TA Review: Dishonored

TA Review: Dishonored

Some of you are going to die, martyrs of course, for the freedom that I shall provide

Written by DavieMarshall on 15 October 12 at 18:59

For those of you who feel that games these days are all too often little but imitations of previous successes, or small iterations of a stagnant franchise, Dishonored is the antidote. Arkane Studios have pushed themselves above and beyond in an effort to offer the market a stark choice to anything else currently available. Will it disappear into a sea of sequels or soar above as a bastion for breathtaking single player experiences?

Logo2


You are Corvo Attano. A bodyguard of superior skill stationed to protect the Empress, a caring leader who is gravely concerned for the future of her city, Dunwall. A replica of Victorian era London, Dunwall is beginning to crumble at the hands of a rat-borne plague virus as citizens succumb to the virus itself and poorly bootlegged placebos. Corvo is dispatched to nearby neighbouring towns in search of any aid or knowledge which could assist them in halting the slow demise of their people.

Upon returning to Dunwall with nothing but bad news, an exceptionally well-coordinated attack catches Corvo and the Empress off guard. Throwing himself into the fight without question he disposes as many of the attackers as he can. Once the dust settles the Empress is dead, her daughter kidnapped and Corvo finds himself framed for the whole ordeal.

Blinded by the shine of a Golden Age
Within the steampunk universe of Dishonored, Whale Oil is the precious resource that keeps cities alive. Whalers risk their lives day and night to bleed the lumbering creatures dry of their precious cargo which is juxtaposed into contraptions such as Walls of Light (Tesla Coil like structures), audiographs or the humble street light. This magical substance drives their entire world forward without a single care for the sustainability of their lifestyle. The whalers are the beating heart of a dangerous yet thriving working class driven culture where the aristocratic elite preside over the majority of the wealth and power.

The quality of scene-setting, writing and dialogue throughout is sublime. As you travel the streets of Dunwall you'll get an incredibly beautiful picture of it's inhabitants and their internal struggles.

Down a back alley flooded with sewage, a peasant is bent double, violently vomiting into a nearby trash pile as they ward off the rats. They sense they are soon to receive the gift of another corpse and feed well. Moving forward we hop over a wall, traverse a rooftop and find ourselves at a gauche masked ball for the close friends of the high and powerful. Moving silently between groups we catch isolated phrases from the disconnected upper-classes. "Realising the power of Whale Oil was a truly great discovery. This is our Golden Age...".

Dunwall is a genuinely brilliant construct. As with many games attempting to tell such a grand story, the most under-appreciated characters are the very locations themselves.

Corvo


Enter Corvo - The Masked Man
As we enter the game true, Arkane Studios have set an amazing scene, but is it a beautiful setting for mediocre gameplay? Thankfully not. Here we get everything we would hope for in the role of Corvo and more. Played from a FPS point of view, Corvo is capable of dual-wielding weaponry. In his right hand, always a sword. In his left hand however you can get creative. You can choose to equip different shortcuts to the d-pad to quickly jump from crossbow to sleep darts, or if the need to dig yourself out of a tight spot emerges, a classic pistol.

You'll also gain access to arcane powers of your choosing. As you find Runes and Bone Charms throughout the world you can opt to spend them on powers and upgrades of your choice. If it helps you picture them, think of these as being similar to Plasmids from BioShock. You can choose from a range of powers such as Bending Time or moving faster with Blink and assign these to your left hand.

Power


Blink is one of the basic powers in the game and is used with great effect to twist what could have been a somewhat dreary and limiting sneaking affair into an exciting system with a far greater scope. To our eyes, Corvo moves smoothly and incredibly quickly from one point on the map to another (chosen by holding down LT and simply releasing it wherever we would like to propel ourselves), but to our enemies' eyes we move so phenomenally quickly we essentially teleport. You can Blink in all dimensions making it an exceptionally handy tool for dropping down into a room, pickpocketing a valuable key from a guard's pocket and then hurriedly retreating back into the rafters. The skill is a demonstrable offensive force too allowing the more aggressive play of chaining together stealth kills and assassinations.

Indeed you can elect to play the whole game without anything but the core setup of Blink and a sword (and indeed earn 50G for doing so). This reinforces the point that this game truly plays how you tell it to. If you lean towards a loud and in-your-face offensive setup, expect a lot of combat and for the game's engine to adapt to your technique injecting more enemies between you and your goal as reinforcements are called in. To accommodate for this possibility levels are carefully crafted to spoil you with a multitude of routes to your goal, plenty of optional objectives and dynamic options based on how you influence the world.

Explosion


There's a simple and incredibly compelling idea at the heart of each mission and the resulting outcome. You're responsible. Every action you take is your decision. You killed that dignitary because you wanted to. Not because you had to. You're responsible for the effects felt from this death and the changes it will bring to Dunwall.

