the game, so what gives? Where do they fit with the game's themes, again?

Lollipop Chainsaw is marred by its story and characters. You'll be having a lot of fun while playing through the game, but as soon as someone starts to talk, you'll be pounding on the start button to skip the cutscene. It's a shame, because the game itself is fantastic, an acrobatic dance between you and hordes of monsters. With great enemy and boss design, as well as some creative levels to mix things up, Lollipop Chainsaw has a lot to offer the hack and slash fan who's bored with the genre's tropes. If you can get past it's lousy plot, you can really have a good time with this game.

If you liked Lollipop Chainsaw, you might also like...
Bayonetta - This game stole my heart, redefining what an absurd action game could be. Despite looking like Bayonetta was going to be a textbook example of sexism, she managed to be played in a way that was powerful instead of sleazy. It's amazing fun, and should be in any action fan's collection.

Devil May Cry HD Collection - I have my gripes with this HD update, but what I can't argue with is having two over-the-top action giants on one disc. You can also use Devil May Cry 2 as an instructional tool on how to ruin a franchise if you happen to be teaching a class about it.

Like what you read? Visit http://mashthosebuttons.com/, http://www.joelcouture.com/, or follow Joel_Couture on Twitter for more video game ranting, as well as free monthly fantasy short stories!
Given 4 stars by Balsin Fase
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