| Author | Message |
Last post: Today at 00:47
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Posted on 18 November 12 at 22:30 |
At the core of the Fontaine Twist is the violation created by his deception. So often we’re ingrained to trust the voice in our ear and games (the good ones, anyway) set up a clearly defined set of rules for the world: “Trust this person,” “Kill that thing,” “Do this mission,” etc. When one of those rules is suddenly snapped, that foundation of trust is shattered and we’re set back on our heels, questioning everything we’ve done up to that point. In short, an unreliable narrator is a fantastic way to keep the stakes of a game high while also injecting tension, stress, and emotion. Spot on. Well said. |
Last post: 12 Jun at 18:33
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Posted on 19 November 12 at 00:46 |
| Want to read this but still have two missions TP go I'm halo 4. Plus afraid to come back and check for response for fear of spoilers. |
"Revenge is a dish best served on a bed of rice." |
Last post: 29 May at 20:36
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Posted on 19 November 12 at 12:25 |
I really enjoyed reading this article, and it does bring up some good points to think about. As a female gamer, I think the developing qualities of the storyline are imperative for keeping me focused on the game (not to say that male gamers don't feel the same). I also think that game developers are realizing that gamers are looking for something more than surface level for the storyline, and they're doing a great job delivering a deeper experience to the game.
On a side note, shouldn't Fight Club be attributed to the writer, Chuck Palahniuk, rather than the director of the movie? |
Hope strengthens. Fear kills. |
Last post: Yesterday at 18:48
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Posted on 19 November 12 at 12:54 |
| Tara Wrist said:On a side note, shouldn't Fight Club be attributed to the writer, Chuck Palahniuk, rather than the director of the movie?As a big fan of Chuck Palahniuk, I went back and forth with it, but felt that the film had more broad recognition than the book. Dollars to donuts, though Invisible Monsters might be a BETTER example of an unreliable narrator, though. |
In Soviet Russia, game plays you! | TrueAchievements Newshound | Twitter: @osubluejacket |
Last post: 17 Jun at 17:16
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Posted on 19 November 12 at 13:41 |
| Trust no one! |
Last post: Yesterday at 14:32
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Posted on 19 November 12 at 13:46 |
Feel like i'm back at school: "analyse and contrast the use of personas with regards to narrators in the novels 'Vanity Fair' and 'Gulliver's travels' "
Fight Club was a book first by the way and was written by Chuck Palahniuk. Good read, thanks for posting! |
Last post: Yesterday at 09:05
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Posted on 19 November 12 at 13:58 |
You make a valid point, I'm not sure when Game-Writers decided to add layers of emotion into their characters, seems like a subtle change but I'm glad to see it's a standard at the moment.
In this changing world it's good to see the notions of: Honor, Love, and Strength are not forgotten even if now it's not spoken by real Men but instead Characters. There are some stories that have stuck with me (Red Dead Redemption, GTA IV, Call of Juarez: Bound in Blood) that defined the struggle in all of us to do what is right rather than what makes us happy. |
Last post: 12 Jun at 20:28
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Posted on 19 November 12 at 13:59 |
| Master Chief, Halo 5. It will happen. |
Last post: Today at 02:27
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Posted on 19 November 12 at 14:05 |
| Confused Shelf said:Want to read this but still have two missions TP go I'm halo 4. Plus afraid to come back and check for response for fear of spoilers.Same. |
Last post: 13 Jun at 18:24
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Posted on 19 November 12 at 15:01 |
| liked reading this article most people see past these things however the part about Angel in borderlands 2 is bound to cause a interesting debate. |
R.V.Martin |
Last post: 07 Jun at 14:10
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Posted on 19 November 12 at 15:04 |
| Good read. The narrators - good and bad - allow me to immerse myself in the storyline and make the experience much more enjoyable. |
The new dashboard sux! |
Last post: 24 May at 22:51
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Posted on 19 November 12 at 15:07 |
Interesting read.
I don't think gamers are expecting unreliable narrators anymore than they used to. The idea isn't a new one, which you proved by bringing up older media with them present.
I think most people eventually grow weary of who they are trusting. Betrayal is always in the back of the minds of many. They may not notice that, but it's there, so I don't think a lot of people are as surprised as they could be about it. Kind of a cynical outlook, but it's how I feel.
Tara Wrist said:I really enjoyed reading this article, and it does bring up some good points to think about. As a female gamer, I think the developing qualities of the storyline are imperative for keeping me focused on the game (not to say that male gamers don't feel the same). I also think that game developers are realizing that gamers are looking for something more than surface level for the storyline, and they're doing a great job delivering a deeper experience to the game.
