As an updated take on an old mobile game standby, qrth-phyl
to a whole new dimension.Arcade documentary of maze/dot/snake mechanic within changing dimensions, axis locks and the corruption of the system. Collect, grow, avoid your past, find new space, wake up...
RELEASE DATE: 09/09/2012
GENRE: Action & Adventure
Offline players 1
comes out of the gate and sets the bar high for the entire Uprising III promotion. My mind was simply blown away by how this game has taken a very simple concept that all gamers are familiar with, modernized it and made it into something entirely new and challenging.
I'll try not to spoil it for you, but there is a moment when the game shifts from a 2D plane into the 3D space that, while totally seamless with the controls, just blows your mind and sets the tone for this modern version of snake
However, I don't want to gloss over how impressed I was with the 3D pixelated graphics that qrth-phyl
utilizes. I thought these enabled the game to massage your nostalgic regions for pixel graphics of yesteryear, while at the same time bringing the concept into the modern age.
I had a chance to sit down with Matt from hermitgames to ask him a few questions about the development of qrth-phyl
.How long have you been developing games?
Matt: About 25 years or so, since I got a Spectrum for Christmas.What are some games that you would point to that are your greatest sources of inspiration?
Matt: Super Monkey Ball, Chaos, Manic Miner, ico, pacman, everyday shooter, street fighter 2, gridrunner++. How much time do you typically spend on developing a title?
Matt: I aim and fail to do a release a year.What is the most significant thing you took away from the development process?
Matt: Probably not to try and do an XBLIG and PC release at the same time.
With a price of only 80 MSP qrth-phyl
is one title that should be added to every Indie Game collector's console.If you have an Xbox Live Indie Game that you feel should be featured in an edition of the Indie Games Spotlight, please PM your suggestions to mancide.