Weekly Ramblings - Cinmatics and Peripherals

Weekly Ramblings - Cinmatics and Peripherals

Do they make games better, or worse?

Posted by Xsarthis on 05 February 10 at 17:55

I’ve been seeing a lot of games pushing towards cinematic game play more often lately. I love story, I love movies, and I love games, but I need to ask… Does making a game more cinematic necessarily make it better? It, in some ways, seems akin to throwing a sex scene into a movie for no other reason than adding a bit of T&A. In all honestly, maybe I just answered my own question. I don’t really know. Hell, even the trailers for games promote the cinemas more than the actual game. With hotly anticipated games like Heavy Rain, Final Fantasy XIII, BioShock 2, Lost Planet 2, etc, I look at the sea of cinema and wonder, “Where’s the game play?”

I’m a big fan of RPGs, not so much of the FPS games, but I play them occasionally. Lately, I’ve spent a lot of time playing Xbox Arcade games. These simple, repetitive games have had me hooked for years. Yet when I play a major release, after just a few weeks, I finish the game, sell it, and move on to the next hot title. A lot of developers now espouse the replay value of their games, but the reality is their said “replay value” is limited. I still rock Pac-Man occasionally, always trying to beat my high score, but will I ever pick up Katamari again? Or Eternal Sonata? Or play through Bioshock or Brutal Legend again? I very much doubt it. Once I beat a game, the thrill of the story is gone. Yet, we are increasingly seeing the tools of our hobby move into the realm of interactive movies rather than games. It was just reported that the intro of Heavy Rain will be a nine minute cinematic where the players can move the camera. Well damn! I get to move the camera? I feel spoiled.

Then we have all the various peripherals flooding the market. Are these innovations truly revolutionary or just gimmicks? I love the Nintendo Wii. It is the default Party System for my household. The full body interaction of some games makes it a blast to play with friends, but the games are generally lacking. Even Microsoft and Sony are jumping onto the motion sensitive games bandwagon. Soon we will have Microsoft’s Natal and Sony’s Arc, but will these peripherals add to our gameplay experience or merely wow us into amusement then collect dust from now until the next generation of gaming platforms is released? Already, developers are discussing the implementations of 3D technology into gaming, TV’s are coming 3D ready with motion controls built-in (sans a traditional remote), and a company by the name of Zyxio has created the SensaWaft that allows users to use their very breath to control a mouse cursor.

I’ve been gaming since the original text-based Zork on the Commodore 64. Maybe it’s nostalgia, but what happened to the simple games of yore? I loved Mass Effect, reveled in Borderlands, giggled at Lego Star Wars, and shuddered during BioShock. But, what was glorious about those games was that the story didn’t overshadow the game, it supplemented it. Recently, I played Uncharted 2. The game is brilliant, but at the same time, it is a movie. More often than not, I found myself nudging the scenes along rather than controlling the action. On the Wii, we saw the retail release of Tony Hawk’s Ride, a miserable attempt to bring skateboarding into the living room, and soon with Natal, who knows what will explode forth.

So, do I think gaming is going down the toilet? No. Do I think that games are less fun? Maybe. Will I stop playing them anytime soon? Not likely. Even a developer like Bioware making the story part of the game experience, I just can’t seem to shake the feeling that soon I’ll be pressing buttons to watch scenes acted out as opposed to influencing the scenes with the actions I feel appropriate. Or maybe I’ll just have to learn to stand on one leg while juggling seven balls to play Fable 3. I hear the Court Jester character will be a blast.
The opinions and statements expressed in this article are solely those of the author, Xsarthis.
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bryanhargrave - I'm one jammin' dude.
48,2495 posts
Last post: 05 Feb at 17:57
Posted on 05 February 10 at 17:57
i felt that way about mass effect. i dont want movies. i want games. i want 95% gameplay and 5% cut scene.
PiMD
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PiMD
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Last post: Yesterday at 00:08
Posted on 05 February 10 at 18:01
I love to hear that someone plays game for the entertainment value and not so much to be an achievement whore! Amen, brother!
Tyrannikos
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Tyrannikos - Still need to do those reviews on ACII and DA:O. Maybe ME2 now, too.
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Last post: 03 Mar at 01:43
Posted on 05 February 10 at 18:39
A very nice read. I've always noticed this, but I haven't played many games that are basically interactive movies and I hope to avoid them in the future.
It seems unlikely that will happen though.
We are Legion.
SIDS savvy
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Last post: 24 Feb at 16:53
Posted on 05 February 10 at 18:55
I agree with a lot of your sentiments. I'm not a big fan of the extremely peripheral-controlled gaming, and I'd prefer to just stick to my controller, thanks.
Cinematics I do enjoy to an extent, as long as they're done very well and don't take over the game. I really enjoyed Lost Odyssey, for example, despite the fact that it was split into 4 disks because of the plethora of cinematics.
What it comes down to is if you want your game to be just a game or be like a movie in a game.
"Still Alive"
Techercizer
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Last post: 05 Mar at 18:25
Posted on 05 February 10 at 19:12
I'm fine with cinematics if games let me change the outcome/occurrence of them, or if I'm playing a FPS; It all depends on how they're done. Dark Cloud 2 comes to mind as a single-path game with great and long cutscenes.
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Moggle69
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Moggle69
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Last post: 05 Feb at 19:59
Posted on 05 February 10 at 19:59, Edited on 05 February 10 at 20:00 by Moggle69
Peripherals will end with Virtual Reality.
To play with me is a privilage.
L0TS OF PIE
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L0TS OF PIE - i'm working 6 hrs a day and have night classes my GS is stopping
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Last post: 12 Feb at 03:55
Posted on 05 February 10 at 20:09
this is interesting and a good topic when I played Mass Effect 2 I became so enamored with the story I lost all consciousness of the out side world, and I love the story, and although I don't have the time right now I plan on playing Mass Effect 2 4-5 more times, and Bioshock, I played 12 times! the last 9 I didn't even get any achievements, but as far as most games go army of two, kane and lynch, left 4 dead and others once is enough, but for the games that have really compelling stories and good cinematics Halo, Mass Effect, Gears of War, Bioshock, fallout, Red Faction, Batman I'm going to play multiple times. Although I only finish three playthroughs of fallout i spent over 350 hours playing the game and yes I never plan on putting it in again, while ten years from now i'll definitely pick up Pac-Man or smash some bricks down a hole in Tetris the total amount of time played is never going to amount to 350 hours.

