Though we've actually seen quite a lot of information from The Behemoth's upcoming XBLA title, http://www.trueachievements.com/BattleBlock-Theater-xbo....htm
, it's probably fair to say that we don't know too much behind how the game actually works. After all, as helpful as the multitude of prisoner videos
are, they don't really paint a full picture of the game.
Thankfully, developer diaries have begun to emerge, showing us topics from the creation of the game's 2D art style
to menu design
. Today's developer diary helps us understand Hatty's role in BattleBlock Theater
, and the thinking in the development process that led to him sitting high above the Gift Shop as he does in the title:
The developers over at The Behemoth also took a moment to explain why the chose to release prisoners via a "Prisoner Concession Device". You can read more about it at their blog
is still scheduled for release later this year.