TA Review: Marvel vs. Capcom: Origins

TA Review: Marvel vs. Capcom: Origins

Rose-colored glasses are required

Written by Dog of Thunder on 01 October 12 at 21:10 , updated on 01 October 12 at 21:10

Out of all of the re-releases I have played on the Xbox 360, none have made me feel quite as old as Marvel vs. Capcom Origins. Back in 1993, when in the interest of full disclosure, I was 10 years old and a die-hard comic book fan that thought Fox's X-Men Animated series was the greatest thing EVER, simple screenshots in GamePro of X-Men: Children of the Atom sent me into a frenzy. I, like every elementary school boy my age, loved Street Fighter II and so the thought of an X-Men fighting game was amazing! A year later, Marvel Super Heroes was released in the arcade and this one featured The Avengers! Thanos! Spider-Man! When it hit the Playstation in 1997, I hapily showed it to my uncle as the greatest fighting game EVER!

Now, we are nearing the end of 2012, I'm staring down the barrel of turning 30, and Capcom has brought back a flood of memories with Marvel vs. Capcom: Origins. Why is my past association with this series so important? It's because the latest Capcom re-release is, by the "Origins" in the title, nothing more than a walk down memory lane and a reminder as to roots of Marvel vs. Capcom 2 and http://www.trueachievements.com/U-MARVEL-VS-CAPCOM-3/ac....htm. Both Marvel Super Heroes and Marvel vs. Capcom are relics of a different time for the fighting genre.

For starters, the roster of Marvel Super Heroes is small compared to the bloated, 30+ fighters of modern Capcom games. From X-Men: CotA, Wolverine, Juggernaut, Psylocke and Magneto all return while Hulk, Iron Man, Captain America, Black Heart, Spider-Man and Shuma-Gorath make their debuts. Doctor Doom, Thanos and Anita (the little girl that follows Donovan around in Darkstalkers) are all unlockable with points you earn by completing challenges. If you've played any other game in the franchise, including Ultimate Marvel vs. Capcom 3, then you know how every character plays.

MvC Origins 30/8/2012 Screens 2


The one wrinkle Marvel Super Heroes offers which has never appeared again, is the Infinity Gems. These gems are from the Infinity Gauntlet cross-over and add extra twists to the gameplay, such as Space giving your character super-armor, or Reality allowing anyone to toss fireballs with every basic move. Different characters have extra-benefits from certain gems, but thankfully, there's no guess work involved since the helpful "Moves List" will tell you which gem to use with which character. Likewise, Capcom included an extensive "How to Play" section that goes from basic moves to more advanced moves, such as "Infinity Counters".

While the foundation of the game is basic, the gameplay is fast and horribly broken in the best of ways. The entire Marvel vs. Capcom franchise has always been a little "off" in terms of game balance and Marvel Super Heroes, despite being a 1v1 title, is just as busted with infinite combos all over the place. The graphics remain bright, vibrant and incredibly fluid especially with the new HD polish. It's amazing how well everything looks no matter how crazy the action on screen gets with multiple super moves going off at the same time.

MvC Origins 30/8/2012 Screens 8


Marvel Super Heroes is enjoyable, but the quirks in the fighting system and overwheming feeling of "I've seen this all before, and it was done better" make it more of a curiosity then anything to play for an extended length of time. There is multiplayer, and while it uses the excellent GGPO netcode, it's just not fun when playing some young punk abusing infinites all day.

The other side of the package is the original Marvel vs. Capcom, which expands the roster to 21 characters and the team size from 1v1 to 2.5v2.5. Why "2.5" characters on each side? Assist characters, chosen almost at random before every match, make their one and only appearance in the franchise. These characters, such as future Ultimate Marvel vs. Capcom 3 characters Thor and Arthur, or the incredibly random Devilot, Lou and Unknown Soldier, are called into the battlefield to do one move and then they leave. It's the same role used in later games by the inactive team members. The catch is that these assist characters, while strong, can only be called a very limited number of times per match.

