Bellator: MMA Onslaught Receives a Patch

Bellator: MMA Onslaught Receives a Patch

Are these the fixes you expected!

Written by Dat Boi Treezy on 22 August 12 at 08:53 , updated on 22 August 12 at 08:53

345 Games are happy to announce that a patch is now available for their mixed martial arts XBLA title, Bellator: MMA Onslaught. The team behind the sports title have "listened and answered" the community members and fans of the game who have commented and given 345 suggestions on some of the problems that the game had.

There's a nice, long list to look at which gives us details on fixes and improvements to gameplay and the user interface:

PATCH DETAILS

Gameplay

· Throws: we have found that players are not using throws versus other attacks, and that they are underpowered. So, we are increasing damage in order to make a wrestler a viable build. In addition, the stamina cost of some throws will be adjusted to create a more balanced set of options.
· Submissions: are currently overpowered resulting in the dominance of submission fighter builds. We are raising the stamina costs to perform submissions across the board.
· Clinch Strikes: damage from clinch strikes will be raised to be on par with other types of strikes.
· Bellator Moment: we are decreasing stamina cost for Bellator moments as we noticed that too often fighters don't have enough stamina left to finish their opponent. Stunning the opposing fighter will still be required to execute a Bellator moment.
· Parries: we discovered that parries are not effective when attacks happen from certain angles, so parries have been improved to work on attacks from all angles, this should make the whole system feel more responsive.
· Camera: there is a slow down on the camera when going from standing position to the ground after a take down, so the camera speed has been improved.

New Gameplay Improvements

· Stamina Changes: we have reduced Stamina cost across the board for strikes and have eliminated stamina costs to transitions in the clinch and the ground. Stamina will still need to be managed carefully, but this change should minimize any exploits in fighting strategy around stamina drain with submissions and flash KO's, while allowing players to maintain a fast pace in their matches for a longer period of time.
· Flash KO's: we are limiting Flash KO's to happen only with stronger strikes. Currently they are too easy to pull off and are happening too often. The changes we are doing to Stamina should also give players a better shot of attacking several times before they have to worry about being susceptible to a Flash KO.
· Block Breaks: the collision algorithm has been adjusted so it is easier to hit an opponent after a block break.
· Online Play: we found that although our matching algorithm works great to match 2 fighters with similar ranks, it is limiting the number of possible matches that can be found. We have tweaked the algorithm and now it will be much easier to find matches online. The way we are calculating rank points has also been improved to make things more competitive.

User Interface

· Main Menu: adding an initial welcome screen explaining each option in the main menu to clarify available options for first time players.
· Training Challenges: we heard from players that some challenges are not clear enough, so we will add descriptions. Additionally we are working on implementing a clean way to help the player to assign the proper moves for challenges that require specific moves assigned to complete them.
· Create a Fighter: we are updating the labels for standing strike attacks, to make it clearer that the player is assigning attacks for each corresponding hand and leg, not just combos. We are also going to be adding a pop up screen to give some guidance through the different options available after the initial character creation is complete.

Bug Fixes

· Throw stats that were not properly being counted will be now recorded properly
· Skills for the second CAF not being reset will be fixed
· Intro movies will now have appropriate audio
· We will correct issues with some tattoos being clipped
· Fixing issue where starting skills for Brazilian Jujitsu sometimes do not have the appropriate skills selected.
· Correcting a bug that makes basic submission moves as powerful as master level submission moves. This will be balanced with the stamina cost adjustment listed above.
· Correcting an issue that allowed an exploit for an infinite combo.
Will this list of fixes make your fights with Bellator a lot better?

The update will be available and ready to download the next time you fire up Bellator: MMA Onslaught if you haven't already.
AuthorMessage
MindTrixXx4Real
63,701  TrueAchievements points73 posts
Last post: 17 Sep 12 at 08:39
Posted on 22 August 12 at 09:05
lol @ this patch!
DrShoe1976
171,361
DrShoe1976 - After 500 revives in GoWJ, I am the proud owner of a new Onyx & Title ~ Dr Awesome, M.D!  [smile]
171,361  TrueAchievements points1,202 posts
Last post: Yesterday at 23:51
Posted on 22 August 12 at 09:53
Makes you wonder who tested this before release?

Tried the trial and was very disappointed - it's also way over-priced.


Still, fair-does to them, we all know M$ charge THE EARTH for companies to release a patch....
RedemtionOWNAGE - Where I have been the last month. 500 sub video. http://www.youtube.com/watch?nomobile=1&v=RVlWhS62kiw
70,757  TrueAchievements points86 movies1,280 posts
Last post: 30 Sep 12 at 11:46
Posted on 22 August 12 at 10:39
Awwww no fixed infinite combo :(
The need to re-achieve. Redemption at its best.
Efford
367,070
Efford - Just beat the first mission in Black Ops 1 and then unlocked the achievement for beating the game on Veteran.......
229 completed games(Includes owned DLC)367,070  TrueAchievements points218 posts
Last post: 13 Dec 12 at 01:13
Posted on 22 August 12 at 15:02
hahaha
Dethfuse
99,956
Dethfuse - Farming rounds in gears of war 3 while afk.
34 completed games(Includes owned DLC)19 comments202 posts
Last post: 25 Mar at 02:30
Posted on 22 August 12 at 15:14
garbage
P.S. - Im a mutual fan of all game systems. P.S.S. - Wii and 3DS arent game systems.
inspectorpj
57,377
inspectorpj - I'll go to bed when everybody is dead!
57,377  TrueAchievements points137 posts
Last post: 21 May at 17:53
Posted on 22 August 12 at 15:34
This game is pretty weak, specially if you account the fact that for that price you can get a UFC title.
Sgt Malarkey Br - kkkkk
TrueAchievement Ratio: 1.9368Achievement Completion Percentage: 98.03% (Includes owned DLC) - 51 more achievements required to reach 99%3,220 posts
Last post: 10 Jun at 20:58
Posted on 22 August 12 at 21:48
Out !!!
RedemtionOWNAGE - Where I have been the last month. 500 sub video. http://www.youtube.com/watch?nomobile=1&v=RVlWhS62kiw
70,757  TrueAchievements points86 movies1,280 posts
Last post: 30 Sep 12 at 11:46
Posted on 23 August 12 at 11:38
Dethfuse said:garbageSo funny, every dam post, "garbage".
Are you even a gamer.?
The need to re-achieve. Redemption at its best.
Beachem
149,286
Beachem - 25G away from 100,000 GS! Think I'm gonna hit it with Orange Box.
Achievement Completion Percentage: 87.71% (Includes owned DLC) - 17 more achievements required to reach 88%150 completed games(Includes owned DLC)5,855 posts
Last post: Yesterday at 20:50
Posted on 23 August 12 at 20:46
Over it!
Jump right out of a creek!