One can learn a lot of information (both back story and mission pertinent tidbits) just by simply slowing down and listening. This is a game that rewrites the rules of combat without shoving them down the gamer's throat. It is very clear Arkane Studios intend this to be played out as a game of cat-and-mouse, moving from shadow to shadow as you recon your target. Sometimes a wonderful non-lethal opportunity to dispose of a target will expose itself if you look around enough. Although many of the powerful inhabitants of Dunwall exude airs and graces and proclaim their close allegiances to their friends and leaders, many are harbouring deep desires to see the system burn. All the situation needs is an unseen hand to fell the first domino and set an idea in motion. The frequent auto-saves and ability to create your own save to branch a decision at any point encourages you to explore the dozen routes to your waypoint and to play the game your own way. Indeed the achievement list is designed to support this too as we explored in our recent Achievement Spotlight. Three to perhaps even four playthroughs might be required to see everything that is on offer here. Arkane certainly didn't 'play safe' when it came to unleashing their idea upon the market. The value for money in replayability is incredible.

Keeping the focus firmly on the goal
Despite presenting the player with a healthy number of options, some of which are incredibly high risk strategies, Arkane Studios have maintained a focus on rewarding players who work stealthily to collect more clues and put themselves in greater positions of danger. These rewards range from in-game items to interesting story developments which will affect later cutscenes and dialogue. In short, this is the Chaos system. Going by the name, the system works much like you would expect it to. Malevolent actions such as killing enemies and drawing attention to the fact a masked assassin is in the vicinity raises the Chaos rating. Conversely conducting your actions silently with a minimal death toll keeps the Chaos level low.

Dishonored demands greater skill and more creativity in order to uncover high value information and clues - and rightly so. It's this attitude that takes a linear level progression and ensures it doesn't feel constrained or predetermined. It puts you in charge of how the objectives will be completed. Dishonored simply gives you the building blocks and waypoints in a level. How the dots are connected is the player's choice. It's a welcome move as without this level of control the temptation to simply 'run and gun' would win through for most people. Instead I actually found myself reloading checkpoints I'd made simply because, "I can do better". And by better, I mean without detection or kills.

Does Dishonored have the antidote?
In a gaming market saturated with easy sequels and minor iterations which sell by the bucketload, Arkane Studios and Bethesda have arrived at the table with quite the mission on their hands. Convincing gamers to take a chance on a new IP which is undoubtedly one of the freshest and most cohesive experiences to hit store shelves in the last 18 months. Those who make the decision to buck the trend will be rewarded with one of the bleakest and most gorgeously complete game worlds I've witnessed outside the sunken walls of Rapture. The experience is supported by a rock solid storyline and an incredibly interesting supporting cast forcibly propelling the game into 'AAA' status.

If you read the opening sentence of this summary and felt even just a tinge of agreement with my sentiment, should you only be able to afford one retail title from the impressive lineup we're contending with this year, make it Dishonored. I can offer no higher praise than an unquestionable five star rating, though I'm throwing my hat into the ring and declaring that I strongly believe this is a Game of the Year contender.

Review score: Given 5 stars by DavieMarshall
AuthorMessage
N0T PENNYS B0AT - It isn't cool to sound like a grumpy old man regarding the Xbox One. Take time to form a real opinion.
TrueAchievements Newshound9 reviews5,080 posts
Last post: 22 May at 12:42
Posted on 15 October 12 at 19:07, Edited on 15 October 12 at 19:14 by N0T PENNYS B0AT
Even though I disagree with the score, this is a really great, thorough review. I really liked the open-endedness of each mission but I just felt like the game, particularly the story, was lacking a little something to be given the 5 star rating.

I expected to be blown away by it -- a new IP, brilliant environments, stealth gameplay -- but by the end my time with it (granted I still haven't beaten the last mission) I felt it was a 4/5 title. It's still very good and will certainly land a lot of GOTY consideration from publications and gamers both.
@N0TPENNYSB0AT
Delith
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Delith - I must be the only one who thought AC: Rev was an awesome game. I thought the story(s) were great!
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Last post: 07 May at 14:57
Posted on 15 October 12 at 19:12
I haven't played this one yet, since the real GOTY came out the same week.
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Chr1sOfTheDe4d - Anybody want to be a legend and through Gears of War on Insane with me....I'll be Dom and I don't need the COG tags!!
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Last post: 22 May at 12:34
Posted on 15 October 12 at 19:15, Edited on 15 October 12 at 19:18 by Chr1sOfTheDe4d
^ Kinect Harry Potter?

Great review it is a shame TA uses a star rating I would prefer to read the review and make a decision from there I just don't think a score or percentage adds any value.