MvC Origins 30/8/2012 Screens 1


Beyond the addition of assist characters, there is very little in Marvel vs. Capcom that Marvel vs. Capcom 2 doesn't also do but much, much better. This is pretty obvious of course, but it's 2012 and Marvel vs. Capcom 2 was re-released in 2009. The roster of 15 basic characters, all of whom are found in the sequel, provides variety but since we've seen all these characters in these exact forms before, the excitement is very short lived. There are 6 hidden characters with exciting names such as "Orange Hulk" or "Red Venom" that offer interesting quirks, such as the super armor of "Gold War Machine", but again, the excitement lasts perhaps two matches.

Thankfully, the graphics of Marvel vs. Capcom also remain crisp and fluid no matter how filled the screen gets with fireballs, assist characters and duo team attacks. Judging by the Ryu and Zangief sprites, Marvel vs. Capcom is based off the Street Fighter Alpha graphics engine, which still looks good in this day and age. The one big difference between Marvel vs. Capcom and Marvel vs. Capcom 2? The music. Every time you tag in a character, the music changes to that character's theme song which is a really cool touch and sadly went away in the next game as the music decided to "take you for a ride."

MvC Origins 30/8/2012 Screens 3


Are you still with me? Good, because this next section is all about the achievements. Using the same challenge system from http://www.trueachievements.com/SF3-Online-Edition/achi....htm, you can track your achievement progress during the matches. Most of the achievements take both games into account, such as "Grinder" requiring you to play 500 matches. Multiplayer matches (both online and offline) and arcade mode, in both games, counts for this total. Finishing off your opponent with a super move or performing an aerial combo? Both games let you work towards their achievements as well. This was a great design choice by Capcom as it lessens the pain of going for the achievements.

Sadly, you're going to have to finish each game with every single character in order to earn all 400 gamerscore. Even with my nostalgic love for these games, it's already feeling like a drag as I need to beat Onslaught, the boss of Marvel vs. Capcom and one of the cheapest end-game bosses in gaming history, over and over again. Despite the boredom, the achievement list is easy to complete and can be done in under 10 hours. I already have it over halfway complete and that's playing late at night when I'm already tired.

MvC Origins 30/8/2012 Screens 11


In the end, you either have already downloaded this game or you're going to wait for a sale. The need for a nostalgic draw towards mid-90's arcade fighting games is basically required to get the full enjoyment out of Marvel vs. Capcom: Origins. While both games are still solid fighters, they are dated and are likely to make you replay Marvel vs. Capcom 2, which is such a good game it overshadows every other Vs. title that came before it. 1200 MSP is simply too high for those of you that don't really love this franchise, but if you do, this is a great trip down memory lane.

The reviewer lost track of how long he played both games, though he did play every game mode, including Local Vs. against non-fighting game fans and the online MP against young punks that kicked his butt in roughly 10 seconds.

Review score: Given 3 stars by Dog of Thunder
AuthorMessage
il Arthur
52,798
il Arthur
14 posts
Last post: 07 Mar at 20:00
Posted on 01 October 12 at 21:18
damn Activison and their copyrights on marvel vs street fighter.
DemonDuffeh
286,344
DemonDuffeh - Need to stopbuying dlc for games I don't own yet can't help it wen it on sale
286,344 TrueAchievement PointsAchievement Completion Percentage: 92.73% (Includes owned DLC) - 22 more achievements required to reach 93%198 posts
Last post: 11 May 13 at 23:47
Posted on 01 October 12 at 21:20
'online MP against young punks that kicked his butt in roughly 10 seconds'.

That pretty much sums up my online experience in any fighting game :D
Danny Dibo
346,982
Danny Dibo - Xbox 1: 2K14..My Team Mode.  Long grind....
291 completed games(Includes owned DLC)Achievement Completion Percentage: 87.53% (Includes owned DLC) - 51 more achievements required to reach 88%38 posts
Last post: 30 Jan at 23:45
Posted on 01 October 12 at 21:31
Lol, love the disclaimer at the bottom.
very good review, sir.
The Unstoppable 'Chiever...
Posted on 01 October 12 at 22:09
il Arthur said:damn Activison and their copyrights on marvel vs street fighter.XMen vs Street Fighter.

