5. The Legend of Dead Kel
There are two DLC packages for Kingdoms of Amalur: Reckoning. One of them, The Legend of Dead Kel, has some pretty irritating achievements. The other, Teeth of Naros, is far less tedious. I would recommend doing Dead Kel during your original playthrough, around level 15 or so. This is because the achievements will force you to open dozens of chests and explore around, and by the time you finish the original 1000 GS you won't be opening chests any longer. You may also be somewhat tired of exploring. This is just my feeling on the matter; I waited until I'd completely finished the original game before playing the DLC. I enjoyed the actual story, but not getting the achievements, and I feel like it would have been more fun if I'd played it earlier.
If you are playing this in the middle of the main game, it should go without saying that you should still be gathering reagents, busting crates, persuading people, etc., as you need. It should go without saying, but I'm saying it anyway.
BUG/GLITCH/PROBLEM NOTE: TA user Park Diesel reports that certain items in this DLC can wind up permanently in your inventory. Specifically, you may be stuck with the building supplies (if you have any extra) for Gravehal Keep as well as any translated books for the "Translation" quest - unable to sell them or drop them, as they are marked as quest items. I have duplicated the issue for both types of items, so it's not a one-time glitch for a single user. Be very careful: at this point you probably realize what a headache inventory management is in this game. You do not want to get stuck with an extra dozen or more items taking up inventory slots in your game. If you decide to pick up all of the Gravehal Keep items at once, make sure you go by the item list I have below and try not to pick up any extras. The "Translation" quest is barely worth doing to begin with - there's no achievement tied to it, at least - and it's certainly not worth it if each book will tie up its own permanent inventory slot, so I'd recommend saving that at least until you reach the point in the game that you're just not picking up items any more (it happens, believe me).
THE LEGEND OF DEAD KEL
So here's a fun fact: you can play all the way through the main storyline of this DLC and not pop a single achievement. It's true. In fact, if all you did was play the main quests, it's a decent possibility.
I generally don't like to give anything away that could remotely be considered a spoiler, but occasionally an achievement forces my hand. In this case, there is a missable achievement, and my choice is either a mild spoiler or neglect to warn you that you could easily wind up playing through the entire DLC again. So, (minor) spoiler alert:
You must say "nice" things to Captain Brannigan whenever you get the chance. These are fairly obvious - I did not use a guide and had no trouble identifying what I should say - but I will detail them in my walkthrough below. The achievement will pop when you speak to her after the main quest concludes.
There are two annoying collection achievements:
The good news is that there are only eight bottles. The bad news is that they don't have the glow about them that every other object in the game does, and they're randomly spread across the world map. Still, there's only eight, so if you want to just put it off until you're done with the rest of the DLC, it won't take more than ten minutes to go retrieve them using a guide. I'll also hit all these in my walkthrough below.
The other collection achievement involves finding fragments of several maps:
There are a number of map fragments, and they are all located in chests that are in dungeons. They do not get marked with a quest marker, so you have to find them by looting every chest you come across... or by using a guide. These will also be covered in the walkthrough.
You'll also have an achievement based on killing 50 "scavs", a creature unique to this DLC:
You won't find 50 scavs in your playthrough, regardless of how thorough you are. Just make sure you kill every one you find, and at the end you'll go back and do some mop-up. It won't take long.
And there's one achievement that is awarded upon the completion of a specific series of side-quests, starting with "Restoring Gravehal":
There's an annoying thing about these quests: you will wind up with quests shown in your quest log under "Faction Quests" that you can't get rid of. These really belong in "Tasks", but there's nothing you can do about it. It will be especially annoying for you if you haven't done all your faction quests, although it's nothing to really worry about.
That's really all you have to know before you start up. You could go from here and use guides or not as you want. The rest of this DLC walkthrough will be a roadmap to finish it up with as little backtracking as possible. It is far more detailed than the main walkthrough or the other DLC walkthrough, and be aware that there are mild spoilers laced throughout. It does, however, walk you through finding all the bottles, the maps, saying the right things to Rast, and rebuilding the keep.
You need to have either a map or video of the bottles handy. I'll describe where they are, but that's no replacement for a visual. Vitaminamy's guide on TA links to a good map: Solution for Message in a Bottle in Kingdoms of Amalur: Reckoning Alternatively, you could use the video in SgtDigglesworth's solution: Solution for Message in a Bottle in Kingdoms of Amalur: Reckoning.
This walkthrough is strictly for achievements. You'll probably get more enjoyment out of it if you walk around and do some side quests, actually talk to people, and so forth. There's no point in this walkthrough in which you will hurt things by going off on your own to do some exploring.