This is definetley at the top of my to buy list.
Dog of Thunder - Just finished the craziest Warmachine game ever. 4v4, then 3v2, then 2v1, and I somehow won.
TrueAchievements Community Events OrganizerTrueAchievements Newshound4,253 posts
Last post: Yesterday at 16:25
Posted on 15 October 12 at 19:23
Reborn Inferno said:^ Kinect Harry Potter?

Great review it is a shame TA uses a star rating I would prefer to read the review and make a decision from there I just don't think a score or percentage adds any value.

This is definetley at the top of my to buy list.
I agree with all of your points, which is why I tend to ignore the actual "score" (totally up to opinion and ultimately means nothing) and instead focus on the content of reviews. Regarding Dishonored, I'm impressed but what I'm hearing about it, though it's nothing I feel the need to pick up *now*.

The amount of freedom regarding how you deal with linear scenarios sounds great and that alone is enough for me to grab this later on.
"Someday you're going to pay for a nice little vacation bungalow for some shrink DoT..." - Van Uden
VAN WILEY
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VAN WILEY - Been a while since I've played anything on my Xbox, mostly sticking to the PC for now.
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Last post: 18 Apr at 18:20
Posted on 15 October 12 at 19:24
Played it, it started out good, but the further in you get the further the game seems broken in terms of mechanics, and it just annoyed me more and more. Stopped playing and sold.
Edward Hyena
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Edward Hyena - The TA Fairy brought me 3,821 TA Points and brought my ratio from 1.79 to 1.8310!
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Last post: Yesterday at 22:59
Posted on 15 October 12 at 19:25
I'm not here to read the review. I'm just here to say "Sweet Genesis quote!"
Hoitech
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Last post: 04 Nov 12 at 13:07
Posted on 15 October 12 at 19:35
I completely agree with your points but I find the game extremely easy, even on Very Hard, in which I completed my Low Chaos 950g yielding playthrough :P.
Seriously, the AI have a 45 degree FOV, as they can't seem to see me when I'm right next to them, and they can't even hear doors opening, which is the biggest letdown.
N0T PENNYS B0AT - It isn't cool to sound like a grumpy old man regarding the Xbox One. Take time to form a real opinion.
TrueAchievements Newshound9 reviews5,080 posts
Last post: 22 May at 12:42
Posted on 15 October 12 at 19:39
Dog of Thunder said:Reborn Inferno said:^ Kinect Harry Potter?

Great review it is a shame TA uses a star rating I would prefer to read the review and make a decision from there I just don't think a score or percentage adds any value.

This is definetley at the top of my to buy list.
I agree with all of your points, which is why I tend to ignore the actual "score" (totally up to opinion and ultimately means nothing) and instead focus on the content of reviews. Regarding Dishonored, I'm impressed but what I'm hearing about it, though it's nothing I feel the need to pick up *now*.

The amount of freedom regarding how you deal with linear scenarios sounds great and that alone is enough for me to grab this later on.
I agree to an extent but I do also like comparing scores and giving them out. Still, taking just Davie's words, I disagree about the story. I didn't find it interesting, really. It was lacking. Still a really great review though.
@N0TPENNYSB0AT
Bardan Jusik
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Last post: 03 May at 17:00
Posted on 15 October 12 at 19:50, Edited on 15 October 12 at 19:51 by Bardan Jusik
N0T PENNYS B0AT said:Even though I disagree with the score, this is a really great, thorough review. I really liked the open-endedness of each mission but I just felt like the game, particularly the story, was lacking a little something to be given the 5 star rating.

I expected to be blown away by it -- a new IP, brilliant environments, stealth gameplay -- but by the end my time with it (granted I still haven't beaten the last mission) I felt it was a 4/5 title. It's still very good and will certainly land a lot of GOTY consideration from publications and gamers both.
What did you think was missing from the game?

EDIT: I see from a more recent post that you thought the story was lacking.
Long live LOST.
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Last post: Yesterday at 08:26
Posted on 15 October 12 at 19:54
Perhaps more of an Elder Scrolls or Fallout open-world type of game. Certainly has the potential for it.

This game has mechanics from a few other great games, like Mirror's Edge, Assassin's Creed, and ES/ Fallout, with a nice Bioshock graphical system. That's how I see it.