Capcom could've released MvSF, but NOOOOOO THEY WANNA BE CAPCOM.

Fuck this game.
Anonymity breeds Stupidity.
Jaggexedge
200,584
Jaggexedge
1,081 posts
Last post: Yesterday at 23:50
Posted on 01 October 12 at 22:35
I can't wait for this game to go on sale, 'til then I'll stick with my PS1 copies.
Crimson Drifter - Damn, GCI is going to be a boosting nightmare, I can feel it...
Achievement Completion Percentage: 90.73% (Includes owned DLC) - 24 more achievements required to reach 91%Site Helper2,995 posts
Last post: Today at 15:20
Posted on 01 October 12 at 22:58
I just plain suck at fighting games which is why I stay away from them. I do remember playing this in the arcade though and had a lot of fun with it.
Your achievements are belong to us!
WEBHEAD 7
174,493
WEBHEAD 7
TrueAchievements Pro userAchievement Completion Percentage: 83.12% (Includes owned DLC) - 57 more achievements required to reach 84%819 posts
Last post: Today at 08:36
Posted on 01 October 12 at 23:02
"While both games are still solid fighters, they are dated and are likely to make you replay Marvel vs. Capcom 2,"

i downloaded origins, started it up, and got an error msg saying that the autosave had failed. retried a few times and kept getting the same problem. so i looked in a few places around the internet and found that other people were having similar issues, some even losing progress they had made earlier... so i decided not to play origins until confirmation of a fix. in the meantime, a friend and i completed mvc2.

played origins for hrs last night and the save issue seems to be fixed. nostalgic fun to the extreme

clap
There is no spoon
Sgt Malarkey Br - Invasion 45/50 no first try with 3 players. Thanks guys !!!
TrueAchievement Ratio: 1.9465Achievement Completion Percentage: 97.16% (Includes owned DLC) - 49 more achievements required to reach 98%3,420 posts
Last post: Today at 12:59
Posted on 01 October 12 at 23:53
Great review, thanks TA
TheRequiem95
31,356
TheRequiem95
31,356 TrueAchievement Points69 posts
Last post: 16 Dec 13 at 01:26
Posted on 02 October 12 at 00:06
I have to agree on the music comment in the review, the music was amazing in the first MvC, and the jazzy trash in the second game makes it almost unbearable to me. I also prefer the character-specific backgrounds of the first game over MvC2's bad, ugly 3D backgrounds which didn't seem to exist in the same world as the characters themselves.
No one expects TheRequiem95!
scrltspdrslayer
107,569 TrueAchievement PointsTrueAchievement Ratio: 1.4730273 posts
Last post: 16 Apr at 02:56
Posted on 02 October 12 at 01:03
I can't believe that Activision's Copyright excluded x-Men vs SF and that Capcom themselves think the game is the weakest of the vs line. Uhm I'm pretty sure that Children of the Atom is the weakest. And that X-Men vs Street Fighter had almost twice the character roster of MSH, destructible environments, bright vivid colors and was a hell of a lot of fun to play. Capcom just didn't wanna do the work of bringing the Arcade or Sega Saturn version to digital form