MAIN QUEST: THE LEGEND OF DEAD KEL
Once you've purchased the DLC, you should be able to make this your active quest. You'll head to Rathir, into Seafoam Tavern, and talk to a Commodore Garrick. He'll direct you to Captain Rast Brattigan, and to your first chance to unknowingly screw up the achievement Manic Pixie Dream Elf. When you speak to her, you get your first chance at MANIC PIXIE DREAM ELF Dialog: one of your options is "You're brave." Make sure you select it. When you leave, you won't be able to return until you've finished at least the first three main story missions of the DLC, by the way.
After you leave, you'll find yourself in Castaway's Cove. Two more MPDE Dialogs: "I'm sorry for your loss," and "It's just you and me now" will present themselves immediately.
Before you leave this area, find BOTTLE #1 on the northernmost tip of the area, next to the water. Remember, they don't glow. They do get a faint white outline if you are in range of them and looking directly at them.
Follow through the story and you'll wind up on the main settlement on the island, Cape Solace. When you get there, talk to Brattigan again and watch for MPDE Dialog: "I'll bring them back" when you get the chance.
MAIN QUEST: WHAT REMAINS
Before you progress this mission, there's a couple of nearby bottles to grab and a side quest to start. First, go up to the gallows upstairs on the east side of Cape Solace, where you should find a jump point. Jump off into the water, turn around, swim to shore, and directly in front of you find BOTTLE #3. Head back into Cape Solace, and go northwest along the edge of the map until you see a dungeon called "Souldeep Fasting". Directly south of there, along the coastline and near what looks like a shipwreck or pile of timbers, is BOTTLE #2.
From here, head east to the road that leads directly north out of Cape Solace. You should be able to head north along it to find a bridge with Padrig Dowel. Talk to him to kick off the quest "Gravehal Keep". Make this your active quest and complete it.
Talking to Padrig again at the end of the quest will begin a cycle of tasks that you will complete six times: first, he sends you to find specific supplies. These are marked on your map for you. You deliver those supplies to Padrig, who then requires a set amount of time to complete construction on a new part of the keep. In four of the six quests, he will then ask you recruit a specific person, marking them on your map. Then, finally, speaking to him will end that quest and begin the cycle again. You can pick up supplies whenever you find them, you don't have to wait for him to mark them, and there are other places aside from those he marks to find what you need. In total, you will need:
- 11 Sailcloth
- 14 Emberwood
- 12 Beachstone
- 13 Seasteel
- 9 Bearhide
How Padrig turns that pile of junk into an imposing keep is a mystery. As of now, you should have the first set of supplies marked on your map. The plan is to pick them up whenever it's convenient. Whenever you happen to be near them, just head toward the marker and grab them. Once you have all of them, immediately head back to Gravehal, talk to Padrig, and let the clock start running. This first quest takes three days in game time to complete, while the rest are just a day. More importantly, after this one is complete you'll have a bed handy there at Gravehal so you can sleep a day to pass the time quickly if you save the rest of this quest for the end. The game actually tells you when Padrig's done and ready to talk to you, so you can drop what you're doing and head straight over if you want. Aside from this first one, I'd probably recommend just doing it all at the end.
Re-select "What Remains" as your active quest and head out. You'll be directed to Scuttle Beach. There is a bottle on the northernmost part of the east coast here. Head there as soon as practical and collect BOTTLE #4. You'll then be directed to Cliffbreak Fasting. Once inside, head to the right, fight a few scavs, and open the chest on your left to collect CAPE SOLACE MAP FRAGMENT #2.
Finish the quest, speaking to Rattigan again for MPDE Dialog: "I've got to find Dead Kel."
MAIN QUEST: DARK HARBOR
You'll be directed to head west past Souldeep Fasting. When the path widens again, you can see Aubrey Gilcrest on your left. Talk to her, or don't. Your call. She will start you on a series of quests for the map fragments. You don't need to already have the quest to pick up the fragments, and they don't get marked on your map even if you do have the quest, so you can skip her entirely for now. Just across the bridge, however, and to the left, is BOTTLE #5. Might as well pick that up on your way by.
Continue through the quest. At the end of it, you'll return to Cape Solace and speak once again to Rast Brattigan for MPDE Dialog: "Thanks for the loyalty." You can now travel back to Amalur, by the way.
MAIN QUEST: UNTIL DEATH
Starting off, you'll head to Souldeep Fasting. After entering, you'll open a new kind of door. Very fancy. Drop down, there's a chest on your right with JAWBONE MAP FRAGMENT #2.
Finish this quest, start the next.
MAIN QUEST: AN OFFERING
Just a little ways into this quest, you'll select someone to accompany you. Choose Rast Brattigan. I honestly don't know if it's required for Manic Pixie Dream Elf. I have even heard it is not, but I've also heard it is... better safe than sorry.