For one to make the best decision, they must read many reviews and make their own, informed decision based on what others have concluded as a whole.
munchmagic86
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Last post: 20 Oct 12 at 19:28
Posted on 15 October 12 at 20:14
I have only played 45 minutes, maybe an hour of this and while it is a beautiful and great game, I just cannot get into it at all. I suppose it would be better if I stopped trying to take a stealthy approach to it (as I suck at Stealth), hopefully playing it differently might change my opinion of it as I have been looking forward to it for a while now
ZombieMedicX
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ZombieMedicX - Takn' heads n' droppn' bags!
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Last post: 14 Mar at 20:31
Posted on 15 October 12 at 20:28
... i am confused after reading the comments. is this a game-review, or a review on a game-review? who cares how good or bad the review was, i'm here to become more informed on the game. i could careless what you personal opinion to a personal opinion on a game was.
Dropn' bags n collectn' tags!
ZombieMedicX
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ZombieMedicX - Takn' heads n' droppn' bags!
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Posted on 15 October 12 at 20:29
and, wasn't this released last year as DeusEx?
Dropn' bags n collectn' tags!
Chefjayman
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Posted on 15 October 12 at 20:34
In no way am I upset about spending full price on this game day one. It feels like a combination of several games according to some (Bioshock, Thief etc) but it is a game unto itself. At first I was unsure about whether I had wasted money or not and was seriously thinking about taking EB up on the Dishonored trade in event they were doing for the game (no idea why they were doing a 58 dollar trade in day one then reducing a dollar a day until it hit 20 dollars trade...but they are, in Canada at least) because I just could not do stealth to save my life. I started the game over three times in coldridge because I though I could stealth it first try. Nope. It frustrated me. But then I decided to just go with it, play the game and enjoy the first playthrough regardless of how it went.

Turns out I decided to kill everything that moved.

But thats cool because along the way I started learning the layout of the maps, the variety of ways to approach every thing in the game from travel to assassinations and I even got my groove in stealth. I love this game now and I don't really feel the story is all that bad. I don't think its about to win a Pulitzer any time soon but its far from bad, and the twists its given me every now and then are keeping me interested. the game even plays different if you do non lethal take downs. Case in point. Do the Lord regent assassination and when given the option, do a run a gun kill then reload and do a non lethal. What you learn from the non lethal totally adds to the story.

This game won't be for everyone. I have friends that are not interested because its too slow (They're CoD fanboys), and some that hate the mechanics. Me, I love it. But it did take me while to get there. I think some people are too quick passing judgement on this game, It needs to be played a while so the monster it is can dig its hooks into you and pull you in.
x PAYLOAD x
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Posted on 15 October 12 at 21:00
ZombieMedicX said:... i am confused after reading the comments. is this a game-review, or a review on a game-review? who cares how good or bad the review was, i'm here to become more informed on the game. i could careless what you personal opinion to a personal opinion on a game was.Err ok, and you feel the need to share that with everyone?! laughroll
Fatal RusH
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Posted on 15 October 12 at 21:02
Bummed that I bought RE6 instead of this, although I will pick it up sooner than later probably...
Unseen 5hadow
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Last post: Yesterday at 22:53
Posted on 15 October 12 at 21:45
When people talk about it being like Bioshock and Thief and Deus Ex I sense some negativity behind the comments but if I was a game being compared to those games I would be happy, very happy. Also same dude had his hand in all those and dishonored am I wrong on that? Harvey Smith. Anyway, I LOVED this game and I even liked the story, this game has so much layered underneath that I worry a lot of people will miss the chewy center if they just play whats on the surface. My advice make it hard (no kills no alerts) and you will be rewarded.
Mu1derAndScu11y
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Last post: Yesterday at 17:01
Posted on 15 October 12 at 22:05, Edited on 15 October 12 at 22:07 by Mu1derAndScu11y
The game was okay. It's wasn't great but it wasn't bad either. By the time I reached mission 7 I was thinking, "That's it? That's the best you guys could do?" I was disappointed. The game was very short. Most of the Achievements were pretty easy. Ghost and Shadow were two Achievements I struggled with on mission 7 cause I had no idea who saw me or heard me.

The last time I played that mission I made damn sure not to get a single lightning bolt over anybody's head to see if that was cancelling out my Ghost and Shadow Achievements. I finally unlocked it. It's weird cause on the other missions when a lightning bolt or two appears over and enemy's head I still unlocked the Ghost rating for those missions.

Like I said before, it was an okay game. It wasn't great but it wasn't bad either. It's easily forgettable. Hitman Absolution will wipe this game from my memory in a month when it's released.

The Achievement design reminds me of Deus Ex: Human Revolution. The design looks similar when I compare them. The only thing that reminded me of Thief was stealing loot. That was it! There was nothing else about this game that reminded me of Deus Ex: Human Revolution or Thief.
"Tick tock, Mr. Bauer. You're running out of time." - Season 8 of 24.
Conmon554
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Conmon554
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Posted on 15 October 12 at 22:50
5/5 for me as well. I'm honestly between this and Bioshock for my favorite games on the 360. Have to say though, I've never played Thief or Deus Ex before this, and all the talk I've heard about them makes me want to pretty badly. I have a mac, however, so I'm not quite sure how to run thief.