I did buy it on it's release date, but I wish X-Men vs Street Fighter had been in it. while I'm not very good at fighting games, I do enjoy playing some of the vs series. It is still a fun release, tho I find myself playing more MSH than MvC. I do enjoy seeing arcade classics come to the XBLA. And hey if anyone wants to play a few rounds just send me a message on XBL
BrumtownMangler
201,654 TrueAchievement Points883 posts
Last post: 30 Sep 13 at 18:05
Posted on 02 October 12 at 01:11
They should release the achievement tiles for this game as gamerpics - the ones with the characters faces on anyway. Nice review. Lovin' this game right now!
Reevys
176,527
Reevys - Nintendo Network ID: Reevys, PSN ID: Reevys-91.
Achievement Completion Percentage: 94.10% (Includes owned DLC) - 49 more achievements required to reach 95%184 completed games(Includes owned DLC)206 posts
Last post: 28 Aug 13 at 02:01
Posted on 02 October 12 at 01:20
Just completed this, it was fun but man is it a grind at points. Having to complete arcade mode in MvC1 at least 11 times is a joke, especially considering how cheap the final boss is. While I had fun with it I don't think I'm going to invest any time into becoming good at it, it's just nowhere near as good as UMvC3 and is flat out busted in more ways than one. Still, glad I picked it up, was fun for the few nights it took me to do.
NeoStrayCat
123,494
NeoStrayCat
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Last post: 14 Mar at 16:40
Posted on 02 October 12 at 02:38
Biased review is biased, just average is all, lol. :3
I've Come to Deliver some Bad Luck!
BOB101910 RFP
350,986
BOB101910 RFP - Xbox One!
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Last post: 02 Mar at 16:27
Posted on 02 October 12 at 04:09
BrumtownMangler said:They should release the achievement tiles for this game as gamerpics - the ones with the characters faces on anyway. Nice review. Lovin' this game right now!They should do that with every achievement in every game. Maybe charge something cheap like 5 or 10 msp per picture that you want after you unlock the achievement
Tomjeh
574,479
Tomjeh - Stupid real life!! As much as I want to hang out and play games with you broskis...
574,479 TrueAchievement PointsAchievement Completion Percentage: 95.78% (Includes owned DLC) - 36 more achievements required to reach 96%414 posts
Last post: 05 Nov 13 at 11:17
Posted on 02 October 12 at 09:17
I think it's a great bundle for 1200msp and am plesantly surprised with how well these games have stood the test of time. Oh and watch out for the Walkthrough coming soon wink
VenomSlash8771 - March break!
130,332 TrueAchievement PointsTrueAchievement Site Rank: 23,804 out of 227,014431 posts
Last post: 09 Apr at 18:51
Posted on 02 October 12 at 12:42
So tempted, but I think Ill wait for the first price drop. 800 mps and Im in
Kaptastr0phe
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Kaptastr0phe
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Last post: 10 Feb at 23:19
Posted on 02 October 12 at 20:55
scrltspdrslayer said:I can't believe that Activision's Copyright excluded x-Men vs SF and that Capcom themselves think the game is the weakest of the vs line. Uhm I'm pretty sure that Children of the Atom is the weakest. And that X-Men vs Street Fighter had almost twice the character roster of MSH, destructible environments, bright vivid colors and was a hell of a lot of fun to play. Capcom just didn't wanna do the work of bringing the Arcade or Sega Saturn version to digital form

I did buy it on it's release date, but I wish X-Men vs Street Fighter had been in it. while I'm not very good at fighting games, I do enjoy playing some of the vs series. It is still a fun release, tho I find myself playing more MSH than MvC. I do enjoy seeing arcade classics come to the XBLA. And hey if anyone wants to play a few rounds just send me a message on XBL
actually I disagree with the first part. COTA felt a ton more balanced. while I agree the coloring was better, destructible environments are (imo) not needed, tho a nice effect. as for a larger roster. as a lot of fighting games have seen, larger roster =/= better fighter. Skullgirls is near perfect, and has what...8 fighters?
iceman00behave - Achievement Unlocked: 50,000 Gamerscore
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Last post: 11 Apr at 20:15
Posted on 02 October 12 at 22:00
Dog of Thunder said:Every time you tag in a character, the music changes to that character's theme song which is a really cool touch and sadly went away in the next game as the music decided to "take you for a ride." LOL, and agreed!
NUROK HOWLER
405,116
NUROK HOWLER - TA? Why can't you math? 111 and 42 is not 152.
405,116 TrueAchievement Points237 completed games(Includes owned DLC)218 posts
Last post: 18 Apr at 10:55
Posted on 03 October 12 at 19:52
Capcom give us a collection with X-Men: Children of the Atom, X-men vs Street Fighter, and Marvel Super Heroes vs Street Fighter. And while you're at it give us Red Earth, Darkstalkers 3, Pocket Fighter, Cyberbots, Capcom Fighting Jam, Street Fighter Alpha 3 MAX, and Capcom vs Snk 2 all in HD. Is that to much to ask?