That's not the last quest in the main story, but there's no reason to detail the rest. Just follow the story through to its conclusion and speak to Rast at the end, to finally pop your first achievement in the DLC:
Bottle and map cleanup:
Head for Mudhold Fasting, at the very southwest corner of your map. Just outside you'll meet Conrad, who will give you a quest "Ties That Bind". You might as well accept it and make it active, since the goal is right next to your next bottle.
After entering Mudhold, head to the leftmost path and jump down. When you see a few skeletons, look in the right corner for a chest that contains NORTHERN COAST MAP FRAGMENT #2.
When you find Angharad, go southeast to the deepest part of the fasting to find BOTTLE #6. Also, outside between two of the torches you can find NORTHERN COAST MAP FRAGMENT #3.
Leave Mudhold and head well north, directly east of Dark Harbor, to find Undersea Fasting. There is a group of gnomes directly outside that will give you the quest "The Expedition", which you might as well accept. Enter the dungeon and make your way to the end. Before you leave, look just outside near a torch to find BOTTLE #7, and loot the nearby chests to find SCUTTLE BEACH MAP FRAGMENT #2. Head back into the dungeon and jump down into the water, follow the path around. Right before you have to jump down again, there's a chest containing SCUTTLE BEACH MAP FRAGMENT #3.
At this point, you may have a quest "Coveting Tragedy", depending on whether you've spoken to a woman named Nesta Gwynedd, and if you've done some side quests for her. You may also have "The Invaders", if you spoke to Alder Malloi after the conclusion of the main story line. If you do not have "The Invaders", you must go speak to Alder Malloi now, who is in Cape Solace. There is no need to go through the other quests to start "Coveting Tragedy" if you have not already done so.
Head to Siren's Den. You can find it by activating "Coveting Tragedy" if you have it, or just head north into Northern Coast. If you look at your map, you'll see there are only two roads that lead to Northern Coast; Siren's Den is directly between them, on the southern border of the area. In Siren's Den, take the left path. At the very end, in the top left corner, you'll find a chest with JAWBONE MAP FRAGMENT #3. Finish your side quest or not, as you please, then set "The Invaders" as your active quest and head east to Bandit's Hideaway.
On the coastline outside Bandit's Hideaway is BOTTLE #8. It's on the coastline toward the southern end of this area. Picking it up will give you your second achievement:
Enter Bandit's Hideaway. Follow the path on the left, swim down the right side. When you get a chance, turn left to land and follow the path until you can jump down. Jump, and in the pile right behind you is CAPE SOLACE MAP FRAGMENT #3.
You have all of the map fragments. If only that were it. Head back to Aubrey Gilcrest, on the southern part of the island, west of Souldeep and east of Mudhold. Speak to her, and if you haven't already, she'll give you a quest and a map fragment. This is the first map fragment for the Northern Coast. Go to your inventory, find the northern coast map fragments, and click on one to complete your map. It will mark a location on your map; go there and dig up the "treasure" (it's armor, maybe you can use it if you're the right level). Bring it back to Aubrey, who will give you another map fragment, this time for Scuttle Beach. Repeat (inventory, create map, go to marked spot, dig up treasure, return). Next up is Jawbone, then Cape Solace. Once you've spoken to Aubrey for the last time, you finally have the ability to go find her hand. Head west and follow the path as it heads north. You'll see a little area where you can drop down into water. The water surrounds a large rock. Head to the other side of that rock and kill the crab that you find there. Loot its body to find what you're looking for:
Three achievements down. Tackle Gravehal Keep next. Having started the questline by talking to Padrig, the rest should be self-explanatory. You should, at the very least, have started Padrig on building the keep, and he should be ready to talk to you now. Head over, talk to him, and the Keep should be ready. As I mentioned before, this is a series of more-or-less identical quests. He'll mark your map for any materials you don't have that he needs. Go get them. At this point you should be able to fast-travel fairly close to any point on the island. Return with the materials, go into the keep and up to your bedroom, sleep for one full day, come back, speak to Padrig again. If he sends you after someone, go get them, otherwise it's back for materials. Continue this pattern through six total quests, and the keep is finished:
At this point, you've fought all of the scavs you're going to fight without seeking them out. Cliffbreak Fasting, Souldeep Fasting, the Flooded Cave, and Undersea Fasting all have scavs to kill. Return to each one in turn and kill any scavs you find. Grind it out to 50; you should need 15 or so, which should happen before you clear out all four of these areas. If you still need more, they respawn every 24 hours, so you can sleep in Gravehal if you need them to return. When you kill your 50th:
Congratulations! Dead Kel is finished. Next!
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