but one thing i have started to become peeved over is how teaser trailer do contain nothing but cinematics
Xsarthis
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Xsarthis - Writing...
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Last post: 24 Feb at 14:57
Posted on 05 February 10 at 20:48
I hate Teaser Trailers now. I don't even bother to watch them most of the time. As for multiple playthroughs... I think the only story-centric games I have played through more than once so far, ever, are Mass Effect and Final Fantasy 1 and 6. That's it.
itjustgotcoId
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Last post: 05 Feb at 21:03
Posted on 05 February 10 at 21:03
i am a huge fan of movies, and games, so it doesn't matter to me when i get a game like Metal Gear 4 and only get to actually play like half of the time. i would much rather have a great story than action sequence fter action sequence, Mass Effect 2 and Uncharted 2 are perfect games in my opinion, a little bit of both.
"I don't believe in god, but if i did he would be a black left-handed guitarist."
wiirule111
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wiirule111
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Last post: Yesterday at 19:33
Posted on 05 February 10 at 21:41
I play games to play games, not to watch movies. If i want to watch a movie, i watch a movie. I dont like alot of FMV in games, because i have seen too many movies to like most FMV. The last FMV that i can remember that was some fun, was BF Bad Company and The Outfit.
dudecrazy108
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Posted on 05 February 10 at 21:49
I LOVE movies but I find myself quite often skipping cutscenes and stuff in games to get straight to the action.
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Kuper05
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Posted on 05 February 10 at 22:19
I love extended movie scenes in games. I think a great story is now my biggest selling point in a game. I'm about to start MGS4 and I'm excited about the cinematic nature of the game.

Peripherals I refuse to buy. Give me my controller and leave me alone.
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TheRickMoranis - Like playing Mozart for a tree frog.
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Last post: 05 Feb at 22:21
Posted on 05 February 10 at 22:21, Edited on 05 February 10 at 22:22 by TheRickMoranis
I really don't mind cinema segments, unless they use a completely different graphic representation that makes you feel a little separated from the story (I played the demo for Dante's Inferno and didn't like the use of both CG AND animation ... too weird). I love storytelling and more story-centric games are my cup of tea. To each his own, you know? Some play for fun, some for skills, some for story. It's all a rich tapestry!

All that said, the best games I've ever played meshed story segments WITH gameplay instead of interrupting it. BioShock, Half-Life, Dead Space really keep YOU involved because everything is still developing right in front of your eyes instead of magically being switched to an observer.

Nice article. Even though story is important to me, games still need to be "games," not full length movies with QTE.
Jeremiah 29:11, 33:3
silencer018
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Posted on 05 February 10 at 22:28
The reason why I believe Uncharted 2 won game of the year was because mostly of the cinematics. Almost all reviews said playing the game was like watching a movie and it did have good gameplay but, for the most part cinematics made that game.
Unfcnbleevibl - I can't wait to quit my job
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Last post: Yesterday at 20:17
Posted on 05 February 10 at 22:38
The cinematic scenes never bothered me as long as they were captivating and kept me interested. There have been a few games were I skipped the cutscenes cause they didn't add anything were boring to watch and some games that I dreaded the cutscenes because if I happened to die and didn't save or get to a save point I had to sit through it again since some games don't let you skip the scene.

But I am getting tired of the constant flow of new peripherals into the market with each new game. Great its one more controller that will collect dust since it only works with the game it came with. Do we really need 10-20 different types guitars and drums sets, they all do the same thing just look different, and its not like I can use them for a normal game. Though if it was possible to play a game like Gears with a Guitar or Drum set I just might since it would make the game more challenging. It was the same thing for me with DJ Hero and Tony Hawks Ride, I didn't get either game because I don't have really have the room anymore to store the peripherals that came with them.
heiwaboke
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heiwaboke
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Last post: 14 Feb at 06:45
Posted on 05 February 10 at 22:51
NATAL is retarded but cinematics and peripherals in games is nothing new. If they are done right they enhance the experience but if done wrong well obviously it has the opposite effect.
ImperfectScolby - almost done with megaman 9 video walkthrough then im gettin megaman 10 wooho
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Last post: Yesterday at 05:50
Posted on 06 February 10 at 02:07
PiMD said:I love to hear that someone plays game for the entertainment value and not so much to be an achievement whore! Amen, brother!
agreed
PennilessEddo
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Last post: 06 Feb at 02:54
Posted on 06 February 10 at 02:54
I honestly try to play my games like movies. I don't know. I guess I just like cinematic stuff.
Aegico
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Aegico
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Last post: Yesterday at 20:02
Posted on 06 February 10 at 04:10
I usually watch the first three or four cutscenes to get a grasp of the story, then I usually just don't care. Bayonetta's use of cutscenes was more than taxing, especially for an action game. But as someone said earlier, Uncharted 2 used cutscenes almost flawlessly. It can be done well, it's just not very often.