On a side note, shouldn't Fight Club be attributed to the writer, Chuck Palahniuk, rather than the director of the movie?I really can't figure out any reason you had to bring up gender other than for the sake of bringing up gender. |
Neverendless run. Mana du vortes, aeria gloriis. |
Last post: Yesterday at 22:32
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Posted on 19 November 12 at 15:57, Edited on 19 November 12 at 16:00 by ChewieOnIce |
Great read obj. Ian McEwan plays around with this theme alot. His books (and films) Enduring Love and Atonement delve into the subject.
I find 'unreliable' narrator stories to be some of the most compelling to the point where I question how reliable narrators are in stories where their reliability isn't even necessarily thrown into question. But that's mostly because I don't trust anyone.
'There's a snake in my boots' 'Really Woody? Really?' |
@ChewieOnIce | NewsHound | 'Please don't kill us.' 'Please don't make it so appealing' |
Last post: 10 Jun at 15:46
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Posted on 19 November 12 at 16:39, Edited on 19 November 12 at 16:48 by L1E |
| osubluejacket said:After the final moments, with the battle over and a (small) notion of relief sweeping over humanity, you could feel the emotional toll that the game’s events took on Master Chief, even if you couldn’t see it on his face.Have you seen the legendary ending? Don't want to spoil anything, so just watch it. |
Last post: 14 Jun at 14:26
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Posted on 19 November 12 at 16:45 |
I was unable to read the whole thing due to the spoilers, but I have been thinking on this a bit a lately. The problem is instead of coming across as a dramatic twist in the story telling, I have been finding it points out the limitations of the media. In the moment, I can't tell if what I'm seeing is intentional or just poor production (the physical appearance of the Joker in Arkham City) and I get removed from the moment and made acutely aware that it is just a game and the subtlety of the story telling gets lost beneath the medium used.
Sometimes it works because it is strictly character-driven like in BioShock 2 (don't believe weverythign you're told) but it really seems to break down when you're challenged to pay attention to what you're seeing (Arkham City) ie don't believe your eyes. |
Last post: Today at 00:39
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Posted on 19 November 12 at 16:47 |
| Xiao1inSty1e said:Master Chief, Halo 5. It will happen.Considering that there's been no attempt to even begin to hide the fact that Halo 4 is the first game in a new trilogy... |
Last post: 13 Jun at 21:11
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Posted on 19 November 12 at 16:53, Edited on 19 November 12 at 17:02 by Opproperaar |
*warning spoilers for RDR, L.A. Noire, FarCry 2, Halo Reach and Bioshock 2*
Good read. I don't consider unreliable narrators quite overused yet though. At the moment I think the death of the protagonist (usually through means of self sacrifice) is more overused than anything else. It was original, even genius at first, when used in the context of a story (be it film, books or video games) but especially in video games it's been overdone the past few years. Red Dead Redemption, Bioshock 2, FarCry 2, L.A. Noire and Halo Reach to name a few off the top of my head. GTA IV doesn't kill Niko, but neither ending is what I would call cheerful. I fear more of this in future video games just because these types of depressing endings are an easy and quick way to elicit an emotional response from the gamer. They can even be used to end a storyline that you otherwise wouldn't know how to bring to a close.
So in short, unreliable narrators are used from time to time yes, but not so much that I'd consider it a cliché (yet). The death of the protagonist on the other hand is and I'd like studios to cut it out already. I can see protagonists dying in certain video games in the first half hour of playing them.
Also, what tyrannikos said about expecting betrayals in some shape or form. I always do, every video game, book and story. I dislike doing so because it ruins the surprise when it happens, but it happens so often that you can't help but do so. |
Last post: Yesterday at 22:32
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Posted on 19 November 12 at 16:54 |
| L1E said:osubluejacket said:After the final moments, with the battle over and a (small) notion of relief sweeping over humanity, you could feel the emotional toll that the game’s events took on Master Chief, even if you couldn’t see it on his face.Have you seen the legendary ending? Don't want to spoil anything, so just watch it.Mask comes off and it's Samus Aran? |
@ChewieOnIce | NewsHound | 'Please don't kill us.' 'Please don't make it so appealing' |
Last post: Yesterday at 15:52
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Posted on 19 November 12 at 16:55 |
Tyrannikos said:Betrayal is always in the back of the minds of many.Absolutely, whether i'm playing a game or watching a TV show, I'm always evaluating each character as to whether they are going to screw either the main character or me over.
I think i've probably come to expect some form of betrayal in a story, yet i'm always pleasantly surprised when the person I expect to betray me doesn't, or it is someone I didn't expect. |